Quote of the Day: The Steve Jobs market relationship

No Messiahs here.

Steve Jobs

Quoth Girlcore

“steve jobs turned apple around by turning liberal humanism into a huge marketing gimmick and selling it to hipster college students. he disguised market relations as social relations and made dumb 20-somethings think that the role of seller/consumer is some kind of intimate social bond as long as the company has commercials that appeal to their generic liberalism. this is why a bunch of people are acting like when some CEO billionaire who sold them a product died it was like they lost a personal friend”

Truly, I was always amazed at the kind of rabid following that Apple has achieved and the borderline cult of personality that has formed around Steve Jobs. I can understand people blindly following leaders, but a billionaire CEO with a sad streak of (attempted) authoritarianism?

I shudder to think what would have happened were we to replace Microsoft with Apple. The top down absolute control they demand for their products, on software AND hardware and the way they abuse the patent and trademark system in order to stiffle competition would have choked the free software movement by locking down hardware control as much as possible, and going after people who sought to bypass it.

I have really no sympathy for the man. As much of an icon of our age as he was, his company’s business practices did and continue to do immense harm in our culture. The rabid following he and apple have for having shiny products and a strong marketing section, is really sad in my eyes.

Why are gamers obsessed with review scores?

Battlefield 3 fans are raging against reviews that gave the game just 9 out of 10. I explore possible reasons why.

BATTLEFIELD 3

Battlefield 3 is going live tomorrow and already the “Day 0 reviews” are hitting the net, and as is usual with these kind of things, the battlefield 3 fanbois are furious. Furious I tell you, that the game received only a…9 out of 10 on one review site which game Modern Warfare 2 a far better score back in the day.

Following that incident, there’s not only been quite a lot of flak thrown IGN’s way ((Disclaimer: I don’t have much love for IGN myself, for being a sold-out advertisement mouthpiece. This is an attitude I’ve had regardless of whether they are praising my favourite games or not. As a matter of fact, I would think that a 9/10 is very good, if I thought such numerical scales are a good way to rate games.)) but also a flood of review scores are hitting the front pages, celebrating the high score or denouncing the dirty rotten reviewer who dares to rate it lower than expected. Valid low points of the game, such as the campaign being far too trite, small and linear are trivialized (“BF3 was never about single player, why are you surprised”) and every high review score is upvoted to prominence.

The whole phenomenon is interesting to me because of how similar it is to behaviour of fans of sports teams who agonize for their placement in the league, for how many games they’ve won or lost and take it as an  almost personal insult when someone badmouths their team. And yet, video gamers tend to snub their nose at sports fans for their obsession with their teams, as if their own behaviour is better.

On the average however it isn’t. Time and again, reviewers not only get lambasted by the fans of a particular game when they rate it low, but there have been more than a few cases of threats and wishes of physical violence against such reviewers for doing such an unthinkable thing.

But reviews are generally directed at people who are undecided about a particular game, so why are those who are already convinced of its superiority upset about a low score or obsessed with achieving as many high scores as possible?

At a base level, I think this is because of the Illusion of Asymmetric Insight combined with Choice Supportive Bias. That is, the people already convinced of the quality or superiority of a particular game, either because they are long time fans, or because they have already put a significant portion of their disposable income towards it, tend to start thinking themselves in that group. When someone puts down their choice ((compared to their expectations that is, because giving a game a 9/10 instead of a 9.5/10 is not a big difference)) then the first explanation put forth for this event, is that the people doing it are in the out-group or stupid: They are biased, they are sold out, they are unprofessional and so on.

Thus if IGN rates the Battlefield 3 worse than Modern Warfare 2, then the most logical explanation is that they are playing for the another team, at which point the Illusion of Asymmetric Insight comes into play.

But further than this, we see a much greater obsession with scoring in reviews than almost everything else. In no other product will you see such praise or anger towards review scores from large publications, than you will see in video game circles. Sure, Android and iPhones, MS Windows and GNU/Linux, Vim and Emacs, they all get their own share of fanboi wars, but from what I’ve seen there’s just not this amount of bitterness created by such conflicts and when it happens, it’s usually because of the choice supportive bias such expensive gadgets create.

Now to be accurate, not all games create such a rabid protectionism in their followers. Games like Red Orchestra 2 for example, which are similar enough, never had such an extreme reaction to bad reviews. So there’s obviously some factors that drive up the fanboysim.

One of the most important ones I believe is that focus on multiplayer that a game has. The more multiplayer focused a game is, the more people you want to have playing it, so that you have a robust community with a lot of choices for the players. A bad review can cause people who are on the fence pass the game and thus reduce the community size, which will can indirectly impact the multiplayer experience of those who really like the game (i.e. nobody wants to find only empty servers). A good review on the other hand can make more people join the fun, and thus the incentive to promote and praise such reviews.

Incidentally, I’ve also seen the exact opposite result against games the majority didn’t like. A recent example is Brink, which for various reasons disappointed a lot of those expecting it. Personally I found the game great but in those initial days of its release, I found it practically impossible to find a positive review of it upvoted in reddit. Such articles were almost immediately downvoted and thus buried from eyesight, by those who felt they got burnt from the game. Why did so many people felt the need to prevent others from discovering a game they didn’t like? I’m guessing they thought they were preventing others from getting burnt as well, but could it also be that allowing the promotion of such a multiplayer game would in a sense “steal audience” from all the other multiplayer games?

The second reason I feel promotes fanboyism is when there’s active competition. Both Battlefield 3 and Modern Warfare 3 come out within weeks of each other. They are the most widely anticipated releases of the year and they compete for practically the same audience. Realistic looking modern warfare multiplayer FPS experience. There has always been a simmering comparison between these two, much like back in the time, there was comparison between Starcraft and Total Annihilation, even though they had significantly different playstyle. But the fact that both were Sci-Fi RTS that came out around the same time, gave rise to the inenvitable comparison between the two.

Today, in the eyes of many, the underdog that has been the Battlefield series, attempts to finally dethrone the leading champion that is the Call of Duty: Modern Warfare series. Many still enjoy both just as much, but the marketing force of EA certainly pushes the comparison in the eyes of the audience ((See for example how they close some of their trailers with a quote of “Beyond the Call”, which is a direct jab at the Call of Duty series)). So even if many players are prepared to enjoy both franchises, not only do the companies behind those games prefer a direct competition, but many of their fanboys see it this way as well, and will lose no opportunity to put down the opposition.

Which, unsurprisingly, is what a bad review becomes. The opposition. Treason.

Finally a lot has to do with the intended audience as well. The sheer popularity of those games and their target audience of teenage boys and young adult males means that those more impressed by the marketing and word of mouth, will also tend to be fairly impulsive and immature (Just take a look here and see how many references to male masturbation you can find). This is likely to exaggerate asymmetric insight and choice selection bias, thus further stoking flames against those badmouthing their newest favourite game.

I will admit, I’ve also noticed that I’ve fallen victim to a lot of the above biases. I too catch myself upvoting positive aspects of the game and downvoting mentions of negative. I check myself to avoid it, but it’s notoriously difficult to control one’s subconscious impulses. It is precisely because I see how much this drive to belong and support “my team” is affecting my behaviour, that I decided to write this post and explore the reasons behind it.

Personally I think review scores are irrelevant and that most major publications are sold out anyway, so there’s little reason to trust their reviews, whether those are negative or positive towards the game. I have a different idea on what constitutes a useful review in a findamentally subjective experience such as a video game, but that’s a subject for another day.

I own you

My wife-pwns me.

Today I leave you with another another lovely post by my equally lovely wife.


This is a good example for how deep you can maneuver youself into knee-deep crap, by trying to show how much better you are than others. The story happened in our summer vacation. The victim is my beloved husband, db0.

Dried oregano for culinary use.

Db0 holds up a small electric hand-held coffee shaking device, the wrong way around. “How does this work? Gruuaaaah!” (tries to do the Barbarian)
Me: “Hold it into the glass. Now turn your hand around.”
Db0: “Aaaah! Sometimes I wonder how things are so obvious. I’m having a silly phase: For you it was totally clear, but for me it just didn’t ‘click‘…”
Me: “Oooch! Mabe you’re just a bit slow this morning… my poor darling!”
DbO: “What are you already expecting me to say? Mmm?”
Me: “What?”
DbO: “The oregano!” (To explain what this means: I was standing right in front of the oregano bottle a few weeks ago, which was basically poking into my eye and still couldn’t see it, insisting that we didn’t have any, until he pointed out to me)
Me: “You know, you always remember the oregano story and remind me of it when you did something silly, and want to point out that it happens to me as well. I think you must have used this one story, like three or four times by now!”
DbO: “Ach, I’ve used it at least ten times by now!” (puffing his chest)
Me: “So you, Mr. ‘I-am-with-silly’, don’t understand that this one story had to be told several times, as compensation for your own stupidity, now? And you didn’t even ‘get it’ when I pointed it out to you, but rather proudly made it ten times? I’ve just owned you!”

In Germany we have a saying: “If you don’t know shit, just shut the fuck up” (Wenn du keine Ahnung hast, einfach mal Fresse halten). I think that applies nicely here 🙂


Db0 here. Story is true. I did self-pwn myself. To my defense however, I can never remember all the times she’s screwed up, so I always fell-back to the oregano story which was close to my memory. Oh well 🙂

Quote of the Day: Immortality

The internet makes our thoughts live forever.

Quoth happybadger

The time is 16:33 on 18 October, 2011 AD. In a fraction of a second after I click “save”, this comment will be readable by you- someone whom I have never met and who may be on the other side of a planet living in a country which I’ve only heard of from a Wikipedia article or brief mention on the BBC.

This comment will have travelled thousands of kilometres within a second of clicking save. Within minutes, it will be picked up by electronic spiders which comb the internet for new content and index it. Within an hour you should be able to google the first sentence of this paragraph and see my comment, within a day it should be on every search engine online.

If this comment goes viral, millions of people will be viewing it simultaneously and it will be rehosted many hundreds or thousands of times. You don’t know my name or anything about me, but you’ll have countless platforms to read the words I’ve written.

In a year, those same websites will still exist. The indexed passage will still exist. You can google the first sentence of this paragraph and find my comment. Within a decade every cell in my body will have recycled itself and I will effectively cease to exist as the same creature I am now, but these words will stay exactly as I wrote them. In under a century my cells will stop recycling and I’ll stop existing altogether, but these words will stay exactly as I wrote them.

As long as the data exists on some server in some data centre within some country on whatever planet we have colonised, my great-great-great grandchildren will read this comment as I wrote it more than a century before. Their great-great-great grandchildren, though they will have no idea who I was, will be able to read this comment as I wrote it in an age so barbaric that they can’t fathom living in it.

This comment will last as long as computers last, whether it gets one upvote or a thousand upvotes. If we don’t blow ourselves up before we leave Earth, we can assume that it will exist for thousands, if not millions, of years. Beings which are augmented through technology and natural evolution, so advanced that they’re an entirely different species than me, will either translate older languages or learn to speak my monkeytongue and read this comment in an environment I cannot possibly imagine.

It’s now 16:53, 18 October, 2011 AD, in Chicago, Illinois. I stopped halfway though this to get a drink. Water is still relatively clean and plentiful, and looking up the sky was a pale blue and free of smog. I’ll probably never leave this planet, let alone the solar system in which I’m writing this comment, and whoever and wherever and whatever and whenever you are you will have seen a perfect snapshot of this moment in time, one that was heard around the globe within a second and preserved for all eternity within a day. If the rest of this thread survives as well, you’ll have 477 other snapshots to read through as well- each of them perfectly preserved for as long as we remain civilised.

But seriously, true immortality is your own wikipedia page 😉

Homesteading is lost Opportunity. Private property is theft.

Pierre-Joseph Proudhon

This is pretty much Proudhon in a nutshell.

But the easiest way to understand how original appropriation cannot be justified within a conservative/libertarian framework is by focusing on the idea of opportunity costs. When an individual declares perpetual ownership of some piece of unowned land, every other human being on earth suffers an opportunity cost: their opportunity to use that land has now disappeared. Opportunity costs are real economic harms.

To be concrete about this, consider an example. The piece of land down by the river is owned by no one; so everyone can use it. Sarah declares — on whatever property theory she prefers — that the piece of land by the river now belongs to her exclusively. But, wait a minute. The previous ability of others to use the land by the river has now vanished! They have been hit with opportunity costs. If one of the dispossessed were to say “this is silly, I do not consent to giving up my pre-existing opportunity to use the land down by the river,” Sarah uses violence (typically state violence) to keep the dispossessed out.

Unless unanimous consent exists, the original grabbing up of property results in violent, non-consensual theft from others. It is really just that simple. What follows from that conclusion is that the conservative/libertarian positions that depend on the sanctity of property rights are totally bogus. For instance, you cannot complain that taxes violently take material resources from you without your consent when property itself is predicated on just that. You cannot claim your enormous wealth was gotten fairly when the ownership of that wealth is predicated upon the non-consensual violence just discussed.

This basically skewers the “homesteading principle” which is at the core of most, if not all, right-libertarian property rights. The only thing (I am aware of) that tried to tackle this, is the Lockean proviso, which has its own, very significant failings in regard to the loss of freedom from such enclosed lands.

 

 

Αλληλεγγύης

Occupy Wall Street in Solidarity with the Greeks

Αυτή είναι μια μετάφραση απο αυτό το άρθρο, κάτι που μια συντρόφισα απο το reddit μου ζήτησε να κάνω | This is a translation from this article, something that a comrade asked me to do for her.


Σήμερα στην Ελλάδα, χιλιάδες πήραν τους δρόμους σε μια γενική απεργία, πολεμόντας το ίδιο αντι-δημοκρατικό πρόγραμμα των κοινωνικών περικοπών και διάσωσης τραπεζίτολαμόγιων που πολεμάμε στην Wall Street. Σήμερα ο λαός  διακόπτει όλη την Ελλάδα.

Η κίνηση Κατάληψη της Wall Street (Occupy Wall Street) στέκεται σε αλληλεγγύη με τον λαό της Ελλάδας, και είμαστε όλοι εμπνευσμένοι απο το θάρρος και την ανθεκτικότητά τους. Δεσμευόμασε την φιλία μας και την κοινή υποστήριξη με όλους τους ανθρώπους σε όλο τον κόσμο που πολεμάνε για δημοκρατία και οικονομική δικαιοσύνη. Σε μια παγκόσμια οικονομία, η πάλη των 99%  είναι αναγκαστικά μια παγκόσμια πάλη.

Αλληλεγγύης