Is Game Piracy, as a form of protest, counter-productive? (A response to the Cynical Brit)

Totalbiscuit makes an impassionate plea for people to boycott Mass Effect 3 but refrain from pirating it. I explain why Piracy is once again the better choice.

So the Cynical Brit addressed the issue of the Mass Effect 3 DLC and touched on the issue of Piracy and how it will affect the dynamics of the situation if people Pirate the game rather than simply abstain from playing it. As expected from what I heard him say last time, he is horribly wrong on what effects piracy of Mass Effect 3 as a form of protest is going to have.

But lets take CB’s arguments one by one and see why they are flawed.

First of all, lets address CB’s proposed tactic, which is that people who dislike the Day 1 DLC should boycott the game on launch day and instead buy it later on when it becomes cheap enough ((CB also makes some classic anti-piracy arguments, such as the idea that Piracy is unethical or that it is killing the PC Game industry. I’ve already addressed these in length in my series on Piracy, so I won’t repeat myself in this post.)) :

The idea is extremely naïve. It rests on the assumption that people not buying the game, will send a clear message to Bioware and EA that the Day 1 DLC is the problem and they’ll have to change their act to make people buy their game. Unfortunately this ignores the reality of markets and how they are notoriously bad at transmitting information back to the seller. If a boycott was actually organized and it did actually get enough people sticking to it, then EA is still unlikely to understand where the problem lies. The only information they will see is less sales than their expectations, maybe (because it may be the case that their expectations were lower in the first place). This does not tell them anything more than that. Was it because of the Day 1 DLC? Of Technical Bugs? Of Misjudging the market? Of Changed gameplay? Or of Piracy?

You can bet your sweet ass that whatever the real reason of your boycott is, Piracy will be blamed if it succeeds. It doesn’t matter how many letter you send, how many petitions you sign, how many pre-orders you cancel (well, maybe, but pre-orders are the minority of purchases); In the board of directors meeting, the managers will blame Piracy.  You know why? Because it will absolve management of any fault! Managers will declare that Piracy dropped sales and that better DRM and lobbying for laws is needed to combat this disaster.

They will do this even if they have read thousands of letters announcing that it was the DLC (or bugs, or changed gameplay, or whatever else) that caused it and they will waste resources combating a boogeyman. Why? Because they won’t get fired. If a manager were to admit that they misjudged the DLC effect and take it back, they will be blamed for the “disaster”.  Why take the risk, when the convenient scapegoat of piracy is available?

“Geez, our market research indicated that the sales of ME3 would see a 33% increase compared to ME2, we have done market tudies which proved that the Day 1 DLC would only turn away 10% of purchasers but bring in 20% additional revenue. By gosh golly, we don’t know what happened! Look at the stats yourselves dear investors. It must have been rampant piracy! Oh and what do I see here? Here’s a BSA report from of how piracy increased 160% this year. That is surely the cause!”

The only thing that might actually make people stand up and notice a boycott, rather than blame piracy, would be a significant cancellation of pre-orders with an accompanying note informing them of the reason for this decision. Then they might receive the info they need and fix it before it’s too late (as is what happened with BF3, which is a special situation in itself). But if they don’t, piracy is going to be blamed anyway.

This has been shown again and again. The hilarious Modern Warfare boycotts are the most recent examples, where people would boycott, but the games had increased in popularity so much, that the boycott didn’t even register in the radar. Thus people said “fuck it” and bought it anyway. Then there is the boycott of Spore due to its draconian DRM. This even spilled over in Amazon with an incredible amount of 1-star reviews and other kinds of activism. Even in the face of all this, the publisher still refused to acknowledge the real reason why sales of Spore were atrocious (Draconian DRM and bad Gameplay), but rather conveniently blamed Piracy.

The Cynical Brit is incredibly naïve in this regard. He expects that Management of big publishers is both honest and competent and will take an objective look into the situation of a successful boycott and then take the correct action in the future. But except the fact that management is much more often than not completely incompetent (eg see: Bobby Kotick running successful franchises into the ground (among other failures).), they have no incentive to be honest either.

Next, CB addresses Piracy and how “having your cake and eating it”, in other words pirating the game as a form of protest, is actually counter-productive. The argument is that the companies are then going to ignore the boycott and blame it on piracy. It thus makes more sense (according to CB’s logic) to simply abstain from playing the game and show “backbone” in one’s decision, so as to convince the companies to change their ways.

But as I argued before, companies are going to blame Piracy in case the boycott is successful (or simply the game price is below its subjective value for most consumers, thus making them ignore it). A few thousand people boycotting the game on principle and sending impassionate letters are not going to make a difference. In face, this is very likely to lead to many to break their boycott simply because they are too eager to play. This form of tactic is in itself counter-productive, because it assigns the “pain” of the boycott, to the few thousand people who are the most passionate about the game ((and let’s be realistic here, the only people who care about that stuff are the ones who care so much about the story, i.e. the hardcore fans, who are a small minority)). This is a recipe for failure, as the Modern Warfare boycotts made painfully obvious.

Piracy however can combat this. People can get their “fix” of the game and avoid rewarding the company for a substandard product at the same time. The “pain” of bad decisions is immediately transferred to the company making them, and thus it allows even more people to participate in a boycott, without having to battle with their own drive to play their favourite franchise.

In the end, pirating the game and simply abstaining from buying the game are going to have the same exact results. Piracy is going to be blamed anyway. Protesting people will “vote with their wallet”.  You can still buy the game later on, when it’s price has dropped to its true value given DLC and DRM restrictions. You can still cancel your pre-order and claim that Day 1 DLC drove you to do so.

If everyone who boycotts the game pirates it instead, you’re going to have a few extra thousand downloaders in the stats. This is among millions that are going to download the game anyway because they can’t afford it or can’t purchase it through legal means. Whether you show “backbone” or not, is not going to make the slightest difference in the rhetoric the publisher is going to use whether the game is successful or not.

So do yourself a favour, if the Day 1 DLC is a deal breaker, vote with your wallet and pirate the game until the price goes down to an appropriate range. Then the only one suffering will be the one deserving it, the publisher.

Quote of the Day: Online Christmas Gifts

..is borderline torture.

To quoth Mac McClelland

I feel genuinely sorry for any child I might have who ever asks me for anything for Christmas, only to be informed that every time a “Place Order” button rings, a poor person takes four Advil and gets told they suck at their job.

This article shows just why wage slavery is called exactly that. That it’s not “voluntary” as vulgar libertarians would like to delude themselves.

Reading this post was just so depressing…

Why do people hate the USA? – Part 3

Oh Gawds, when Chomsky puts his mind to remind us of US history, the result is very depressing, even if one is aware of it beforehand.

The most important victory of the Indochina wars was in 1965, when a US-backed military coup in Indonesia led by General Suharto carried out massive crimes that were compared by the CIA to those of Hitler, Stalin, and Mao. The “staggering mass slaughter”, as the New York Times described it, was reported accurately across the mainstream, and with unrestrained euphoria.

It was “a gleam of light in Asia”, as the noted liberal commentator James Reston wrote in the Times. The coup ended the threat of democracy by demolishing the mass-based political party of the poor, established a dictatorship that went on to compile one of the worst human rights records in the world, and threw the riches of the country open to western investors. Small wonder that, after many other horrors, including the near-genocidal invasion of East Timor, Suharto was welcomed by the Clinton administration in 1995 as “our kind of guy”.

It is telling in how everyone knows and remembers Pol Pot, Mao and Kim Jong-il when they have to talk about how much worse “Communism” is than everything else, but people like Suharto, Pinochet and Franco are conveniently forgotten.

How Kickstarter allows companies to "double-dip" their fans.

The Double Fine logo, consisting of a two-head...

The recent monumental successes of both the Double Fine and the Order of the Stick crowdfunding has also kickstarted (Beware the puns!) some heated discussions between my group of friends and myself on what the ethical thing to do is, once the project exceeded the requested amount by that much.

Regular readers (with amazing memories) might remember me writing on this issue a while ago, but the recent heated discussions prompted me to explore this issue once more and perhaps go into more depth into how this applies to non-software projects such as the Order of the Stick comic.

First of all, I should explain what my criticism is:

I believe that the only ethical thing to do, once you decide that you want your project to be funded by the public, is to make the end result public as well. The reason I find this the fair thing to do, is because by crowdfunding your project you take away the actual risk of developing a new product, and thus it makes no sense to take advantage of a system which rewards you based on the expectation that you took such a risk.

In this case, that system is copyrights and the capitalist markets. The expectation in the current world is that a creative project was started by a person or a group of people, who took a risk in creating something and then trying to make a living out of selling copies of it (I’m not going to criticise the expectations themselves ((I will only say that they are very wrong. Perhaps I will explore this in another post.)) but rather take them at face value for now.) This is where copyrights come in at their theoretical level. Copyright’s purpose is to incentivize new creative works, by giving a state-provided way for their creators to monetize them once they’ve been created.  Thus someone who took a successful risk in judging what popular demand is can get fabulously compensated for it ((while those who didn’t get to starve, but that’s another issue now isn’t it?)).

But if copyrights are supposed to be the incentive for creating new works of art, then it makes no sense to provide them for crowdfunded projects, since there that incentive has already been provided by the crowd “patrons” of the project. People have already provided a monetary incentive for the creator which has also taken away all the risk.

For the creator to now take the finish project and monetize it as if they took all the risk and required the incentive of copyrights to do so, is unethical.

What would be the ethical thing to do? Try to circumvent copyrights you did not have to rely upon and release the work into the commons, once all your costs have been repaid. Release it as free software if it’s software, or release it in the creative commons with the most permissive license if it’s anything else.

But what is happening here, is that the creators have to work with such lowered expectations from their audience, that they can easily get away with what see as straightforward double dipping. The creators not only get a significant part (if not all) of their costs covered, and once the project is finished, the get to keep any and all profits from the sales of copies the product as well. They get to have their cake and eat it too.

People criticise me at this point by reminding me that the fans knew what they were getting into when they agreed to fund these projects, and that makes everything OK. I do not think that’s a good excuse. First of all, people voluntarily give their money to many causes and projects, but that does not mean that every such cause is ethical. Not only do people act irrationally in most economic decisions, but I find that the moral imperatives also change when we’re talking about these amounts.

It is one thing not to expect a project to be released for free when you’re only funding just 5% of its total cost, but here we’re talking about projects who’ve been funded 100% and possibly more. When the crowdfunding success is that big, when the mutual aid sentiments are that great from your fans, the creators have a duty to modify what they give back to the community just as much. But instead what I continuously see happening is that the extra rewards are something that will make the creators even more money!

For example, the Order of the Stick (OotS) kickstart required something like 60.000$ to work. They got 20 times this amount last time I checked. The original result of the crowdfunding would have been one book being able to be reprinted. With 20 times the amount, it’s going to be 5 books and a board game. I.e. the cost and risk of these reprints is being taken over by the community, while the author gets to keep the profits. And everyone is too far caught up in the euphoria of the project’s success to notice that they just made the author practically a millionaire overnight and in return got the opportunity to buy some new books in the future.

I’m told this is a fair deal because they agreed to the original plan.

Now I have to clarify that I have nothing against rewarding the creators of such works, especially when people like Burlew have been releasing their comic for free online for a long while (which they monetized in other ways already, but that’s beside the point). I’m very happy for the success of these projects, but I can’t avoid seeing the reality of the situation just as well.

When there is such overwhelming support for the creators to create new works, to take advantage of an artificial monopoly granted by the state via threats of violence (copyrights) as if it was a required incentive as well is an abuse of the goodwill of your fans, even if those fans are too starstruck or privileged to realise it.  And I just can’t ignore this “double-dipping”.

I am cynical enough to fully expect that now that new roads have been paved by the pioneers and the indies of the creative world, the big companies will also start dipping their toes into the crowdsourcing pot. We’ll see giants like Activision offering carrots of classic and loved IPs such as Dungeon Keeper or Descent to crowdfunding, so that they can get some money upfront and only then start working on these titles, with either reduced risk, or completely risk-free. And why shouldn’t they? They will develop an IP with some money upfront and then sell it back to the people who already funded it.

And because the expectations of everyone for the rewards crowdsourcing will be for the public are so low, these companies may cynically abuse this concept, until the burn out the crowdfunding goodwill.

Alternatively, I hope that now that crowd funding is gaining momentum, we’ll see perhaps a sort of competition between projects for these funds, and eventually those projects which promise full ownership to the crowd that funds them will be seen as the better offer, while the others are ignored. This is my optimistic scenario.

"But men are sexually objectified too!"

Ah, the rallying cry of every privilege denying male who is being told that their geek hobby of choice (comics, vidya games etc) objectifies women to an obscene degree regularly. “But men are sexually objectified too. They are all look like walking tanks, with bulging muscles.” they will retort in smug indignation. You know the drill.

These people just are not able to understand that male protagonists in these media are not a female sexual fantasy, but rather a male power fantasy. I.e. such presentation of the male gender is tailored to a male audience. Unfortunately, even though this has been refuted in depth, this annoying reply persists in practically every conversation about objectification of women in geek culture.

Perhaps it might serve to provide a sample of how male protagonists would look and act, if they were in fact crafted to appeal female sexual fantasy. But how could we craft an accurate such example? Well, as luck would have it, the Nostalgia Chick has posted a video about the 10 “Hottest” Animated Guys, which provides a democratic answer to this question.

Take a look and now consider that if video games wanted to appeal to women sexually, your protagonist in games would be far more like Aladdin than Kratos.

Creeping Authoritarianism

When anarchists refer to their comrades as weak-willed sheep to be led around, then you know the rots has already gone deep.

The crew "Stench" from the 7th Sea CCG. An undead human crawling towards the camera. It is green and rotting.

It’s generally sad when I get disappointed by fellow anarchists online, but I don’t make a big deal out of it always However, sometimes, I feel a need to point out where I see a failing –  when there is a salient point to be made on an issue. Such is the case with the recent interaction I had in /r/anarchism.

The story so far

/r/anarchism has until now been fairly laissez-faire in moderation, something which changed somewhat after the The Great /r/anarchism Shitstorm of 2010 when it was accepted that oppressive speech and people would be removed from the premises. However, it was commonly accepted that all other aspects of moderation, save combating outright spam, would be left to the organic moderation of the community.

One month ago, one of the newer mods in the team, wanted to start manually removing so-called reposts, by which they meant the same story published on different webpages and posted to /r/anarchism within a short amount of time from other versions of it. They asked the community for comments and the general sentiments was that they should remains hands-off about it and that was that.

Yesterday, as I was reading a post about some anarchistic rants from Eric Raymond, I noticed this mod had left a single comment saying “No platform”. I decided to check if that meant what I thought it did, and sure enough, that post had been moved by said mod to the spam filter. Alarmed, I checked the recent additions to the spam filter and found it half-full with reposts (as well as similar “No platform” removals ((The same moderator has also expressed explicit desires to remove “anarcho”-capitalists from the discussion, something which was historically tolerated in /r/anarchism for the purposes of open discussion.)) ) that this mod had started doing, pretty much since the community asked them to remain hands-off.

I kinda exploded about it on /r/metanarchism, not so much about reposts being removed, but about the mod acting unilaterally and despite the decision reached in the past. My tone led this mod to try and troll me, and in the process revealed just what an authoritarian sentiment they hold, and how little they regard the people in the community they moderate.

More specifically, when challenged on the fact that they are not only removing the agency of the community and disregarding democratic decision-making, they replied with two very telling phrases.

Sit down and shut up.

This is significant because it sets the tone of the discussion. The mod is taking the clear role of the authority figure which reinforces the fact that lately, whatever this mod has wanted has been done despite all opposition. ((For example, someone requested that I be added as a mod again, this had significant support, but this particular mod blocked it on the ground that I would prevent mods from acting too much. Obviously they meant that I would stop them from doing what they just did, which I would. The request then moved to modified consensus, which was supported by 10 people and blocked by this one mod. The last request to make the mods follow the rules of their own community, also fell flat)) So I needed to be told my place obviously, a trend which continued throughout the thread by the mod in question continuously mocking my concerns.

What an opinion to have for one's comrades...

Then they followed with this very telling comment:

It became apparent to me after having to beg to edit the sidebar that people around here tend to oppose things or sit on their ass if you ask, but go along with them if you just do them.

This must be the most cynical justification of authoritarianism I’ve seen. And from a self-professed anarchist no less! This is practically saying that the mod consider their comrades weak-willed and apathetic, so they’ll give lip service to democratic processes but will go through with their plan anyway since nobody is going to stop them anyway. I noted the quote in the thread, which only elicited more mockery from the mod in question, while everyone else just twiddled their thumbs.

It is no wonder that this mod has started acting as if /r/anarchism is their personal fief.

So since then, I’ve been trying to explain to people, that it doesn’t matter how small or trivial the act of authoritarianism was. The problem is that it was a unilateral act that went against what people expressed they wanted. People kept trying to argue with me that “deleting reposts is no big deal, and why should we not do it anyway?” which is frustratingly beside the point.

It doesn’t matter if removing reposts is not a significant act. It matters that this mod cynically rams through their own preferences and anarchists just let him do it. Of course the same people then argued that since people don’t bother to show up and argue the point, then obviously removing reposts is “not a big deal” and round and round we go.

To perhaps make it more understandable why allowing some people to act this way is problematic, I wanted to tell a little story which might make an apt analogy and the point I’m making more obvious:

A story of leftovers

Imagine if you will, a large community with communal kitchens and dining areas. After each meal, the leftovers are left in a pile in the kitchen and there are also a few people in the community who use them for various purposes. Some make compost out of vegetable leftovers, while others make soups out of meat leftovers such as bones.

Now imagine also that there are a few others who really dislike seeing those leftovers hanging there for hours until the ones who wish to use them come around to collect them. After a while, they make a meeting to discuss the situation. They would like to throw them away immediately with the normal garbage. The meeting is not very large because most people don’t care about leftovers, but some who collect them and some who want to throw them away show up, as well as some who don’t feel strongly about it either way.  Various arguments are made for and against, with the ones who want to throw them away mentioning that  they are unseemly, smelly or unhygienic while the ones who collect them make the case that those effect are very minor and easily avoidable while there are others benefits. After some back and forth on this issue, within this small meeting, the general sentiment is that most people don’t mind the leftovers staying around until they are collected and everyone leaves it at that.

People in the community go on with their lives and nobody really thinks about the issue anymore. However one of people who was the most vocal about getting rid of the leftovers, starts going around throwing away the leftovers when they notice them anyway. They don’t throw all of them away, and they always leave a small cryptic post-it note somewhere in the kitchen area that is fairly easy to miss. The people who gather them don’t really notice it other than simply finding less leftovers around.

Eventually one finds the post-it note and starts to investigate. They go through the normal garbage and notice a large quantity of leftovers in them. Enraged, they call another meeting about it and call-out the one throwing the leftovers away: “Why did you start doing this, when we agreed to let us handle it?”. Various people from the old and new meeting arrived to see what all the fuss was about.

The answer comes back: “But leftovers are unseemly and smelly.” Some people in attendance murmur in agreement, some of the ones collecting the leftovers start explaining again why they want them, and the discussion on if the leftovers should be stored or thrown away starts again. Only this time, the framing is different. This time the ones collecting them need to provide a reason to convince people to let them do it, and they need to find enough support to peer-pressure the one doing it unilaterally to stop. They will also need to get into confrontation about it which is not worth it for something so minor. “Why are you making a big deal out of this? They’re only leftovers!” Those who didn’t want leftovers lying around don’t speak up because they got what they preferred now. And unfortunately, not many care about leftovers anyway, so most remain on the fence or don’t provide any input at all.

The real problem was ignored.

The issue here was not on whether leftovers should be collected. The issue was about one person who put their personal preferences above everyone else. The fact that most were apathetic enough about it to let them is part of the problem, not the justification! At the end of this hypothetical story, the people who were doing something harmless were alienated from their own community. Their wishes, their decision-making, their agency were diminished. In the future they will not even go to such meetings. “Why bother”?

The one who disregarded them and did their own thing anyway? Now they think their comrades are weak-willed and pushovers. And next time they try to ram their preferences though, they’ll find even less opposition as more and more people are alienated. If anyone raises concerns about previous such incidents, they’ll silence them through mockery. “Yeah, fear my hygienic authority. Imma coming for your garbage!”. Those who get their way while in the minority will go with it, because, “why not?”, while those who are against it, even when they know there’s more of them, will be the silent (perr-pressured if necessary) majority, going through with it just to avoid confrontation and belittlement.

Authoritarianism starts to creep in. Some people learn that they can manipulate their more confrontation-averse, apathetic, or facilitating comrades to their own ends and realize that disregarding the wishes of others works better. The ones whose wishes are disregarded will defer more and more from decision-making and may even internalize this behaviour. Soon enough you have an authority-leader figure and followers. And unless the authority figure does something egregious, they will only increase their unofficial influence.

Reaction

I fully expect to be further mocked for this piece. “All this though about doing something as beneficial as removing spam?”, some will disingenuously asset, once again missing the point I’m making:

Authoritarianism and hierarchy does not always assert itself in one fell-violent-swoop. These sentiments creep into even the best-intentioned communities and rot them from within. Until a point comes where people either finally wake up and a splinter occurs, with the previous authority figures retaining control of the space along with those who’ve internalized the unsaid hierarchy most, while the rest go and found a new community and vow never to succumb to the same traps…until new people join and everyone grows lax once more.

It’s easy to declare vigilance against the obvious authoritarians and entryists who are painfully obvious to everyone. It’s much more difficult to be vigilant to all the small erosions coming from trusted friends, who are getting just a bit too comfortable in being seen at the leader. The stories of anarchist communities being subverted this way and eventually imploding or dissolving are numerous. Some times there’s a happy end with the petulant authority figure being expelled (and sometimes even being found out to have been an agent provocateur), but even then, the wounds done to the community are deep. Sometimes fatal.

The reason I’m starting to call out people on these apparent trivial things is not because I’m a slave to process or “stickler to procedure” as the mod in question described me. The reason I’m doing this is because I am concerned of authoritarian tendencies. No matter how small and no matter if I personally agree with the end result. The price, the rot within, is never worth it.

Authoritarians don’t like being called on their shit, and self-professed anarchist authoritarians even less and will always attempt to divert the discussion to discussing the merits of their perspective, rather than the problems of their tactics. People avert to conflict, or convenienced by the apparent end result, or just looking for lulz will indulge them and join on the assault, ridicule and marginalization of those of us raising attention to the small violations of anarchistic principles. I’ve seen it time and again, coming from all people in positions of authority. Ridicule comes first. If this doesn’t work, then they fight you, clean or dirty. Already some people in /r/anarchism are trying to paint me as a concern troll for raising issues like this, regardless of the fact that I’ve been here active in this community longer than they have. Read the thread above to see just how absurd the accusation basis becomes later on.

But putting the idea out there that I’m concern trolling and repeating it is a rather ingenious tactic. Repeat the lie often enough and then the idea will stick…somewhere. Soon enough, calling me a concern troll will not immediately sound so absurd. “Haven’t they been called a concern troll multiple times in the last few months?” the subconscious will remark.

Oh, and did I mention that it just so happens that lately they’ve started banning concern trolls in /r/anarchism?

And to pre-empt some people, no, I am not a martyr, nor I consider myself one. I am not looking to get myself banned to make a point, nor am I trying to bring down /r/anarchism. What I am is disappointed that a community that is theoretically made of a larger concentration of anarchists than most, not only lets the small violations pass, but they mostly don’t care for a democratic decision-making process. I am dismayed that when a mod cynically refers to their comrades as weak-willed sheep to be led around and shamelessly admit that they do so, nobody bats an eyelid. I am alarmed that there is so little vigilance…

Am I giving too much thought to the going-ons of a small online community on the net, compared to the grand scheme of things? Perhaps. But I find that the “grand things” tend to mask the small ones until it’s too late.

To put it another way: When you’re battling pigs on the street daily, it’s difficult when you come home to notice or be upset about some guys throwing away your leftovers…

Yet more tooth ache

Yet more teeth pain

It seems I just can’t get any respite. Just 2-3 days ago, one of my front teeth started being increasingly sensitive to cold. The sensitivity increased day by day, until we reached today, where it leveled up in pain, and has now started hurting by itself, and also by pressure as well, making it increasingly difficult for me to eat.

Fortunately painkillers still seem to work, but I have no idea why this particular tooth started aching all of a sudden. It’s nowhere near the one that got extracted last week and I never had problems with it. And yet, now it’s hurting as if it also has a fracture.

Goddamnit!

7th Sea CCG on OCTGN

I’ve finished creating all the 7th Sea CCG sets and now I invite you all to join me for a game.

Recently I’ve finished porting all the 7th Sea CCG sets to OCTGN and like my previous post about Doomtown, I thought I’d make a post on how to  setup and play the game.

First of all an introduction for those not in the know:

The 7th Sea CCG is a defunct collectible card game based around naval combat in all forms. From blasting your opponent’s ship to splinters with your cannons, to boarding them and hacking them to bits. It plays around the common theme of Swashbuckling Pirates and Privateers and thus you do stuff such as send your crew on adventures and generally try to control the 5 seas the game is played in.

Deck building revolves around many things:

  • Selecting what faction you want to play, as there are dedicated pirates, army captains, chartered privateers and even the undead, each with their own rich history, story and gameplay tendencies.
  • Deciding what basic strategy you’re going to use to achieve victory: Big Cannon Attacks, Small Cannon attacks, Boardings, A bit of this and a bit of that, Controlling the Seas or some other wacky experimental build – like playing the Viking Raiders and using your Laerdom sorcerers to destroy opponent’s ships through weather catastrophes.
  • Deciding on the type of cards you’re going to use, as too much of one card might make you strong in your chosen tactic, but might cripple you if you’re ever trapped in a boarding.

And there’s a lot of other fine strategies in deckbuilding that emerge once you start to understand how the game works and the cards interact with each other.

The game is primarily designed for 2 players playing as opponents, but you can easily play it with more, albeit a Free-For-All is not recommended. However some of my fondest experiences with card games were when playing this game as 2 vs 2 team matches.

EDIT @ 02/07/2013 : I’ve moved the installation instructions on to the dedicated page for this game definition. Please follow the step-by-step installation instructions for 7th Sea CCG there.

Now that we have the game ready, the only thing that is left is to find someone to play with. Fortunately, the new OCTGN 3 has a built-in game lobby capability, which means that whenever you go to the host/join tab, you’ll see any available game lobbies for the games you have installed, and if you host a game, anyone with the same game can see it and join. Unfortunately the 7th Sea CCG is even less active than Doomtown which means it is unlikely anyone will be hosting or looking to join a game at the same moment you are. Even worse, there’s not even a specific community for the 7th Sea CCG. There’s a Facebook group with 4 people (at this time) which you might ask in, A Facebook page with more fans, but related to all things 7th Sea, which for most people is only the RPG, and of course our own OCTGN Game fora where you may inquire if anyone if up for a game. But very likely, your best bet would be to contact me directly 😉

The 7th Sea CCG version for OCTGN is not yet as automated as Doomtown, mostly because I “power” my motivation to code this stuff depending on how much I actually play the game and thus see areas for streamlining and improvement. Given that I haven’t managed to find a single person to play with (something which I hope to change with this post), it’s no surprise that the scripting behind it is minimal. Still, I do plan to improve it as much as I can, even if I don’t play much personally. Eventually I hope to make it as streamlined to play as possible and take away much of the “carpal-tunnel” tediousness that online play introduces to card games as well as help players avoid common mistakes done while playing complex games.

If you do get to play a game with your friends and find things that annoy or could simply be improved, do contact me and I’ll work on it as soon as possible. And of course, spread the word.

Enjoy!