A discussion about sexism in Guild Wars 2

Is Guild Wars 2 objectifying women, or are they doing things right?

Even though really excited about Guild Wars 2 coming out in the near future, I can’t really be silent about the failing it still has on issues of gender and race. So when someone posted an article on reddit pointing out (among others) that, you know, the presentation of women in GW2 leaves something to be desired, I was expecting the usual redditor scumfuckery galore.

Among the usual fanboi/geek sexist responses of “Who cares/I think it’s fine/More Bewbs/Sex Sells” poop however, I did manage to have a more thoughtful discussion with a person I’m familiar with on the issue of sexism in the game. I thought I’d repost the argument here and hear what y’all think of this.

Quotes in yellow are mine (Indented quotes were new comments that were replying to a specific point, I’ve put them like that to avoid re-quoting the same things all the time)

Can we stop equating revealing clothing with slutty? Thanks.

I wouldn’t call it “slutty”, because I hate the word for its woman-hating vagueness, but I would claim that some of the sample armor for women is meant to be titillating. The female mesmer is a striking example. OTOH GW2 fortunately did not make this a rule, so we fortunately have some awesomeness like the female engineer armor.

The problem is not so much that the armor is titillating as such, but rather that this is only the case for female armor.

I don’t think the solution is so much straight equality (because that may not please many people) but to try to please both male and female audiences, and offer both audiences the ability to choose whether they wish to be dressed in revealing or less revealing clothing. The trouble comes when game designers force that choice on either side.

Come on now, those people don’t deserve to be pleased. I really don’t care if bigots are left unsatisfied :-/

Yes, the choice is to allow both sides to be dressed as they want. But that should be done with an eye for equality, not with an eye for pleasing the male gaze.

I think you’re misinterpreting what I mean–take for example TERA. TERA “solves” this problem by objectifying both male and female characters to a staggering degree. This only “solves” the problem by allowing female characters to still be objectified while technically being equal and politically correct.

No. Not even close. While there is some equal opportunity objectification in Tera. It is not even close to an equal scenario. Women are ridiculously objectified in Tera, even for the very low standards of geek culture.

http://gomakemeasandwich.wordpress.com/2011/06/14/tera-followup-no-male-castanics-are-not-as-bad-lots-of-pictures/

But having both be covered up all the time would just be conservative and would be equally objectifying, and it’s not what female players want either. I want my character to show some skin, as do many female players I know–when male players jump out and say, “stop showing so much skin”, they speak for female players and as usual miss the point. Male players need to STOP speaking for female players.

This is not what people are asking. And no, it’s not just male players that are asking for this. In fact most women I know ask for equal representation (not* conservative attires). I’m glad you like to show skin, but understand that not everyone does and that forcing that as the default, for women only, is extremely problematic.

The real solution I think is in trying to please both male and female players, rather than pleasing one or the other. Is it really a big deal if the game starts me out in a skirt when I’m a spellcasting human? No, because I think it would be equally annoying to ME, a female player, if the game started me out in a turtleneck and a Corduroy ankle-length dress with stockings etc etc.

It’s reasonable for a game to make that choice with your very first outfit. They can’t please everyone with the first armor, that’s why they give you different choices as you go. But I myself found it easy to very early on acquire clothing that covered up and looked far more realistic than the starting armor.

This is a false dilemma. The option is not only between the tu-tu and the Corduroy. Female characters might start just fine with a normal attire for an adventuring woman, much like the men are! If you want to dress up like you’re going to beach party later on, you should have the option, but making that the default for women only, is sexist, plain and simple.

I don’t see why realism for women needs to be done as an extra step, rather than, I dunno, the default as it is for males. Yes you can’t please everyone and as I said, in such cases it’s the bigots that should be left unsatisfied.

1. I’m not disagreeing that women are ridiculously objectified in TERA–but TERA was known for having skimpy outfits for both men and women. While they’re not 100% equal (is anything?), it still shows that blindly calling for equality in clothing isn’t the answer.

2. I think you misunderstand. Just because I want the option to have revealing clothing doesn’t mean I want to force my preference on anyone else. You don’t want more revealing clothing forced on players, other players don’t want less revealing clothing forced on them. Neither option is inherently more or less objectifying, it’s the act of forcing that choice throughout the gameplay that objectifies women and denies female players the ability to feel comfortable and represent themselves how THEY, not the male audiences, want to be represented. That’s what I want. Forcing conservative options is just as bad as forcing revealing options. There’s an inherent problem here, an inherent patriarchal bias it betrays, to find it more objectionable to have revealing armor forced on players than non-revealing.

3. (Continuing from above) Yes, as you say, it’s not a choice between lingerie and the turtleneck. But “normal attire” still forces a choice on someone. Starting gear simply can’t please everyone, and frankly I think when the argument comes down to “okay, the game in general offers enough variety to please most of the spectrum, but for the first few levels you have to wear something you don’t like!”, then that argument has frankly lost sight of the point. The game offers plenty of choice once the player spends some money or does some quests. It did not take me long at all to switch from a miniskirt to a more realistic adventure gear. And keeping that in mind, I just don’t see where anyone is coming from when they make a big fuss over what’s maybe an hour of wearing something they don’t like. The game designers spent a lot of time offering choices that range from realistic cover-alls to lingerie-esque clothing. They simply cannot please everyone with the default outfit, someone is going to have a choice forced on them straight out of character creation. The fact that the game offers easily-obtainable, multiple options that can please most people, and that the game allows the player to transmute their armor to look how they want with the stats they want, just makes me scratch my head at people’s reactions.

Plenty of choice is offered for both male and female gamers, at all armor tiers, and all armor types (medium, light, heavy). You can change your armor appearance. It is really not an issue that some people don’t like what they wear for the first hour of the game, imo.

1. This is not “blindly calling for equality in clothing”. I don’t see how having a little bit of skimpy clothing for males somehow makes up for the extreme sexism and objectification in TERA. I don’t see anything you said there actual proves that “asking for equality isn’t an answer”.

“Neither option is inherently more or less objectifying, it’s the act of forcing that choice throughout the gameplay that objectifies women and denies female players the ability to feel comfortable and represent themselves how THEY, not the male audiences, want to be represented. “

No seriously, having tittilating clothing be the default only on women players, or having less options for sensible clothing than males is absolutely more objectifying to females.

You keep insisting that the options for clothing that they gave (or forced at the character examples, and starting clothes, and majority of available outfits) are just to provide an option for women to dress their toons like that, and I don’t know if you’re deliberately ignoring the fact that this was done primarily by male designers for the benefit of a male audience. I’m glad you feel this is empowering, but most feminists I know disagree and this is the primary reason many women avoid male-dominated geek culture.

Forcing conservative options is just as bad as forcing revealing options. There’s an inherent problem here, an inherent patriarchal bias it betrays, to find it more objectionable to have revealing armor forced on players than non-revealing.

You keep mentioning that as if it’s an argument someone is actually making. It’s really annoying. Stop attacking that strawman.

But “normal attire” still forces a choice on someone.

Any attire “forces” itself on someone. What you’re trying to justify is that having a disparity in the starting or default attire for men and women, which conveniently is far more titillating/objectifying for women, is just the same as having the same kind of attire for both and letting both choose to be more or less titillating later on by themselves. This makes no sense!

One option provides equality and treats both genders as equals, while the other treats one gender as being there by default for the enjoyment of a straight male demographic. These options are not equal. The fact that women can later choose more sensible choices (less options of course than males have) does not change how they’re treated by default or how the game expects and/or forces them to dress and behave. As a sexual visual gratification for the male gaze.

You’re going to force a starting attire on male and female toons no matter what you do. All I and other feminists are asking is that the initial choice be equal and not reinforce cultural norms of female objectification that continue marginalizing women and driving them out of this hobby. Specifically I wouldn’t have a problem with, say, the female mesmer, if the male was dressed similarly. Btw, I don’t see you defending this option for all those males that want to start by default titillating to others. I wonder why.

 

My apologies, this one is going to be a bit of a ramble. But I feel this ramble is long overdue, because I think the majority of people are dead wrong when it comes to what exactly is wrong with the game industry’s portrayal of women, and how to fix it.

I don’t know if you’re deliberately ignoring the fact that this was done primarily by male designers for the benefit of a male audience.

This is incorrect, much of Guild Wars 2’s armor was designed by women.

I’m glad you feel this is empowering, but most feminists I know disagree and this is the primary reason many women avoid male-dominated geek culture.

db, I think we owe each other a little better than to downgrade each other’s opinions just because we or people we know disagree. I can say exactly the same thing, but in reverse. But my point is: what I find empowering is having a choice, not having someone else demand that there be less of what I am perfectly happy with because they, a male, find it sexist. That’s all. If your feminist friends feel insulted and denied power just by the fact that sexy clothes exist in games, then quite frankly, they are being threatened by empowered women just as much as empowered men.

Maybe it’s because I actually work in the epicenter of geek culture, but I can’t help but feel like you are letting the vocal majority drown out the content, silent minority.

You’re saying that women have less sensible options than men, but that’s only true by a small margin–the armor itself is by and large equal. Women actually wear armor that covers their bodies and can be called armor–while leather and clothing ‘armor’ are in a large number of the cases, equal between the genders, unless you’re a real stickler: here are some great examples:

1 2 34 5 6

The differences we are talking about are just not that big. The majority of armor in Guild Wars 2 is like that–reasonable, not lingerie, and only venturing into lingerie-for-women territory when you get to scholar armors. And even then, it’s not the vast majority of armors. The ONLY real big difference is in starting human caster armor. The starting heavy and medium armors for women are not remotely objectionable.

I’m sorry, but calling this lingerie while armor like this  gets the same amount of outrage is not helping the problem. (Not that I think you actually did call it lingerie–don’t think you do–but someone along the line did and jesus christ this has become a long, convoluted thread! Why do we always do this to ourselves, db? lol!)

How exactly are we to expect that game designers will bother to provide more varied options for men AND women when the most progressive AAA MMO title out there gets just as much flak as TERA? Really, why should they bother when they are still getting raged at just as much? ArenaNet is leaps and bounds ahead of their competition and they deserve some credit for providing a lot of variety.

The only point at which they don’t provide you with variety is the very, very beginning of your character’s life. And it is only for one small portion of the characters (female, human, caster) to whom they don’t provide reasonable, non-sexy clothing. All of the other female races and classes start out perfectly fine. It is honestly a very silly thing to get up in arms about.

I’m not saying that revealing armor SHOULD be forced on players to start off. Of course the developers should strive to start off all characters in neutral, reasonable armor that will offend as few people as possible. But when the developers have made a very big effort to provide so many non-revealing or equal clothing options, it’s such a very small point to get angry over. And frankly I can’t take it seriously.

Here’s my problem–revealing =/= objectification. People love to jump on the women’s studies and feminism bandwagon without really thinking this over. Female clothing designers produce revealing clothing because it’ is sexy, and many of us like how it looks. The female designers of the armor for ArenaNet were not thinking,

Being sexy is not an objectification thing. Women want to feel sexy, many of us want our characters to look sexy. Because WE want it, not because it was forced on us. Sexy clothing is not inherently or by default an act of sexism–and suggesting it is not a method of objectification. When Guild Wars 2 starts me off with TERA armor, then I’ll see your point. Starting characters off in lingerie is certainly objectifying. But a skirt? Really?

Wanting skin to be shown is not just for men!

What you’re trying to justify is that having a disparity in the starting or default attire for men and women, which conveniently is far more titillating/objectifying for women, is just the same as having the same kind of attire for both and letting both choose to be more or less titillating later on by themselves. This makes no sense!

I’m not trying to be argumentative but I think the sentence got lost grammatically somewhere along the way. I am seriously confused :S

P.S. I’m not defending that option for males because I don’t SEE any men actually wanting to wear revealing armor. Most men don’t, while many women do want to play characters who wear revealing armor.

 

Unfortunately you still continue missing my point and attacking strawmen. ):

  • I am not saying that GW2 is as bad as TERA, hell I think GW2 has made very good progress in this issue but it still has a long way to go. There is nothing wrong about pointing out the failings of GW2, even if they’re not as ridiculous as TERA. I, and the OP, are not angry at GW2 and its developers. Hell, I’m still planning to play the fuck out of it. Not every criticism comes from anger for crying out loud and there’s nothing wrong with making criticism about improving the game in gender equality.

This is why I don’t understand why you keep bringing TERA up. I did not say that TERA is better, or even as bad. TERA is attorocious and the rampart sexism is the primary reason I never even bothered to look at the game. GW2 is much better, but it’s not perfect, and while you may be able to ignore some things, me and others can’t, and I’ve already lost people who I’d like to play with, such as my wife, who took one look at trailer I showed them, saw the Barbarian Bimbo, rolled their eyes and dismissed it…

  • I am not saying that there should be less revealing armor in the game. I am not trying to take away your options to dress sexy, or revealing or whatnot. I want equality!

You insist on acting as if the choice to dress some female characters more revealing, and make them universally more appealing (without option to avoid this, such as in the face) is like a standalone example of catering to players like you. As if we do not currently live in a patriarchical society with rampart objectification of the female body. As if the geek culture is not unbelievable sexist and catering to the male gaze at every chance it gets. As if we’re living in an age of egalitarianism and I’m being a prude. This is frustrating to hear coming from someone who knows better!

The game is not trying to be empowering to you. The game is reinforcing the common tropes of female objectification rampart within normal, and especially geek culture! It’s fine and all that you find ways to be empowered by this expression of patriarchy, but don’t dismiss the criticism of those who aren’t. I’m not asking you to lose your options to express yourself, but myself and many other women I know of, feel it’s degrading that the default or only type of female adventurer of some class is protrayed in a style that is impractical, whimsical and caring more about appearance than function. The reason why male characters are not shown this way, is not because males don’t cater for it, it’s because it’s not a cultural expectation that a male would act this way and thus if they did make a male mesmer look like the female mesmer, there was going to be an outrage from all the males who were offended. It’s only ok to offend people as long as they not straight white cis males…

  • I am not saying that all revealing/sexy clothing is objectifying. I don’t understand why you keep insisting on this. I am saying that a disparity in clothing and appearance for males and females, that is in line with the greater patriarchal culture we live in, shows that the game attempted to please the male gaze, and not to provide for players like you. I am pointing out that you are not the target of those decisions except incidentally. And I am saying that you should not be happy with the general state of affairs merely because you are catered to, even when significant number of other women feel excluded because of how male-oriented games such as GW2 are. (And again, yes GW2 is more friendly to women. But it’s not there yet)
  • I am not making a big deal out of this. I am making a big deal out of how much this very small criticism is blown out of proportion by people who think GW2 can do no wrong, because it’s taken some steps in the right direction. It’s OK to say that things can be improved. We’re NOT saying it’s as bad as TERA whenever we ask for more inclusivity for women (and LGBTs, and PoCs, and and and).

 

Bah, I think I’m losing track of who said what. I’ll just say this: I disagree that ArenaNet is the group of sexist hounds you seem to think they are. The game doesn’t need to empower me or anyone else, it doesn’t need to try. I and other women shouldn’t be looking to commercial developers to empower us in the first place.

I completely disagree with your assessment of the development team for Guild Wars 2 as working solely for the male gaze. As I said, there’s a great deal of women on the team–the design of female Charr (and the story behind their design) says a lot about the development team. As I said, I think our disagreement at its core comes down to just the starting equipment for one small segment of the possible characters in the game, and I just don’t think that’s evidence of rampant sexism when the rest of the game provides so much more in both the starting and later levels.

 

I disagree that ArenaNet is the group of sexist hounds you seem to think they are.

I don’t think that exactly. Most males and females are raised sexist (Patriarchal expectations etc etc) and it takes significant work to overcome. I’m sexist on some issues as well (and I’m working on it). “Sexism” is not an ultimate denouncement. It just means that we, as humans, need to work on our shit. As I said before, I think ArenaNet is doing a lot of good things in that regard, but they still need work.

The game doesn’t need to empower me or anyone else, it doesn’t need to try. I and other women shouldn’t be looking to commercial developers to empower us in the first place.

I never said that either. I and I believe the OP, is not asking for direct empowerment (altough tools to allow women to achieve it wouldn’t be bad either), but merely to not be objectified/marginalized.

I completely disagree with your assessment of the development team for Guild Wars 2 as working solely for the male gaze. As I said, there’s a great deal of women on the team–the design of female Charr (and the story behind their design) says a lot about the development team.

While the female Charr are awesome, this does not change the fact about how Humanoid women are protrayed. Women can be just as bad at reinforcing sexism btw. The fact there are women designers who might have designed the human women is not proof that they can’t be sexist.

As I said, I think our disagreement at its core comes down to just the starting equipment for one small segment of the possible characters in the game,

Not exactly. I have issues with

  • The lack of options for creating humanoid females that do not look like Bimbos or Dolls.
  • The disparity between clothing between males and females. Occasionally the female clothes are designed to appease the male gaze, rather than be functional for their role (i.e. armor with midriff/cleavage showing etc), while the same is not true for the male version.
  • The general protrayal of women NPCs in the world, such as the aforementioned Barbarian Bimbo in the Norn storyline.
  • The disparity in number between Female and Male NPCs and their roles in the world.
  • The almost complete absence of People of Colour NPCs.

While ArenaNet has done a lot of things right (I totally dig a lot of badass female clothing options, and the fact that not every outfit shows “tits & ass” and the female Charr are great) they can still do better. They’re still sexist, but they’re merely less sexist than most.

Diablo 3 is just too short (and other annoyances)

While it’s an enjoyable game, Diablo 3 just disappoints on too many issues.

So obviously I’ve been playing D3 in the last week and while the game is quite enjoyable (albeit far too easy on Normal mode) I find that it is unexpectedly short. The game follows the same pattern as Diablo 2, of having 4 acts, of which the 4th one is very small comparatively. Each act takes around 3-4 gametime hours to complete, if one is not completely rushing. But the whole game can be completed in 5 hours if one just rushes the main questline. People had reached level 60 on the first day, which means 3 complete playthroughs within 24 hours, probably less.

What I can’t understand is why the game is so short! The freaking thing has been in development for as long as any MMORPG, perhaps even longer, and yet we get an amount of content that is normal, if not short for any AAA game coming out. Why didn’t we get a huge campaign to play through I do not understand. MMOs typically have 5 year development cycles and then come out with content that is vastly larger than what D3 delivered. Just look at the size of the world that World of Warcraft has when it launched, or the size of the world that Guild Wars 2 will have.Did Blizzard get rid of their design and graphics department once they’d crafted those 4 acts? It’s a bit disappointing to tell the truth.

Other than that, while I’m having a lot of fun, the shine of  a new blizzard game does quickly start to rub off and I start to notice the defects below. Except the disappointingly short length of the game, I am not sure I like the way that things were overly simplified. A few things that bothered me:

  • Why are there so few socketing items? There’s only 4 types of gems available, that are all very very similar and downright bland. One gem for each base statistic, and they don’t really have a lot of variation for where you slot them. I really miss having a special ability for slotting them on shields or off-hand items.
  • The way the base skills work is just boring and does not promote any diversity in characters. Basically, for each class you get one primary skill that has the same effects as the other primary skills for the other class. They add both damage resistance (in some form) and damage increase. Because your base skill increases the two things one most needs in the game, there is absolutely no reason to increase your other skills except vitality. This is just brain-dead. There’s practically no decision-making required whatsoever as all you need to do is look for the items with the most primary or vitality stat, depending on if you want more damage or survivability.
    I remember in Diablo2, I was playing a wizard that used to go into melee range and use close range powerful magic. Maybe not the best build but it was fun. To do it, I had to increase my strength a lot, in order to be able to equip heavier armor, which was cool as I ended up as a mage in plate armor. But there’s no such experimentation here. Whatever build I go for, the same choices are always the best: Primary stat + Vitality. Meh.
  • The Auction House seems to cheapen the whole experience. When we first started playing, we had a lot of fun and excitement for finding good drops, even if not good ones for our class, since our team mates could use them. But then one of us started using the Auction House to pimp themselves out. It started with them buying some high quality gems to put in their weapons but soon enough it was better items. Given that you can buy on the Auction House far better items than you can craft or find (within reason), most of the time, there was very little reason to even check if what you found was better than what you bought on the AH. 99% of the time, it isn’t. That, coupled with the fact that 90% of the magic item drops you get are complete junk that you just sell, even rare items, and there is very little excitement about finding anything. It becomes a mindless item harvest to sell for gold to buy what you need on the Auction House.
  • The weapons you use are almost always just cosmetic. There is no functional difference between any weapon type. Swords do not differ from Axes do not differ from Polearms, except for attack speed and using 1 or 2 hands. There’s no cool weapon specialization as there was in Diablo 2, where one could become an expert on a particular weapon type and get some cool abilities out of it. Other than some small decision on what kind of skills to use depending on your weapon’s attack speed, you can interchange weapons with impunity. That’s possibly a conscious decision, but it’s boring.
    Why don’t hammers work better to bypass armor? Why don’t swords and daggers work better against unarmed enemies? Why don’t polearms have a longer reach? Everything is the same.
    Add to that, that the spell casters of the game can equip any item but never use it. I equiped a honking two-handed sword on my Witch Doctor that I never swung even once. I had fun with my two handed-carrying wizard in Diablo2, because I would smack people with it, but now it’s just used to calculate the damage of your spells? I’m left unimpressed.

What do y’all dislike about D3?

 

Quote of the Day: Opportunity Costs

Biowar

Quoth powernut

Companies will shut down profitable branches simply because they aren’t as profitable as they were pitched to management, or as profitable as the competition. From a capitalist economic theory standpoint, they can argue that they are losing “opportunity cost”, but the difference between opportunity cost and reality is the difference between a pot of gold at the end of the rainbow and a doubloon in your pocket. When leprechauns are your financial advisors, you’ve got problems.

In related news, it seems that the TORtanic is continuing its steady sinking. They try to pass off the downsizing as business as usual, but they forget that the internetubes have a long memory and we remember when they said:

Unlike a lot of other game companies that, once they launch a game, downsize their teams radically, our plan is to keep the team together and continue to focus on building content.

Uh-huh

They should have made KOTOR3 with co-op instead. I would have bought that.

I now wonder if Bioware will eventually suffer the same fate as many of the other companies that EA bought. To paraphrase:

The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it.

The eventual fate of Bioware?

Epic 5-hour Dune CCG game on OCTGN.

So I spent 5 hours yesterday having an epic session in the Dune CCG on OCTGN. I was playing with two old timers of the game, JP and flaney and the game took far more than any of us expected, primarily because of the kind of decks everyone was playing.  Namely all of us where in some way focused in battle so there was a lot of pitched encounters.

I haven’t mentioned yet my work on Dune CCG and I’ve done with Doomtown and 7th Sea, but I plan to do that in the future. Suffice to say that Dune is a very deep game on a strategic level and it really supports backstabbing, scheming and careful plotting, as befits the universe of Dune. Thus the game we played yesterday.

There were 3 minor houses duking it out to see which would ascend to the high council. I was backed by the Water Sellers, JP was backed by House Corrino and flaney was backed by the Dune Smugglers with a heavy Corrino support.

Things started out fairly quickly, with JP managing to secure access to Imperial Revenues on the first turn which provided significant funding throughout the game given the amount of battles ongoing. Then on the same turn secured Carthag along with a Carthag privateer who became an instant cash cow. I was able to grab Arrakeen instead and was lucky to get a Patriarch to go with it, setting me up for the same combo that JP did, but for less money. I eventually also managed to bring in some heave defense against battles in the form of my House Shield Generator, which I foolishly hoped would make my homeworld impervious to assault. Flaney on the other hand started out slower, opting out to bring in Corrino firepower first and realizing that he’s messed his deck construction quite a bit 🙂

How the game looked like on turn 3 or so

My deck was trying to set-up command based combos. Specifically using cards which increase my persona’s command and having personas or other cards which are based on such command rank. Thus I had one Persona stealing solaris (The currency of the game) from other players equal to his command, another giving me favour the same way, and yet another who I engaged (i.e. turned sideways to mark as “used”) to get Solaris equal to his command. My hand was fairly nice to me in this way, so I ended up with a nice money-making machine that started making the two other players very nervous. So much so that by the 3rd turn, they were already scheming to take me down.

Fortunately, I had forecasted and brought a lot of battle defenses out to stave off such problems. Unfortunately, against 2 players it’s almost impossible to hold out. I was at least secure in my thoughts that my primary money maker, my own homeworld, would be secure by being backed by a house shield generator. Unfortunately disaster struck (certainly brought about by the cunning Corrino spies)

Noooo! My wonderful Shield!

Cackling with evil excitement, JP on the bottom started his offensive on the peaceful Water Sellers. I had quite a lot of defense to handle one attacker, but seeing as both other players were already planning as a team to take me down, I didn’t hold much hope.

The Sardaukar Assault begins. Already Arrakeen has fallen.

Flaney’s Smuggler backed house followed suit, no doubt while being covertly financed by the Emperor, given that Sardaukar commanders could be seen leading their troops. Under their combined assault, even my homeworld protected by a Palace Fortress was eventually pillaged.

The Norther Pollar Sink falls

Being thoroughly subdued, I was hoping to get a breath of air, but unfortunately that was not to be. The assault continued relentless into the next round after I managed to recover Arrakeen and my Homeworld by performing an honest trade in water selling (to JP specifically). Honestly could not understand why I was being focused on so heavily, even though I was completely peaceful. After another round of Sardaukar raids, I was left once again completely subdued.

Further to my aggravation, the other player’s colluding went much further than simply ganging up on the honest merchants. Flaney was letting JP petition the imperial assembly for resources and major house allies, without the slightest of resistance. JP was getting everything dirt cheap! At this point I must admit that I started being a bit annoyed as it seemed to me that I was truly playing a 2v1 game. The only thing they weren’t doing was giving money to each other! It started looking as if all that mattered was that just that I wouldn’t win, no matter what, which is a bit unfair to tell the truth.

Unfortunately after the second round of assault, JP petitioned for Arrakeen (which he got for bargain price of course) and locked me out completely out of my money making scheme. That achieved, both players were ready to start working on their victory rather than just beating up on me, until I managed to sneak past JP’s defenses and reclaim Arrakeen by sending out my Marshal and his Laser-bearing Guard Commander flunky to restore order. This was primarily because due to a mistake, JP has forgotten to restore his House Agent, which then allowed me to poison his defending Guard.

Arrakeen then allowed me to quickly spawn 21 Solaris from it, which were primarily went to recovering from the last assault. And yet, both other players were outraged at how Solaris much my perfectly honest trading was producing, and were determined to destroy the growing free market of Arrakis. As soon as their turn came about, Saurdaukar legions once more descended and razed my Arrakeen headquarters to the round, followed by yet another Smuggler assault on my homeworld. This time I wasn’t going to recover that easily.

It was obvious that the Corrino player was working towards gaining admission to the high council by sheer force, as they quickly accumulated control of all the major deserts on Dune and both cities. Only the Dune seat of Governorship still remained in my hands. I was urgently pressing Flaney to reconsider his alliance with JP who was one single battle away from winning the game. All JP had to do, was pry the Dune Regency out of my cold dead fingers. JP knew that as well, so the first order of business after grabbing Arrakeen, was to turn on his ally.

Smuggler homeworld goes down. They retaliate on Corrino outposts and deserts

Hostilities quickly escalated to full-blown war, but I doubted Flaney could halt the progress of the Corrino who were by now making obscene amounts of money (In one turn one he brought in something like 3 Saurdaukar battalions and 2 commanders) and had significant defenses set up to prevent all assault.

At this point were going on for 4 hours of game or so. This was primarily because the other players were not so familiar with the OCTGN engine, so figuring out how to do some things, along with the general thought required from the game was taking its toll. We had all far exceeded our alloted time. I had to go to bed, Flaney had to go to work and JP had to do something as well, don’t remember what 🙂 We were all eager to see the game finished, regardless of how awesome it was, but it felt like it would go on forever.

I'm back in the fight!

Fortunately for me, JP did a fatal mistake. After the Smuggler assaults, he completely forgot to reclaim control of Carthag. I assumed because he didn’t want to destroyed again, but he told me later that it slipped his mind. So on my turn I petitioned its governorship from the Imperial Assembly after making sure that I couldn’t be opposed financially (see: Selling others some more water). This allowed me another bout of money-making, which was lower than with Arrakeen, but still significant. This in turn allowed me to recover to a large extend and start aggressively collecting spice for my admission to the high council.

Given that I sneaked this by after the Corrino player had finished, I was not in fear of being run over by the Saurdaukar again for a while, and the smugglers just didn’t have the firepower to get through my defenses. So I quickly purchased the Imperial Favor to get the initiative next turn, and with my newly controlled deserts I produced and bought the spice I needed to win before the others could mount an effective offense.

The Water Sellers achieve admission to the high council.

Through the rubble I managed to snatch victory from the jaws of defeat. Rising through my burnt cities like a water phoenix. Free Trade thriumphant!

All jokes aside, there were certainly a few combos I abused in my deck to make obscene amounts of money but it wasn’t as overpowered as it seemed. There was a lot of investment in my personas and they all took multiple turns to recover the money I spent on them. The Corrino were making use of the same combos, albeit not so refined, and having similar money production each turn, which is why on the last turn they had something like 70 Solaris worth or cards on the table. They will undoubtedly say that even after all the beating I got, I still won, which is a testament to how overpowered my cards were, but I’ll say that to my defense they had decks that played to my strengths and I only won because of 2 key mistakes on their part.

The game ended at around the 5-hour mark, which was already stretching it. It was however such a great and thoughtful experience that we couldn’t just abandon it. You should have seen how the other 2 players were cheering each other on as they figured out a way to break through my defenses and raze everything to the ground, and then do it again each turn >_<

In the end, I only won because of 2 crucial mistakes done by the others due to tiredness. If I hadn’t secured Carthag on the last turn, there was no way I was going to be able to make enough money to recover my defenses and buy favour and spice on top of that. On the other hand, player mistakes were the only thing going for me in that game, given just how brutally I had been put in the corner and beat upon.

In the end, my victory was just as well, since JP was about to concede due to time constraints, and so was I and Flaney, so maybe they (subconsciously) let me win, who knows? I’ll take my victories where I can get them, and after being the punching-bag in such a heated game, I think I deserved it. 🙂

Παράθεση της ημέρας: Ο Ελληνικός Λαός

Είπε ο Βα.Αλ.

Αλλά την Κυριακή δεν ήταν σοφός. Την Κυριακή αποδείχτηκε ότι σκέφτεται με βάση το συμφέρον του… Και ότι είναι μικρόψυχος και συμφεροντολόγος! Τι;!;! Είναι ο ελληνικός λαός τέτοιο πράγμα; Δηλαδή, 30 χρόνια ήταν ιδεαλιστής του σοσιαλδημοκρατικού τρίτου δρόμου ή οπαδός του νεοφιλελευθερισμού και ξαφνικά μεταβλήθηκε σε στυγνό παρτάκια συμφεροντολόγο; Τι μου λέτε; Κοίτα να δεις πως αλλάζουν οι άνθρωποι…

Όλο το κειμενάκι σωστό. Διαβάστε το.

OCTGN reminded me how much I love programming

Just expressing how happy I am to be hacking again.

example of Python language

Ever since I’ve started coding games on OCTGN and working significantly with python, my ethusiasm for programming has been rekindled. So much so that I’ve pretty much stopped doing almost all other things I was doing lately, including reading reddit.

Today, after I went to bed coding and woke up to code afresh, I got to thinking why I ever stopped doing it. The truth is that I stopped doing it (or rather, never fully started) because I didn’t have a good base at modern programming languages and because I didn’t have a project to draw my interest in doing learning them. This is actually a big problem for me. Due to the way my ADHD-addled brain works, I find it nearly impossible to work on something that A) doesn’t excite me, B) doesn’t give me a clear short-term goal. And because of this, the thought of first learning a programming language before trying to use to code something I want to have, was overwhelming.

I always wanted to get into python, and I did start with a few introductory texts, but I quickly lost attention. Not being able to do, or having something to do with what I learned, killed my interest. And this is where OCTGN helped: It allowed me to start slow (small incremental improvements), on a working base to work on (other games), on something that interested me (making defunct CCGs I love work online).

Slowly I’ve been building up steam and learning python as I go, which is the only way I know that works for me. The result is that I spent almost all day yesterday getting the automation for the Dune CCG work, and then re-writing the code to be more intuitive and succinct. This shit’s addicting!

My hope is that once I’ve perfected all the games I want to on OCTGN, I’ll be able to use the knowledge and familiarity I’ve achieved in python to move to some of the other projects currently sitting in the back-burner of my brain.