<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="http://unfoldingneurons.com/"
	>

<channel>
	<title>A Division by Zer0 &#187; Games</title>
	<atom:link href="http://dbzer0.com/blog/category/undefined_remainder/games/feed" rel="self" type="application/rss+xml" />
	<link>http://dbzer0.com</link>
	<description>A bug in the code of the universe.</description>
	<lastBuildDate>Sat, 11 Feb 2012 14:28:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>7th Sea CCG on OCTGN</title>
		<link>http://dbzer0.com/blog/7th-sea-ccg-on-octgn</link>
		<comments>http://dbzer0.com/blog/7th-sea-ccg-on-octgn#comments</comments>
		<pubDate>Wed, 08 Feb 2012 09:15:24 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[7th Sea]]></category>
		<category><![CDATA[CCG]]></category>
		<category><![CDATA[OCTGN]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4708</guid>
		<description><![CDATA[I've finished creating all the 7th Sea CCG sets and now I invite you all to join me for a game.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dbzer0.com/wp-content/uploads/2012/02/7th-Sea.jpg"><img class="alignright size-medium wp-image-4711" title="7th Sea cards" src="http://dbzer0.com/wp-content/uploads/2012/02/7th-Sea-210x300.jpg" alt="" width="210" height="300" /></a>Recently I&#8217;ve finished porting all the <a href="http://en.wikipedia.org/wiki/7th_Sea_%28collectible_card_game%29">7th Sea CCG</a> sets to OCTGN and like <a href="http://dbzer0.com/blog/doomtown-on-octgn">my previous post about Doomtown</a>, I thought I&#8217;d make a post on how to  setup and play the game.</p>
<p>First of all an introduction for those not in the know:</p>
<p>The 7th Sea CCG is a defunct collectible card game based around naval combat in all forms. From blasting your opponent&#8217;s ship to splinters with your cannons, to boarding them and hacking them to bits. It plays around the common theme of Swashbuckling Pirates and Privateers and thus you do stuff such as send your crew on adventures and generally try to control the 5 seas the game is played in.</p>
<p>Deck building revolves around many things:</p>
<ul>
<li>Selecting what faction you want to play, as there are dedicated pirates, army captains, chartered privateers and even the undead, each with their own rich history, story and gameplay tendencies.</li>
<li>Deciding what basic strategy you&#8217;re going to use to achieve victory: Big Cannon Attacks, Small Cannon attacks, Boardings, A bit of this and a bit of that, Controlling the Seas or some other wacky experimental build &#8211; like playing the Viking Raiders and using your Laerdom sorcerers to destroy opponent&#8217;s ships through weather catastrophes.</li>
<li>Deciding on the type of cards you&#8217;re going to use, as too much of one card might make you strong in your chosen tactic, but might cripple you if you&#8217;re ever trapped in a boarding.</li>
</ul>
<p>And there&#8217;s a lot of other fine strategies in deckbuilding that emerge once you start to understand how the game works and the cards interact with each other.</p>
<p>The game is primarily designed for 2 players playing as opponents, but you can easily play it with more, albeit a Free-For-All is not recommended. However some of my fondest experiences with card games were when playing this game as 2 vs 2 team matches.</p>
<p>So now that you have a basic idea of what it is, here&#8217;s how to get it running on your PC.</p>
<p>Once again, starting from the basics, in order to play a game in OCTGN, you need 3 things: The OCTGN client, the game definition and the card sets you&#8217;re going to use. Thus in order to be able to play the 7th Sea CCG you need to:</p>
<ol>
<li>Download &amp; Install the OCTGN client <a href="https://www.skylabsonline.com/index.php?page=octgn">from here</a> (Windows only I&#8217;m afraid <img src='http://dbzer0.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  )</li>
<li>Grab the game definition <a href="http://dbzer0.com/pub/7thSea/7thSea.o8g">from here</a>. Save it in a location you&#8217;ll find it again, such as D:\OCTGN\7ThSea</li>
<li>Grab all the card sets <a href="http://dbzer0.com/pub/7thSea/sets/">inside this directory</a> as well as the <a href="http://dbzer0.com/pub/7thSea/Markers.o8s">Markers &amp; Tokens set</a>.</li>
<li>Open OCTGN and login with a Google account</li>
<li>Go to the games Games tab.</li>
<li>Use the &#8220;Install Game&#8221; button and select the .o8g  file to install the game definition first.</li>
<li>Then click on the Doomtown game that appeared and click the button to install sets. Select all the sets you downloaded (You can select multiple at the same time) and press OK. After a short wait, OCTGN should announce that all sets were installed and you should be able to see them in a list.</li>
<li>Press the Deck Editor button and create or import a deck. I suggest again you save it in the same place you downloaded your Doomtown files (e.g. D:\OCTGN\Doomtown\Decks). Eventually I&#8217;ll create some starter introductory decks for people new to the game to use.</li>
<li>(Optional) In case you&#8217;re a new player, <a href="http://dbzer0.com/pub/7thSea/7thSea_ccg_rules.pdf">grab the rulebook from here</a></li>
</ol>
<p>Now that we have the game ready, the only thing that is left is to find someone to play with. Fortunately, the new OCTGN 3 has a built-in game lobby capability, which means that whenever you go to the host/join tab, you&#8217;ll see any available game lobbies for the games you have installed, and if you host a game, anyone with the same game can see it and join. Unfortunately the 7th Sea CCG is even less active than Doomtown which means it is unlikely anyone will be hosting or looking to join a game at the same moment you are. Even worse, there&#8217;s not even a specific community for the 7th Sea CCG. <a href="http://www.facebook.com/groups/2233394568/">There&#8217;s a Facebook group with 4 people</a> (at this time) which you might ask in, <a href="http://www.facebook.com/pages/7th-Sea/34834308255">A Facebook page</a> with more fans, but related to all things 7th Sea, which for most people is only the RPG, and of course our own <a href="http://octgn.gamersjudgement.com/viewforum.php?f=29">OCTGN Game fora</a> where you may inquire if anyone if up for a game. But very likely, your best bet would be to <a href="http://dbzer0.com/about/contact">contact me</a> directly <img src='http://dbzer0.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The 7th Sea CCG version for OCTGN is not yet as automated as Doomtown, mostly because I &#8220;power&#8221; my motivation to code this stuff depending on how much I actually play the game and thus see areas for streamlining and improvement. Given that I haven&#8217;t managed to find a single person to play with (something which I hope to change with this post), it&#8217;s no surprise that the scripting behind it is minimal. Still, I do plan to improve it as much as I can, even if I don&#8217;t play much personally. Eventually I hope to make it as streamlined to play as possible and take away much of the &#8220;carpal-tunnel&#8221; tediousness that online play introduces to card games as well as help players avoid common mistakes done while playing complex games.</p>
<p>If you do get to play a game with your friends and find things that annoy or could simply be improved, do contact me and I&#8217;ll work on it as soon as possible. And of course, spread the word.</p>
<p>Enjoy!</p>
<p>&nbsp;</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=cec3395f-2275-41ec-91d7-5b1cc01fd9e1" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/7th-sea-ccg-on-octgn?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/7th-sea-ccg-on-octgn?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/7th-sea-ccg-on-octgn?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/7th-sea-ccg-on-octgn?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/7th-sea-ccg-on-octgn?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/doomtown-on-octgn" rel="bookmark" title="May 4, 2011">Doomtown on OCTGN</a>
 | <a href="http://dbzer0.com/blog/full-bundle-for-doomtown-on-octgn-updated" rel="bookmark" title="May 7, 2011">Full Bundle for Doomtown on OCTGN updated</a>
 | <a href="http://dbzer0.com/blog/a-game-of-doomtown-in-action" rel="bookmark" title="May 9, 2011">A game of Doomtown in action</a>
<!-- Similar Posts took 67.447 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/7th-sea-ccg-on-octgn/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yet more proof that all MOBA (AKA DotA-clone) communities are absolute shit.</title>
		<link>http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit</link>
		<comments>http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit#comments</comments>
		<pubDate>Fri, 27 Jan 2012 06:40:57 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4685</guid>
		<description><![CDATA[I&#8217;ve spoken in length about how sexist S2 and Heroes of Newerth is, which is not surprising given how bigoted their CEO is, and other have written about how Riot games and League of Legends is not far behind in providing fan service and all the other things that implies. But I still had some [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spoken in length about <a href="http://dbzer0.com/blog/so-it-seems-s2-games-continues-with-the-proud-tradition-of-sexism-in-gaming">how sexist S2 and Heroes of Newerth</a> is, which is not surprising given <a href="http://dbzer0.com/blog/the-s2-games-ceo-is-a-blatant-racist">how bigoted their CEO</a> is, and other have written about how Riot games and League of Legends<a href="http://borderhouseblog.com/?p=5926"> is not far behind</a> in providing fan service and all the other things that implies. But I still had some hope for DotA 2,which was being developed after all by Valve, which has at least somewhat a better record at how it presents women, as seen by the absolute top male nerd fantasy: <a href="http://www.youtube.com/watch?v=q-3gcVICiCs#t=4m26s">Alyx Vance</a>. Sure, their promo images of the game characters were obviously sexist and <a href="http://borderhouseblog.com/?p=7407">others have raised concerns about the direction the community was taking already</a>, but hope dies last as they say, so despite all this, and despite the fact that MOBA communities are the absolute scum of the earth, I wanted to believe that some Valve guidelines and strong moderation might improve things</p>
<p><a href="http://www.reddit.com/r/SRSGaming/comments/ovno6/i_tried_to_bring_up_the_topic_of_casual/">How wrong I was</a>.</p>
<p>It seems that the DoTA2 community is shaping to be as bad, if not worse than the S2 community and the all-powerful report function isn&#8217;t having any effect whatsoever, especially given that the moderators are actually of the same shitty opinion as the rest of their scumfuck players.</p>
<p>There&#8217;s really not much else to say, that the community can&#8217;t say by itself. Some choice quotes</p>
<blockquote><p>I&#8217;m not homophobic and I call people fags all the time.</p></blockquote>
<p><a href="http://dbzer0.com/wp-content/uploads/2012/01/psyduck.gif"><img class="aligncenter size-thumbnail wp-image-4686" title="psyduck" src="http://dbzer0.com/wp-content/uploads/2012/01/psyduck-150x150.gif" alt="" width="150" height="150" /></a></p>
<blockquote><p>george just come out of the closet already</p></blockquote>
<p>Because, of course, only secretly members of marginalized communities might ever be against their oppression. This argument would be so bad if it wasn&#8217;t so fucking common.</p>
<blockquote><p>For example, I have multiple homosexual friends including one who enjoys dressing up in feminine clothing and a wig, putting on make-up, to become his alternate persona &#8220;Greere Grimes&#8221;. He has 2 or 3 friends that do this as well regularly. When we see each other at the gym and talk to each other, and he says something such as (This is a true story), &#8220;Did you see the guy at the check-in? OH MY GOD I couldn&#8217;t breathe!&#8221; and I laugh and go &#8220;Dan you&#8217;re such a fag ahahah&#8221;, he chuckles and says &#8220;Oh I know! I&#8217;m gonna go talk to him&#8221; and viola. There is no offense taken because he understands that while society attaches negativity to the word, he knows I personally do not and as well, he is in fact a faggot and is fully comfortable with it.</p>
<p><em>This is the same person who as Greere Grimes was at a bar and left early without his friends, while 3 men followed him outside and broke multiple ribs as well as giving him many bruises including a black eye. These was a hate crime and the 3 men are still at large. He was in the hospital for 4 days.</em></p>
<p>Someone who understands the hate that people can have in their hearts, and HE is comfortable with someone calling him a faggot?</p>
<p>[...]</p>
<p>I will continue to call people faggots until nobody is offended. And then I will use the word to refer to homosexuals. Because that&#8217;s what it&#8217;s already supposed to be doing.</p></blockquote>
<p>&nbsp;</p>
<p>There are no words&#8230;</p>
<blockquote><p>I don&#8217;t get offended at asian jokes being asian myself</p>
<p>Nor do I get hurt by random t2s randomly throwing out racial slurs and happen to hit one</p>
<p>Never will be and never have been.</p>
<p>If I talk to my mexican friend and say something about her getting smuggled over the border she will just laugh.</p>
<p>If I talk to my blonde friend and tell her a really crappy dumb blonde joke she wont care.</p></blockquote>
<p>Someone please bring out the Special Snowflake award.</p>
<blockquote><p>This is like black people still crying about shit all the time. &#8220;Yo we can say nigger but if you white people say it that shit racist yo&#8221;</p></blockquote>
<p><strong>^ THIS WAS A GAME MODERATOR SPEAKING ^</strong></p>
<p>Same game moderator went ahead to complain about how hard straight white mailes have it. Seriously.</p>
<blockquote><p>Anyone who actually posts in here and tries to defend it saying that its hurtful are gay. Straight up I want your wiener in my mouth gay. Now get your ass outa the closet and stop being a white knight of the internet.</p></blockquote>
<p>Quality</p>
<p>I gave up shortly after the last quote.</p>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/some-reactions-from-hon-neckbeards-racist-apologia-gallore" rel="bookmark" title="March 14, 2011">Some reactions from HoN neckbeards. Racist Apologia Gallore!</a>
 | <a href="http://dbzer0.com/blog/youre-not-an-underdog-fighting-political-correctness-youre-just-a-bigot" rel="bookmark" title="February 23, 2011">You&#8217;re not an underdog fighting &#8220;political correctness&#8221;. You&#8217;re just a bigot.</a>
 | <a href="http://dbzer0.com/blog/scumfuck-gamers" rel="bookmark" title="August 15, 2011">Scumfuck gamers</a>
<!-- Similar Posts took 4.739 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/yet-more-proof-that-all-moba-aka-dota-clone-communities-are-absolute-shit/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SWTOR is just WoW with Lightsabers</title>
		<link>http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers</link>
		<comments>http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers#comments</comments>
		<pubDate>Tue, 29 Nov 2011 09:32:09 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4600</guid>
		<description><![CDATA[SWTOR is just WoW with better graphics and more immersion in a Star Wars setting. AND THERE'S NOTHING WRONG WITH THAT.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dbzer0.com/wp-content/uploads/2011/11/wow-in-space.jpg"><img class="alignright size-medium wp-image-4603" title="WoW In space" src="http://dbzer0.com/wp-content/uploads/2011/11/wow-in-space-300x155.jpg" alt="A World of Warcraft Orc with a space helmet, floating above the earth, while a Dragon is flying in space." width="300" height="155" /></a>There, I said it.</p>
<p>&#8230;But mostly just to troll those <a href="http://roosterteeth.com/members/journal/entry.php?id=2810474">butthurt by the statement</a> <img src='http://dbzer0.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>There is however some truth in the title statement. SWTOR is for almost all practical purposes, a &#8220;reskin&#8221; of WoW, with better graphics, better story and full voice acting. You see, when someone makes this statement, they&#8217;re expressing something specific, something that most people who have played WoW can instantly notice behind the thin veneer of polished dialogue &#8211; that the gameplay mechanics are not just fundamentally the same, they are <em>exactly</em> the same as in WoW.</p>
<p>Yes, many people at times have compared new MMORPGs to WoW, or called them clones of it, but much of the time this was an unwarranted comparison, which is why such sentiments were never particularly common or popular. However <a href="http://www.reddit.com/r/Games/comments/mqtq1/now_that_the_beta_weekend_is_nearing_its_end_lets/c333zco">the single most common opinion expressed about SWTOR</a> is that it&#8217;s basically WoW in Space. Why is it that this comparison comes so naturally and so often to gamers, when it so uncommon against other games? I&#8217;ve seen a lot of other MMORPGs come and go, but very rarely has this comparison been so popular among their critics.</p>
<p>The answer is that even though many of the other games might have shared some core aspect of MMORPG gameplay, as it&#8217;s been refined by Everquest and later on by WoW, they nevertheless included a lot of interesting innovations to make their gameplay stand out. I am not an MMO expert, but from the little I know: Conan had a completely different combat system, Warhammer online had its Overall campaign which relied on a dynamic conquest mode, D&amp;D Online has a completely different leveling/class system and significant innovations in questing (eg the Dungeon Master). All these make these games stand out in their own way in regards to gameplay. Even if they didn&#8217;t manage to dethrone WoW as a fantasy MMO, they still helped to advance the gameplay of the genre of MMORPGs as a whole, by experimenting with incremental or sometimes revolutionary changes and see how well they work.</p>
<p>And even small gameplay changes can have significant effects on the dynamics and the &#8220;feel&#8221; of a game. This is how FPS manage to stay fresh, even though they&#8217;re all the same &#8220;point &amp; click&#8221; if you get right down to it. SWTOR fans love to sarcastically respond &#8220;Yeah, and CoD is Doom with Snipers&#8221; in an attempt to point out that all FPS&#8217; have the same control scheme. But the changes that differentiate between CoD and Doom and FPS in general, are not in the control scheme, which <em>has</em> to stay the same if a game will be in the same class and also instantly convenient/familiar to FPS players. Such sarcastic remarks,deliberately or not, misunderstand where the innovation in FPS happens. It is in the weapon mechanics, in the player health, in the player speed, in the implementation of cover mechanics (or not). These changes may be minor on first look, but due to the emergent dynamics of fast-paced games like FPS, they grow up to change the whole pacing. Consider for example that Quake 3:Arena and Unreal Tournament came out at roughly the same time. They were both very similar theoretically. Both had a sci-fi theme, both had fast-paced PvP-only focus,  both had some  weapons with similar use (rocket launcher, machine gun, shotgun), same type of game modes (FFA, Team Battle, Capture the Flag) and so on. And yet, the games, aside from the core &#8220;point &amp; shoot&#8221; gameplay, play nothing alike. The game just feels completely different instantly.</p>
<p>And this unfortunately is not true for WoW and SWTOR. The games feel exactly the same. The gameplay feels like someone took WoW, improved the graphics, switched to sci-fi, renamed the abilities and classes and called it a day.</p>
<p>It is mistaken to mention the core similarities of FPS when trying to prove how dissimilar WOW and SWTOR are. This is because the core similarities of MMORPGs are on a different level. If we exclude strong outliers like EVE Online or Dofus, and simply look at the more focused example of &#8220;Theme Park MMORPGs&#8221;, the core mechanics &#8211; that is to say, the gameplay features that have been incrementally improved, shown to function well and most players of the genre are familiar with &#8211; are the 3rd person view, skill with cooldowns, quests, combat, levels &amp; classes, and item seeking. At the root of all Theme Park MMORPG (TP MMORPG), all these exist in some form. Note however the last part: &#8220;<em>In some form</em>&#8220;. The fact that all such games include these tried &amp; proven &amp; expected mechanics in no way means they are clones of each other, because there&#8217;s still the differentiation happens on a layer <em>on top of that</em>, much like the differentiation of FPS happens on the layer above having a point &amp; shoot, first person, multi-weapon game.</p>
<p>What is that layer? That is the layer where you decide exactly <strong>how</strong> the core mechanics function.</p>
<ul>
<li>Just how exactly are your skills with cooldowns are implemented in combat? How many can you have active? Do they use some form of &#8220;mana&#8221;? How?</li>
<li>How many levels do you have? How do you gain them? How are they limiting the player in the world? What does a difference in levels interact in PvP?</li>
<li>How are your quests activated? How are they completed? What is the usual types of quest? How many types do you have? When completed, is there any change in the world as the other players perceive it? How are parties created and how do they function?</li>
<li>How do classes differentiate? Are they using a &#8220;holy trinity&#8221; setup? How are they progressing on their early levels? How does specialization happen? At which point?</li>
<li>How do you find powerful items? How many kinds are there? How do people split the loot?</li>
<li>What is the combat flow? Are there other mechanics outside of skills with cooldowns? Does maneuvering and a player&#8217;s  skill make a significant difference given equal characters in power?</li>
</ul>
<p>These are all the kind of questions that show how and where a TP MMORPG differentiates in gameplay from the other TP MMORPGs. A game which has significant changes in some of these, is usually changing its <em>emergent </em>gameplay and the general feel of the game so much, that it cannot possibly be considered a clone of another. Sure, fanboys of one game may call it a clone of their favourite game so as to discourage other players from jumping ship, but such voices are usually easily dismissed by those who experience it.</p>
<p>However, when almost nothing is different in all these aspects, aside from cosmetic changes (such as disabling auto-attack) or simple streamlining, then games feel and play practically the same. And this is sadly the case of SWTOR compared to WoW.</p>
<ul>
<li>The skills with cooldowns? Same exact mechanic. There is a cosmetic change in that your basic attack is now a skill as well and is not automatic but other than that, I haven&#8217;t seen a significant difference.</li>
<li>The level mechanic is the same. A level cap is 50 (WoW was 60 at launch), you have areas with specific level requirements/expectations, you defeat everything of a significantly lower level easily, at the max level, the things that will keep your interest are very different from everything before.</li>
<li>The classes all start at a safe area specific to them. The classes all have skills dedicated to a role of the holy trinity designed for  them (healer, tank and DPS). The classes all select a specialization at level 10. There is a skill tree and you get or improve your skills with money.</li>
</ul>
<p>And so on and so forth. Won&#8217;t bore you with the details, but suffice to say, the rest of the list is very much the same trend. There are cosmetic changes here and there but nothing particularly noteworthy. SWTOR fans at this point usually try to point out that this is the standard recipe for TP MMORPGs, so why should SWTOR change what is working? But that&#8217;s the thing, this <em>isn&#8217;t </em>the standard recipe for such games, all of them have at least a few significant changes in their gameplay. If they hadn&#8217;t, they would rightly have been called &#8220;WoW with ____&#8221; as well.</p>
<p>SWTOR hasn&#8217;t even attempted to put their own unique spin on mechanics. It&#8217;s just a shameless copy-paste of the mechanics that WoW has perfected, into a different theme. And there is nothing inherently wrong with that, mind you. I have nothing against a game doing this, so that someone can have the same gameplay they know and love, but in a theme they prefer. Some people are all for that as a matter of fact, and just shinier graphics and Star Wars are enough to make them switch.</p>
<p>But at least call a spade, a spade. Nobody is bashing SWTOR for being what it is. When people mention that SWTOR is simply &#8220;WoW with lightsabers&#8221;, they express something specific, that perhaps is not immediately obvious. From what I understand it is &#8220;I am tired/bored of WoW gameplay (or don&#8217;t like them at all) and was looking for something significantly different, but SWTOR is not it.&#8221; And again, there&#8217;s nothing wrong with that statement either. This is why it perplexes me when the obvious is denied. The obvious being that SWTOR is directed to people who wanted to play WoW &#8211; but in sci-fi, or people who wanted to play a Star Wars with the proven gameplay of WoW (or don&#8217;t care about the gameplay at all).</p>
<p>SWTOR does have strong and interesting points to notice, but they are not its gameplay innovation. The innovations of SWTOR lie on a different layer entirely: In the layer of the RPG elements and storytelling. In short, exactly the reason they chose Bioware to do this. And yes, from what I&#8217;ve seen, the story does seem to be worth it and anyone who liked KOTOR should probably like SWTOR as well. I would personally play it as well if the price was right, but it isn&#8217;t (primarily because <em>I personally did not like the WoW gameplay</em>.)</p>
<p>There is no reason for fans of SWTOR to get annoyed and deny that SWTOR is WoW with Lightsabers. The correct answer should be &#8220;Damn straight, and that&#8217;s all I wanted!&#8221;. And there&#8217;s nothing wrong with that.</p>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2" rel="bookmark" title="November 27, 2011">Why I&#8217;m excited about Guild Wars 2</a>
 | <a href="http://dbzer0.com/blog/free-ryzom" rel="bookmark" title="December 18, 2006">Free Ryzom</a>
 | <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games" rel="bookmark" title="November 26, 2011">How can we design an engaging dialogue system in computer Role Playing Games?</a>
<!-- Similar Posts took 69.847 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>&#8220;Here&#8217;s the problem Bro, sounds like you&#8217;ve never been outside of America.&#8221;</title>
		<link>http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america</link>
		<comments>http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america#comments</comments>
		<pubDate>Mon, 28 Nov 2011 10:24:08 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Piracy]]></category>
		<category><![CDATA[Quote of the Day]]></category>
		<category><![CDATA[reddit]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4593</guid>
		<description><![CDATA[The Privileged and the Masochists are the biggest moralizers online.]]></description>
			<content:encoded><![CDATA[<p>Oh gawds, this is the phrase I could say to most of the people I see moralizing against various stuff in Reddit. It&#8217;s especially relevant when people criticize video game piracy. In specific, this is the phrase that someone used to put some anti-piracy moralizer in his place. <a href="http://www.reddit.com/r/Games/comments/mrddb/a_brief_overview_of_console_piracy_in_light_of/c339wsn">The moralizer said</a>.</p>
<blockquote><p>They can spend hundreds of $$&#8217;s for the original console but can&#8217;t afford $10 for a used game?</p>
<p>If it costs an arm and a leg for a new legit game, it must cost them several bodies for a console itself.</p>
<p>It all comes down to buying games you can <em>afford</em>. If they can&#8217;t afford MW3 because it is $60, buy older games that are $10.</p></blockquote>
<p>To which the user pikatu replied:</p>
<blockquote><p>Here&#8217;s the problem Bro, sounds like you&#8217;ve never been outside of America. Games in Australia are $100. Do you know how much games in Brazil Cost? 6 month old games are USD$140 [<a href="http://www.gamasutra.com/php-bin/news_index.php?story=26645">Citation</a>]. What does the average person make in salary in Brazil at USD?</p>
<blockquote><p>The minimum wage set for the year of 2011 is R$7,080.00 or R$545 per month plus an additional 13th salary in second half of December. <a href="http://en.wikipedia.org/wiki/Economy_of_Brazil#Income_in_Brazil">Wikipedia</a></p></blockquote>
<p>This is why piracy will never go away. Most people play games, will not have money to buy a new game Finally, seeing as how the xbox 360 costs them 581.1743 US dollars <a href="http://www.walmart.com.br/produto/Games/Consoles-Xbox-360/Microsoft/315252-Console-Xbox-360---4GB-com-Kinect?utmi_p=_&amp;utmi_pc=Prateleira+home+Lista+Produto+Prateleira&amp;utmi_cp=Cole%C3%A7%C3%A3o&amp;sci=77063045">Walmart</a>. 4 games cost as much as 360. Older games. With the income they make, they cannot afford it. Piracy is huge in Brazil AND in China, and other third world countries. You talking complete shit while ignorant of how economics works isn&#8217;t going to help at all.</p></blockquote>
<p>So succinctly said and such a great example to point out where most of the piracy is coming from and why.</p>
<p>This kind of mentality &#8211; of the clueless First Worlders who projects their own social status on the rest of the world &#8211; is frustratingly common. I encounter it almost daily online, and most often than not, it comes from the most moralizing and least empathic people available.</p>
<p>The original commenter then replied</p>
<blockquote>
<div>
<div>
<p>I&#8217;m from New Zealand actually. Games here are between $120 and $150.</p>
<p>I&#8217;m a student, so I buy games <em>that I can afford</em>. The only brand new game I&#8217;ve actually ever bought was Starcraft 2, which I saved up for over 4 months.</p>
<p>I make about $4,000 a year so I <em>don&#8217;t buy new games</em>, I buy old games for $5 or $10, and I make less than the average wage of a Brazilian. Granted, though, the games are easier for me to procure in New Zealand.</p>
</div>
</div>
</blockquote>
<div>
<div>
<p>Which points out the second class of people who like to moralize. The masochists. And if there&#8217;s anyone better at moralizing than the privileged, it&#8217;s the tools. The 53 percenters and the oppressed who can&#8217;t tolerate those more oppressed by themselves jumping up the privilege ladder. Here is someone who had to pay something like half his allowance to buy one game and instead of thinking there&#8217;s something wrong with that, and how they&#8217;re being excluded from popular culture just because of their economic situation, they&#8217;d rather that everyone else is excluded as well, only more so.</p>
<p>It&#8217;s the absurdity of not finding ways to improve your own shitty situation, but making sure those in a shittier one don&#8217;t get to bypass you.</p>
</div>
</div>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=50f03acb-edc8-4477-adef-4fd991d802e9" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/to-all-those-people-promoting-our-game-for-free-fuck-you" rel="bookmark" title="April 30, 2009">&#8220;To all those people promoting our game for free: Fuck you!&#8221;</a>
 | <a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry" rel="bookmark" title="November 27, 2011">Are used game sales harmful to the video game industry?</a>
 | <a href="http://dbzer0.com/blog/in-which-i-am-told-that-women-in-the-dark-ages-were-not-oppressed" rel="bookmark" title="July 13, 2011">In which I am told that women in the Dark Ages were not oppressed.</a>
<!-- Similar Posts took 72.976 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/heres-the-problem-bro-sounds-like-youve-never-been-outside-of-america/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why I&#8217;m excited about Guild Wars 2</title>
		<link>http://dbzer0.com/blog/why-im-excited-about-guild-wars-2</link>
		<comments>http://dbzer0.com/blog/why-im-excited-about-guild-wars-2#comments</comments>
		<pubDate>Sun, 27 Nov 2011 17:03:36 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4567</guid>
		<description><![CDATA[Guild Wars 2 is going to be awesome, and here's my two primary reasons for thinking so.]]></description>
			<content:encoded><![CDATA[<p>After my <a href="http://http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed">first impressions on SW:TOR the other day</a>, I thought I&#8217;d mention why Guild Wars 2 has made me not only take notice but get genuinely excited about, since WoW in 2005. Specifically I thought I&#8217;d post about this since I found two excellent videos on the things  I found awesome to have in an MMORPG.</p>
<h3>First: Dynamic Events</h3>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/NdydcMu8u5I?start=30&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The video also doesn&#8217;t mention that each dynamic event is composed of a cluster of different quests, each of which actually progresses towards completing that event. So you could be defending a smithy from a kobold assault, and you could be either fighting the kobolds, or repairing damage inflicted on the smithy, or gathering required minerals to fuel it, or manning a catapult and so on. This allowed each player to help towards the dynamic event objective, by finding an activity they prefer, or even swap activity in the middle, if the one they do is boring.</p>
<p>If this sounds promising, Check out <a href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/">this detailed look by the game designers</a>.</p>
<h3>Second: The Death of the Holy Trinity</h3>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/3xGDL6QVL-8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Wab8xhnXyGA?start=30&#038;fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Now this is something I&#8217;m really eager to see in action. I always found the way that a game locked you into a role and then made some roles boring but necessary to be completely anti-fun. I love the idea that I may be playing a tanky wizard and then instantly switch to a DPS skill set if I lose aggro, while whoever gets targeted can tank up if needed. Hell, just the idea that I can play a tanky wizard makes me happy. I always try to play tanky combat wizards.</p>
<p>There are certainly <a href="http://www.youtube.com/watch?v=xBC_ig73aMs">quite a few</a> <a href="http://www.youtube.com/watch?v=F3uMlHSbPSY">other reasons</a> that add to that, but these two concepts  above are the primary changes to standard MMORPG gameplay that add a degree of innovation I believe will make the game significantly different enough to keep me interested.</p>
<p>Anyone else planning to play it?</p>
<p>&nbsp;</p>
<h6 class="zemanta-related-title">Related articles</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://massively.joystiq.com/2011/11/22/guild-wars-2-devblog-highlights-cinematic-conversations/">Guild Wars 2 devblog highlights cinematic conversations</a> (massively.joystiq.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.wasdstomp.com/2011/11/guild-wars-2-launch-is-still-at-least.html">Guild Wars 2 Launch Is Still At Least A Year Away</a> (wasdstomp.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.mmomeltingpot.com/2011/11/in-the-distance-guild-wars-2-and-titan-speculation/">In the Distance&#8230; Guild Wars 2 and Titan speculation</a> (mmomeltingpot.com)</li>
</ul>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=a08dfda3-8894-4438-87d4-af64d4340a13" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/why-im-excited-about-guild-wars-2?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/once-againxeftila" rel="bookmark" title="February 3, 2008">Once again&#8230;Ξεφτίλα!</a>
 | <a href="http://dbzer0.com/blog/farewell-and-thanks-for-all-da-fish" rel="bookmark" title="April 20, 2005">Farewell and thanks for all da fish</a>
 | <a href="http://dbzer0.com/blog/my-new-favourite-video-series" rel="bookmark" title="December 15, 2011">My new favourite video series</a>
<!-- Similar Posts took 165.436 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/why-im-excited-about-guild-wars-2/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Are used game sales harmful to the video game industry?</title>
		<link>http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry</link>
		<comments>http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry#comments</comments>
		<pubDate>Sun, 27 Nov 2011 13:20:24 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gamestop]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Piracy]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4565</guid>
		<description><![CDATA[Many gamers are as opposed to used game sales as they are to piracy, but I try to explain why that is completely misguided.]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 250px"><a href="http://www.flickr.com/photos/58812104@N00/4256432282"><img class="zemanta-img-inserted zemanta-img-configured" title="Video_Gaming_Industry" src="http://farm5.static.flickr.com/4006/4256432282_6c1e2b55d1_m.jpg" alt="Video_Gaming_Industry" width="240" height="169" /></a></dt>
</dl>
</div>
<p>Someone opened <a href="http://www.reddit.com/r/Games/comments/mqgtr/with_all_the_recent_discussions_about_piracy_lets/">a question in reddit concerning used game sales</a>, and the usual privileged moralizing was not slow to appear in force. This whole discussion is a prime example of how people go against perfectly fine practices for no other reason than that they perceive them to be a danger to their hobby&#8230;because those providing such hobby tell them so.</p>
<p>It&#8217;s no secret that <a href="http://www.techdirt.com/articles/20110824/01364015649/more-misplaced-hatred-used-games-market.shtml">the video game industry simply hates the used game sales</a>, with as much and possibly more passion than they hate piracy. That hatred is of course misguided as much as it is when focused against piracy, but you can&#8217;t honestly expect much more from <a href="http://www.abc.net.au/rn/backgroundbriefing/stories/2009/2526727.htm#transcript">brain-dead executives</a> who think that used game resellers are ripping them off. However one would hope that actual gamers, who are the ones benefiting most from a thriving second-hand market, would be more positive.</p>
<p>And to an extent it is, usually the highest comments are supportive of second-hand markets, but I&#8217;m seeing more and more upvoted comments <a href="http://www.reddit.com/r/gaming/comments/mbjdv/why_do_people_condone_buying_second_hand_video/">and posts, condemning used game sales</a>. Granted, a lot of this hate goes specifically towards GameStop, which people do have significant reasons to dislike, but then again, you also get a lot of comments strongly against used game sales for no other reason than the usual &#8220;It harms the developers&#8221;. <a href="http://www.reddit.com/r/gaming/comments/mbjdv/why_do_people_condone_buying_second_hand_video/c2zmcsd">The following is an archetypical comment</a>:</p>
<blockquote>
<div>
<div>
<p>Let me preface this by saying I&#8217;m very strongly against used game selling, as the basically the entire profit made from used game sales goes to the retailer.</p>
<p>These two are very, very similar, and shouldn&#8217;t be treated as separately as you are treating them. The key difference between piracy and used game purchases boils down to the buyer. When someone buys the game used, they aren&#8217;t supporting the developers, however they are still paying at least something for the game.</p>
<p>Pirates, on the other hand pay nothing. Pirating a game is playing a game illegally. That is it. Pirates can try to justify their actions all they want, saying they are just trying the game or will buy it later. This does not change the fact that they are playing the game illegally until they pay for it. There are no exceptions, no excuses for playing without paying.</p>
<p>One additional point is that you are assuming that people who frown upon piracy approve of used game sales. This is very, very rarely the case. Both are detrimental and would be best eliminated, it&#8217;s just that one involves taking something for free and one involves the slightly shady business practices of some stores.</p>
<p>And Finally, you are neglecting the absolute most important piece of information: you are assuming all customers are aware that no profit from used game sales goes to the developers. Most people are simply casual players, and won&#8217;t give a second thought about their purchase. To them, a used game is simply a cheaper version of what they were going to buy. It doesn&#8217;t change the fact that the developer is cut out of the sale, I just want to clarify some important gaps in your initial complaint.</p>
</div>
</div>
</blockquote>
<div>
<div>
<div class="mceTemp">
<dl class="wp-caption alignright zemanta-img" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/File:GameStop.svg"><img class="zemanta-img-inserted zemanta-img-configured" title="GameStop logo" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/63/GameStop.svg/300px-GameStop.svg.png" alt="GameStop logo" width="300" height="70" /></a><p class="wp-caption-text">GameStop is probably the largest and most known used games reseller. Also significantly hated by many gamers for shady business practices.</p></div>
<p>I won&#8217;t really bother to counter the arguments against piracy as I&#8217;ve done so already in multiple articles here, but it&#8217;s interesting on how a perfectly legal practice in the world, suddenly becomes anathema when in the context of digital goods. Kinda like how the practice of sharing, become the &#8220;evil&#8221; piracy when it is done with digital goods.</p>
<p>It is very perplexing how these people do not see any issue with second-hand markets on physical goods, which are not only established but also very useful in market economies. The same arguments one does here against used games, can be used against used TVs just as well. As much as a used game sale deprives its creator of potential revenue, so does a used TV sale deprive its creator of potential revenue. And the argument that items change hands doesn&#8217;t even apply here, since the entitlement of the creator to receive profit from each transfer of their product is not based on the concept of material transfer, but on the idea that they deserve reward for creative effort and to protect their business model. A concept that, needless to say,<a href="http://dbzer0.com/blog/what-are-the-ethics-of-piracy"> is very very wrong</a>.</p>
<p>The fact of the matter is, as Techdirt has explained, is that second-hand markets in fact boost original sales at launch periods, by allowing people to take more risks with their purchases, knowing that they can recoup some of that cost if the game does not live up to its potential. It also allows people to buy originals at full price during launch periods, even if their value of the product falls below that price, since they can reduce the price via selling the game used. Finally it allows people who do not have the money to buy full price, to enjoy the game via used game sales which in turn helps the game to sustain the most-important community size and possibly spread more word of mouth, as a the lost of someone disgruntled can end up in the hands of someone enthusiastic.</p>
<p>The point is that there&#8217;s a lot of positive effects coming from second-hand markets, which are summarily ignored through the short slightness of game publishers who feel ripped off by used game sales. Unfortunately for them, second-hand markets for software have been deemed legal. Unfortunately for us, software companies have the capacity to implement ways to extract money from either resellers or second-hand customers via the use of Online Codes.</p>
<p>But while the gaming industry might think that Online Codes give them a cut from each used game sale, the reality is that this cost is usually passed over to the customer in some way. Because the value of a second-hand game without a usable Online Code is diminished, either the original customer will be able to resell it for less than they&#8217;d like and thus the original price for the game (and thus the risk) will be higher, which will discourage people from doing it, or the second-hand buyer will end up with a gimped game, and thus discover that the price they paid was not for a full product, leading to <a href="http://www.reddit.com/r/Games/comments/mqgtr/with_all_the_recent_discussions_about_piracy_lets/c330y9q">resentment</a>. Another option is that the used games salesman like GameStop is going to take the hit by subsidizing the Online Code cost to its customers (and thus providing a voluntary &#8220;tax&#8221; of 10-30% or so to the creator on each sale they make), but this again has unforeseen consequences, as GameStop is so big and has such a margin that it can afford to do this, while smaller resellers cannot. If anything then, this practice plays into the hands of GameStop by allowing them an advantage which can improve their market share, perhaps to the points of monopoly, which would be great for GameStop and publishers (who only have to deal with GameStop after that), but disastrous for the customer.</p>
<p>In any case, the absolutely most frustrating thing when discussing such matters with gamers online is how often you see a stunning display of privilege from people who either don&#8217;t have to think about what to buy, or simply <a href="http://the53.tumblr.com/">have masochistic tendencies</a>. <a href="http://www.reddit.com/r/Games/comments/mqgtr/with_all_the_recent_discussions_about_piracy_lets/c333g7w">This comment</a> exemplifies this attitude:</p>
<blockquote><p><a href="http://dbzer0.com/wp-content/uploads/2011/09/nbr.png"><img class="alignright size-full wp-image-4508" title="Neckbeard Rights" src="http://dbzer0.com/wp-content/uploads/2011/09/nbr.png" alt="A sketch of a male face, sporting a neckbeard" width="171" height="224" /></a>The gaming world is full of cheap ways to get games &#8211; Steam sales, app gaming, web-based gaming portals, FTP MMOs, &#8216;Greatest Hits&#8217; discount re-releases, etc. The gamer that cannot afford to but full-price top-tier games on launch day should not buy them; just as a person living hand-to-mouth shouldn&#8217;t be going out to eat on a credit card or buying a fancy car when the bus is available.</p></blockquote>
<p>I.e. let them eat cake.</p>
<p>This is the kind of argument that really gets me annoyed. It&#8217;s not even enough to condemn pirates who, at least are doing something illegal, but now they condemn people who do something absolutely legal, just because they&#8217;re not rich enough to afford full priced games at launch day? It&#8217;s this frustrating attitude which implies that there&#8217;s either the very poor and the well-off in the world, and nothing in between. And if you belong to the former, then you don&#8217;t deserve to enjoy culture. This projection of privilege from smug neckbeards online is really starting to become a pet peeve of mine.</p>
<p>In closing, I&#8217;ll reiterate that used game sales are as much of a threat to the gaming industry as piracy. I.e. not at all. If anything, according to &#8220;executive logic&#8221; used game sales are <em>worse</em> than piracy since they are far closer to actual lost sales, since the people buying them are already ready to spend money and that money simply didn&#8217;t go to the developer. The actual reality however is that used game sales and piracy have various positive effects that are difficult to see and quantify and the more the industry reacts to things humans find natural, such as sharing or selling their stuff, the more resentment and reaction it will bring, which will ultimately be to their own detriment.</p>
</div>
</div>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=c2266782-af98-4416-bb2e-2b130ff7b12e" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/to-all-those-people-promoting-our-game-for-free-fuck-you" rel="bookmark" title="April 30, 2009">&#8220;To all those people promoting our game for free: Fuck you!&#8221;</a>
 | <a href="http://dbzer0.com/blog/the-demographics-of-piracy-pcs-and-consoles" rel="bookmark" title="January 7, 2010">The demographics of piracy, PCs and consoles</a>
 | <a href="http://dbzer0.com/blog/why-do-people-pirate-games" rel="bookmark" title="January 20, 2010">Why do people pirate games?</a>
<!-- Similar Posts took 77.626 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/are-used-game-sales-harmful-to-the-video-game-industry/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How can we design an engaging dialogue system in computer Role Playing Games?</title>
		<link>http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games</link>
		<comments>http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games#comments</comments>
		<pubDate>Sat, 26 Nov 2011 17:29:21 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4562</guid>
		<description><![CDATA[Can we ever make dialogue a meaningful part of RPGs, rather than something which can easily be ignored?]]></description>
			<content:encoded><![CDATA[<p>This post was inspired when I was writing about the dialogue system <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed">in my first impressions of SWTOR</a>. There I mentioned that I liked the idea of the NPC dialogue with multiple players involved, but felt that it looks like so much lost potential given that the results of the dialogue are decided with a simple random roll which has little relation to how strong personality a character has, or how skilled in social relations they are. A misanthropist Sith has the same chance of affecting the dialogue progression as a charismatic smuggler.</p>
<p>It is perplexing to me why role-playing games don&#8217;t introduce their usual set of mechanics into social aspects as well. Why are skills only relevant to how well you can shoot or protect yourself, and not how well you can convince or manipulate? Sure, some role-playing games have tacked on some traits  which can affect dialogues, but the functionality of those is not engaging in the slightest, and they feel more like a random roll, rather than a sustained and challenging process.</p>
<p>And I&#8217;m not talking about silly mini games like the Oblivion wheel, I&#8217;m talking about making dialogue more like combat. But of course, before we see how, we need to look into what makes combat in role-playing games engaging and interesting.</p>
<p>Combat is not presented as a simple attempt at an attack, but rather a sequence of such attempts, using a variety of skills and tactics to overcome an enemy&#8217;s defenses. In most RPGs, an enemy&#8217;s first line of defense are their hit points/shields (i.e. how many successful hits a player needs to defeat them), but just HP are usually boring as the player feels like they&#8217;re just fighting a punching bag. So dodge chances, covers, armor/shield reduction/penetration, magic resistance and a host of other subdefences are added to different enemies, forcing the player to adapt their strategy in order to find the weak spot they can exploit.</p>
<p>The trick here is that while enemies of the same level as the player always take more than one simple attack to take down, if the player ends up with an enemy who is resistant against his usual attacks, and the player does not have a way to exploit their weaknesses, then it can suddenly become a very difficult battle, forcing the player to struggle with it or even lose. This created the rush of excitement which makes combat so engaging, as players move from enemy to enemy looking for more such rushes. This is why &#8220;boss&#8221; enemies exist, along with various &#8220;lieutenants&#8221; who suddenly spike the difficulty and force the player to stress, think and adapt.</p>
<p>And then, there&#8217;s also the dynamism of combat, where you don&#8217;t simply stand around whacking each other&#8217;s head with a club until one falls down  (OK, in some games you do, but those are generally considered very boring) but rather run around, jump to cover, throw fireballs and grenades and generally have a lot of activity peppered with special effects and explosions. In short, mindless action fun!</p>
<p>These two combine to make combat something which keeps the player engaged, from thinking about their next move in split second times, to looking at the beautiful effects their previous action achieved and how brilliantly they outplayed their opponent. Thus combat in RPGs stays fairly interesting throughout the whole game, simply by incremental additions to strategy and difficulty.</p>
<p>So now that we know what recipe makes combat engaging, we can immediately see the flaws that make dialogue distinctly less so. In dialogue as implemented in most CRPGs, it is a matter of simply selecting whatever option your character would say. On occasion there&#8217;s an option to utilize a &#8220;persuasion&#8221; skill, like threatening them, or charming them or whatever. This is done dryly, once off, and most of the time, using it or not, has no significant effect in the dialogue, except perhaps to give you some small reward. But game designers shy away from opening quests, or progressing currents quests through such skills, because if the player fails them, they would be left stranded and frustrated.</p>
<p>However this frustration does not exist when a quest progression is blocked by some enemy the player cannot defeat. Why is that? The answer is that even against an enemy that is too strong, the player is allowed to try, and if they discover in practice that it&#8217;s not possible, they can retreat (and death is treated in MMORPGs as a retreat basically, with some minor loss of wealth) and either grind for levels and better equipment, or purchase a number of strong one-use items to use specifically for this battle. Thus an impossible battle becomes simply very difficult but still within the capabilities of the player, who will have a nice challenge. And if they are defeated at this stage again, they can either replay it if they thought it was a close one, or go back to grinding a bit more. Whatever happens, the player does not feel frustrated by being thwarted by things they cannot control. Things such as random rolls on a statistic.</p>
<p>And this is the root cause why a dialogue loss based on a simple statistic such a persuasion would be frustrating if it ended up blocking progress in a quest. Not only does the player not have any skilled input in avoiding the loss, but retrying the attempt is either going to be stopped altogether, or be retried in such a heavy-handed way that it actually breaks the player&#8217;s immersion (for example, allowing the player to restart the conversation as if it never happened).</p>
<p>But what if instead of a simple skill roll to achieve the dialogue attempt, there were more than one. Not just skill rolls but skills as well. What if a player had different skills of persuasion and charisma that they can use in dialogue and convincing was not a case of a random roll, but a persistent attempt to sway the opinion of your opponent?</p>
<p>Lets try to see an example of this to see how it could work.</p>
<p>Let&#8217;s say you had a guard who was blocking your entrance to a compound you wanted to infiltrate. In most RPGs in the market today, the process would go approximately like this. You approach the guard and a discussion starts. She asks what you are doing there and you have the option to attack or talk further. If you attack, you get entrance in the compound but an alarm sounds so you get more enemies (i.e. failing the dialogue still allows you to progress at a higher difficulty). If you try to bluff your way inside, you will get a few options and (depending on the game) either you will convince her, or she will call your bluff and sound the alarm, at which point you end up at the first scenario anyway. If you manage to find the correct discussion path, you can enter without an alarm, at which point the game goes back to combat mode inside the compound, albeit with fewer enemies. If you have some ability such as Force Talk (or something), you might be given an option to use it in the dialogue, and if the random roll succeeds, you might either get in without going through the special dialogue path, or you might also get some small bonus, such as, say a key card to open some doors with extra loot.</p>
<p>Now lets take the same scenario, but in a game where the dialogue system has been advanced to be more engaging:</p>
<p>Of the three skill trees for dialogue, you have invested points in Quick Talking, rather than Charisma or Manipulation, so you&#8217;re well equipped for this scenario. The conversation starts and the guard asks for the reason of your presence there. As the discussion starts, you do not know much about this enemy, so you first need to understand their defenses before you can exploit them. So you select a Bluff attempt as an option and open up  with your bread&amp;butter Quick Talking skill, the &#8220;Quick Bluff&#8221;. It uses no energy and the game informs you that you pretend to have important business with the leader of the compound. The guard&#8217;s Conviction bar takes a hit of 20 points and they now have 80 more left. If the guard was a simple mook, it would only take 4 more bluffs to gain entrance, so in this way it would seem like a normal combat, where you simply used your basic skills.</p>
<p>But lets assume that this is a more advanced guard as they are more important, and after the second bluff, they activate their defense skill, lets call it &#8220;Guard&#8217;s Caution&#8221; which damages your &#8220;Bluff Consistency&#8221; bar by 30 points. So now the situation is more urgent and you need to use some more powerful skills to overcome. So you bring about the &#8220;Force Talk&#8221; if you&#8217;re a Jedi, or you could see that the game has now revealed that the guard has the &#8220;loyal&#8221; trait (lets say that the more you talk, the more details you glean from your opponent), so you can fire up your &#8220;Military etiquette&#8221; skill from the Manipulation tree and exploit that weakness. If the guard&#8217;s defences manage to deplete your &#8220;Bluff Consistency&#8221;, your bluff is ruined and the guard can either raise the alarm, or become impervious to further attempts from you, forcing you to resort to weapons or sneaking (depends on the game).</p>
<p>Once in the compound via bluffing now, instead of passing onto combat, you simply have to bluff your way to the objective. So rather than fighting the random mooks in the state, you can talk to them, something which should be easier than the guard. In case of victory you could manage to make them leave the compound on some wild goose chase or just leave you alone. Finally you reach the &#8220;boss&#8221; and there you have a true challenge, where all your speech skills will be put to the test and you may actually lose. Losing might lead to combat, or death. But in the end, your success is actually in your skills, rather than one random roll.</p>
<p>Now the above scenario is simply a theoretical rule set for such game. It might not sound perfect but it&#8217;s just a sketch of just how such mechanics might work, while giving the player actual tactics to work with during such dialogues. This could then be combined with the group dialogue that SWTOR is using, to thus allow players to coordinate in tackling on more difficult opponents, by using their skills in combination. Or this could also be used to see who is going to speak in a conversation, by comparing perhaps the relevant stats of the players or allowing them to use some skill to take the initiative.</p>
<p>Now, it&#8217;s fairly easy to craft rule sets for such a system, but the largest problem in crafting a dialogue system that is engaging, is finding something to actually <em>show</em> to the player while they&#8217;re talking. As we said before, combat is dynamic and with a lot of sound, movement and assorted wow factor. Even the silliness of SWTOR where both sides just stand around shooting each other has a lot of pew-pew at least. Unlike that, a dialogue by itself does not have anything exciting to show, which theoretically might make people avoid it (not sure, it might be a great success that nobody expects. We won&#8217;t know unless some game tries it in practice), so the question then becomes, how to make discussion look exciting enough. Perhaps something like Ace Attorney, with a lot of strong gestures and flashing background might be employed if the style of the game permits it, but what else? Then there&#8217;s also the issue of sound. You can&#8217;t voice all such discussion without either being using an extreme budget, or using some way of cycling phrases, which will quickly turn repetitive. While the player tunes out or get&#8217;s used to blaster shots, explosions and grunts of pain, specific line of dialogue become very quickly recognizable (&#8220;Hold right there, criminal scum!&#8221;). I&#8217;ll admit that I&#8217;m really at a loss and I do believe this is going to be a strong block in implementing a dialogue system in RPGs that is engaging. Perhaps I&#8217;m wrong or perhaps someone more inventive than me can imagine something and implement it and revolutionize RPGs. I can only hope.</p>
<p>But certainly, if such an RPG came about, with a dialogue system that can be as useful and engaging as combat or stealth, it will have managed to add the aspect most RPGs are missing. Meaningful dialogue choices and play, which allows the player to stay true to their <em>role</em>.</p>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed" rel="bookmark" title="November 26, 2011">First impressions on Star Wars: The Old Republic &#8211; Not impressed.</a>
 | <a href="http://dbzer0.com/blog/swtor-is-just-wow-with-lightsabers" rel="bookmark" title="November 29, 2011">SWTOR is just WoW with Lightsabers</a>
 | <a href="http://dbzer0.com/blog/how-can-we-design-a-fulfilling-moral-system-for-a-video-game" rel="bookmark" title="July 1, 2010">How can we design a fulfilling moral system for a video game?</a>
<!-- Similar Posts took 108.452 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First impressions on Star Wars: The Old Republic &#8211; Not impressed.</title>
		<link>http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed</link>
		<comments>http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed#comments</comments>
		<pubDate>Sat, 26 Nov 2011 12:59:27 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4561</guid>
		<description><![CDATA[I've managed to play SWTOR for a few hours yesterday, and these are my impressions.]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignright zemanta-img">
<dt class="wp-caption-dt"><a href="http://www.flickr.com/photos/69034999@N08/6271824025"><img class="zemanta-img-inserted zemanta-img-configured" title="PGWTOR 2011" src="http://farm7.static.flickr.com/6095/6271824025_020c721cf7_m.jpg" alt="PGWTOR 2011" width="240" height="159" /></a></dt>
</dl>
</div>
<p>So yesterday night, I&#8217;ve had the opportunity to try the upcoming <a href="http://www.swtor.com/">Star Wars: The Old Republic</a> during its open/stress test beta weekend, so I might as well write my impressions of it.</p>
<p>First I want to say that from everything I know about it, I was not planning to play SWTOR. The reason for this is that the game, to me, frankly seems like a reskin of WoW, circa 2005. Few classes and races, holy trinity setup, not particularly innovating gameplay, cookie-cutter quests etc. The few videos I&#8217;d seen about it, made it seem like nothing particularly exciting, unless one was a hardcore Star Wars or <a class="zem_slink" title="BioWare" href="http://www.bioware.com/" rel="homepage">Bioware</a> fanboy.</p>
<p>Don&#8217;t get me wrong, I like the Star Wars universe quite a lot (albeit, I&#8217;d love if G.Lucas stopped messing with it, and let some people with a more realistic understanding of ethics and human motivation take over) and I&#8217;m still a Bioware fan, but WoW couldn&#8217;t keep my attention for more than 3 months (and that was pushing it) and thus I didn&#8217;t expect such a similar game to do any better. Also compared to other games like <a class="zem_slink" title="Guild Wars 2" href="http://www.guildwars.com/" rel="homepage">Guild Wars 2</a>, which really seem to be doing <a href="http://www.youtube.com/watch?v=xBC_ig73aMs">a lot of innovative steps</a> at a far lower cost (i.e. no subscription), I just didn&#8217;t see why I should bother.</p>
<p>That disclaimer out of the way, let me give you my impression of the various aspects of the beta.</p>
<h3>Getting to the game.</h3>
<p>I got my invitation, from the <a href="http://http://social.bioware.com/">Bioware social</a> site of all places. It came in a PM from the admin directly, and frankly, up until that point I never even bothered to try the beta out. But hey, I wouldn&#8217;t turn down a free demo of one of the largest games of the year. I&#8217;m guessing I got the PM because I had bothered to actually populate the Bioware social with my Dragon Age characters and the like and I was also currently replaying Dragon Age: Origins. I doubt I would have otherwise gotten a free invite. But perhaps I&#8217;m wrong and everyone registered there got one as well.</p>
<p>Downloading the game client was a bit of a headache as well, because for some strange reason, the installation program would crash if I had FRAPS running. It took a lot of search online and in the forums to figure this out. After I managed to get the client, came the very long download process, which went OK, barring an unexpected BSOD just as it had finished downloading, which I&#8217;m not sure was the cause of the downloading client, but anyway. Nevertheless, I still don&#8217;t get why they didn&#8217;t use EA&#8217;s Origin, which they rammed down our throat with Battlefield 3, but rather they used this standalone client, and thus yet another useless program to have on one&#8217;s PC.</p>
<p>As the open beta period was starting, I was hearing horror tales about hour-long queues, lag, crashes and so on, but to my surprise, everything went without a hitch. Europe had only half a dozen English servers and far too many German and French ones. No idea why this is the case, since everyone who doesn&#8217;t speak German or French is likely to go to the English ones. Nevertheless, even with so few English-speaking servers, the queuing times were very small. I managed to create characters in three different servers within an hour or so (I swapped servers due to miscommunication with Plutonick and some other friends I was supposed to play with). Still on the subreddit for SWTOR, I still see a lot of people complaining about the long queue times which I didn&#8217;t experience. The worst I had, was 25 minutes.</p>
<h3>Character Creation</h3>
<p>I won&#8217;t got into a lot of detail here, since you can find lengthy videos about this all over the internets. I&#8217;ll just mention the things that stood out to me.</p>
<p>Why are the larger body type men somewhere between overweight and ultra-beefy, while the larger body type women are simply displayed as (in structure) large and curvy, but still fairly slim/athletic type? What is it with game developers assuming that there are people who will play overweight men but not overweight women? Just give the option and let people choose for crying out loud.</p>
<p>I like the varied options for characters but I was disappointed when I found yet another game where I couldn&#8217;t play a long-haired guy. The best approximation I found for cyborgs was a fairly tame bob cut. So I went for the mohawk instead.</p>
<p>On the matter of hair, why don&#8217;t facial hair have their own slider for cyborgs but are rather tied in with either &#8220;hair&#8221; or &#8220;cybernetics&#8221;? Perhaps it is different for normal humans, but for cyborgs, I just couldn&#8217;t make what I wanted.</p>
<p>I still don&#8217;t get why in this day and age, a game thinks it&#8217;s a good idea to keep all starting character uniform rather than let them choose some preferred skills, abilities and clothes? Why is it so difficult as a smuggler to choose to be proficient with a blaster rifle, rather than a blaster pistol? Why do we all have to start with the same clothes? This is supposed to be a role-playing game goddamnit. As it was, the only differentiation between starting characters of each class, were body types primarily and faces secondary. And within the same body types, you might as well have had clones.</p>
<h3>Playing</h3>
<p>Disclaimer: I only played through the introduction area as I didn&#8217;t have enough time (since the beta was, as is common with these things, starting on US time. Yeah, America is the only place that counts obviously). As such, perhaps I&#8217;m missing how things improve considerably later but I&#8217;m not holding my breath.</p>
<p>The first area might just as well have been the clone vats. Dozens of identical-looking characters, doing the same quests, using the same skills, killing the same people. It was all fairly silly. I realize much of this was because of the beta and because everyone was new at the game, but the whole thing still was looking messy. Especially with everyone vying for the same enemies to kill and whatnot, even with the instancing that happens to separate all the people in the same area.</p>
<p>For someone who is looking for immersion, the whole area was really a blow to my suspension of disbelief. There was nothing permanent. Any quest you did, reset a few seconds later for the next person. I blew up a communications tower and it was pristine a few seconds later, enemies just popped into existence 20 seconds after you killed them and a horde of newbies, wearing the same clothes and wielding the same weapons, was running through an area that was supposed to be controlled by the enemy.</p>
<p>It also still left you with very little opportunity to choose your path. As a smuggler, my enemies were always the &#8220;Separatists&#8221;. Was there ever any option to start working towards joining them? To stay neutral? No, there&#8217;s a railroad quest-line with very little opportunity to avoid. The best you can do is select a light or dark answer at the end of some discussions, but effectively you still had always the same end result. Seriously, at some point I was offered a quest from, the main storyline, and I selected the option which very explicitly said &#8220;[Refuse Mission]&#8220;. I was expecting the classic Bioware nonsense which exited the dialogue and didn&#8217;t let you continue unless you talked to them again and accepted anyway, but surprisingly, I simply got the quest regardless of my choice. The main quests are very much a railroad and the side quests, (which you need to get in order to receive the necessary experience) are all very simple. Mostly go there and kill that, or go there and destroy 3 of these things, or go there, kill that guy and get this item. All very uninspired with their only benefit being the fully spoken dialogue.</p>
<p>That last part was really the only saving grace of the quests which were otherwise completely forgettable and superficial. You see, nothing that you do affects the world around you, and you do not really have much of a choice when doing them. It really felt too much like the way I felt when doing Borderlands quests. Just gather as many of them as you can, go to the area where they&#8217;re all concentrated and just do them one after another by the bucketful. I never really felt at all interested in most of what I was doing as I had almost no input as a role player. I had no option how to approach the scenario, no choice to avoid combat and very little choice on how to deal with the quests. Just bland Dark VS Light options (i.e. good vs Eeeeevil) which  sometimes manifested in you finishing the quest at a different quest giver than the original. The voice acting helped to draw you back to the quest, but it was only at the beginning or at the end of the quest line (with few exceptions) and thus, it was just not enough to make me care. It just helped me avoid skipping the dialogue altogether.</p>
<p>In this kind of game, I always try to play a character that is fairly outside the boring norms of good vs evil behaviour or lawful evil VS chaotic good. For example, two of my favourite archetypes I like to play is an Anarchist or an archetype I call &#8220;Benevolent Might Makes Right&#8221;. Both of these are imho closer to the nuanced ethics and ideology of many humans and it&#8217;s interesting to see how they interact in a very binary system of &#8220;Dark VS Light&#8221;. What happens is that there is rarely any acts or dialogue choices that are provided to me, fit within the character role I&#8217;ve selected. Very often I&#8217;m given three different options in a dialogue and end up saying to myself &#8220;Well, this character would never say any of these&#8221;, so I&#8217;m left to choose the out-of-character option that more approximates me. So that Anarchist archetype usually ends up coming off like a greedy opportunist with a good streak, while the Might makes Right Archetype sounds like a schizophrenic.</p>
<p>I digressed a bit above here, but this was to point why the quest lines of SWTOR and the dialogue left me unimpressed. The characters I like to roleplay cannot be done in this game of standard Bioware trinary morality (Good, Eeeevil or Greed), and the quests are generally uninspiring.</p>
<p>What I did like somewhat was the dialogue system when multiple player are involved, but I feel that this has so much untapped potential that they simply did not even consider. Why did they go for simply random rolls to see who speaks, which have no relation to who is a better talker or has more powerful personality? Why don&#8217;t we have skills pertaining to dialogue that can be utilized in these cases either in combination with the other players when trying to convince an NPC (and avoid combat for example) or against other players when trying to see which quest path you will take? Some mini game, based on skills and abilities between the speakers would be a great addition to a game so focused on dialogue. Unfortunately I can see why a fully voiced game would shy away from something like that, as it could theoretically increase exponentially the amount of spoken dialogue. But then again, that&#8217;s why I think that spoken dialogue can easily be a detriment in role-playing games as it severely limits available options.</p>
<p>On the graphical side, the game is good-looking but nothing particularly jaw dropping. Fortunately that meant my VGA could handle it, even though on the starting area, my FPS took a severe beating. Initially I thought it was because I had too high settings, but my FPS managed to creep up to the high 70s after I moved away for quests, so it seems to me that it had mostly to do with how many Player Characters were around my area.</p>
<p>A minor peeve was how the game prevented me from playing with my two Jedi friends which were apparently on a completely different planet. I understand that this can be amended after you reach level 10 and leave the intro portion, but it still annoyed that I couldn&#8217;t play with my friends, especially since the only guy I could play with, got bored with the game within a few hours and left me alone.</p>
<p>As for combat and general such gameplay &#8211; One word: Boring. Perhaps this was because I was still at the first levels, but I never felt any challenge, nor any need to actually strategize. It was simply a process of using my abilities one after the other as their cooldowns expired and my energy allowed. As a smuggler, the cover mechanic worked only half the time, as it was very often I would stand next to cover rocks or whatever, and the character would simply kneel rather than use them. I could however run behind them and kneel and then I would actually get the benefit of cover. I also don&#8217;t understand why I couldn&#8217;t take cover behind covers, or behind trees. If you actually hide behind a tree and use cover, rather than peek out and shoot, the game would tell you that you have no line of sight. As a result of this loss of opportunity, the level designers ended up spreading random barrels and chests on the rooms, simply to act as cover for people, where the corners would have sufficed much more believably.</p>
<p>I still don&#8217;t understand what is with their obsession with 3-man groups. Granted you still find the occasional solo beefy enemy, but usually it&#8217;s groups of 3 people standing around for you to kill, before they pop back into existence a few seconds later. It was fairly silly, and at some point Plutonick got killed by such a group of three when he went afk for 3 minutes and it ended up spawning on top of him, at an area we had just cleared. I don&#8217;t understand why we can have larger groups, as was the case with other Bioware games, thus forcing one to actually strategize with Area of Effect abilities, tactics in movement and cover (such as when being attacked from multiple sides) and so on. But no, usually just the usual boring 3 enemies waiting for passers-by, or a beefy single dude.</p>
<h3>In closing</h3>
<p>I&#8217;ll probably try to play it a bit more today and tomorrow and see if things improve at all outside the intro zones, but I&#8217;m not holding my breath. I&#8217;m also interested to see PvP, but I don&#8217;t think it will be anything to talk about.</p>
<p>After playing this beta, I&#8217;m sure I&#8217;ll be sticking with my original plan to completely bypass it and try Guild Wars 2 instead. The price for this game, is imho just not worth the lack of innovation and lackluster role-playing and story. The funny thing is that I would be perfectly willing to purchase this game if there wasn&#8217;t any subscription required, so that I could play it at my leisure with a few friends a few times per month or simply as single player. But this is definitely not something worth however much a monthly subscription will be.</p>
<h6 class="zemanta-related-title">Related articles</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://tobolds.blogspot.com/2011/11/swtor-beta-impressions.html">SWTOR beta impressions</a> (tobolds.blogspot.com)</li>
<li class="zemanta-article-ul-li"><a href="http://babymumdrama.wordpress.com/2011/11/22/star-wars-the-old-republic/">Star Wars: The Old Republic</a> (babymumdrama.wordpress.com)</li>
<li class="zemanta-article-ul-li"><a href="http://gamerant.com/star-wars-old-republic-character-creation-video-dyce-117815/">&#8216;Star Wars: The Old Republic&#8217; Character Creation Video</a> (gamerant.com)</li>
</ul>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=f96044f0-3b82-45fb-83bc-7df211cbf00b" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/how-can-we-design-a-fulfilling-moral-system-for-a-video-game" rel="bookmark" title="July 1, 2010">How can we design a fulfilling moral system for a video game?</a>
 | <a href="http://dbzer0.com/blog/how-can-we-design-a-engaging-dialogue-system-in-computer-role-playing-games" rel="bookmark" title="November 26, 2011">How can we design an engaging dialogue system in computer Role Playing Games?</a>
 | <a href="http://dbzer0.com/blog/what-are-some-realistic-moral-choices-in-video-games" rel="bookmark" title="July 3, 2010">What are some realistic moral choices in video games?</a>
<!-- Similar Posts took 75.073 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/first-impressions-on-star-wars-the-old-republic-not-impressed/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Why are gamers obsessed with review scores?</title>
		<link>http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores</link>
		<comments>http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores#comments</comments>
		<pubDate>Mon, 24 Oct 2011 13:37:25 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Choice Supportive Bias]]></category>
		<category><![CDATA[Illusion of Asymmetric Insight]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4529</guid>
		<description><![CDATA[Battlefield 3 fans are raging against reviews that gave the game just 9 out of 10. I explore possible reasons why.]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img">
<div class="mceTemp">
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://www.flickr.com/photos/41441905@N05/5817382990"><img class="zemanta-img-configured" title="BATTLEFIELD 3" src="http://farm3.static.flickr.com/2308/5817382990_c8df0c2b45_m.jpg" alt="BATTLEFIELD 3" width="240" height="180" /></a></dt>
</dl>
</div>
</div>
<p>Battlefield 3 is going live tomorrow and already the &#8220;Day 0 reviews&#8221; are hitting the net, and as is usual with these kind of things, <a href="http://www.reddit.com/r/battlefield3/comments/lmw71/ign_are_you_fucking_joking/">the battlefield 3 fanbois are furious</a>. Furious I tell you, that the game received only a&#8230;9 out of 10 on one review site which game Modern Warfare 2 a far better score back in the day.</p>
<p>Following that incident, there&#8217;s not only been quite a lot of flak thrown IGN&#8217;s way but also a flood of review scores are hitting the front pages, celebrating the high score or denouncing the dirty rotten reviewer who dares to rate it lower than expected. Valid low points of the game, such as the campaign being far too trite, small and linear are trivialized (&#8220;BF3 was never about single player, why are you surprised&#8221;) and every high review score is upvoted to prominence.</p>
<p>The whole phenomenon is interesting to me because of how similar it is to behaviour of fans of sports teams who agonize for their placement in the league, for how many games they&#8217;ve won or lost and take it as an  almost personal insult when someone badmouths their team. And yet, video gamers tend to snub their nose at sports fans for their obsession with their teams, as if their own behaviour is better.</p>
<p>On the average however it isn&#8217;t. Time and again, reviewers not only get lambasted by the fans of a particular game when they rate it low, but there have been more than a few cases of threats and wishes of physical violence against such reviewers for doing such an unthinkable thing.</p>
<p>But reviews are generally directed at people who are undecided about a particular game, so why are those who are already convinced of its superiority upset about a low score or obsessed with achieving as many high scores as possible?</p>
<p>At a base level, I think this is because of the <a href="http://youarenotsosmart.com/2011/08/21/the-illusion-of-asymmetric-insight/">Illusion of Asymmetric Insight</a> combined with <a href="http://youarenotsosmart.com/2010/05/19/fanboyism-and-brand-loyalty/">Choice Supportive Bias</a>. That is, the people already convinced of the quality or superiority of a particular game, either because they are long time fans, or because they have already put a significant portion of their disposable income towards it, tend to start thinking themselves in that group. When someone puts down their choice then the first explanation put forth for this event, is that the people doing it are in the out-group or stupid: They are <a href="http://www.reddit.com/r/battlefield3/comments/lmu2e/uhoh_igns_review_or_at_least_a_portion_of_it_is/c2tydvd">biased</a>, <a href="http://www.reddit.com/r/battlefield3/comments/lmw71/ign_are_you_fucking_joking/c2tyvjc">they are sold out</a>, <a href="http://www.reddit.com/r/gaming/comments/lmvr0/battlefield_3_ign_review_910/c2tyzjg">they are unprofessional</a> and so on.</p>
<p>Thus if IGN rates the Battlefield 3 worse than Modern Warfare 2, then the most logical explanation is that they are playing for the another team, at which point the Illusion of Asymmetric Insight comes into play.</p>
<p>But further than this, we see <a href="http://www.reddit.com/r/battlefield3/search?q=%28review+OR+scores%29&amp;restrict_sr=on&amp;sort=relevance">a much greater obsession with scoring in reviews</a> than almost everything else. In no other product will you see such praise or anger towards review scores from large publications, than you will see in video game circles. Sure, Android and iPhones, MS Windows and GNU/Linux, Vim and Emacs, they all get their own share of fanboi wars, but from what I&#8217;ve seen there&#8217;s just not this amount of bitterness created by such conflicts and when it happens, it&#8217;s usually because of the choice supportive bias such expensive gadgets create.</p>
<p>Now to be accurate, not <strong>all</strong> games create such a rabid protectionism in their followers. Games like Red Orchestra 2 for example, which are similar enough, never had such an extreme reaction to bad reviews. So there&#8217;s obviously some factors that drive up the fanboysim.</p>
<p>One of the most important ones I believe is that focus on multiplayer that a game has. The more multiplayer focused a game is, the more people you want to have playing it, so that you have a robust community with a lot of choices for the players. A bad review can cause people who are on the fence pass the game and thus reduce the community size, which will can indirectly impact the multiplayer experience of those who really like the game (i.e. nobody wants to find only empty servers). A good review on the other hand can make more people join the fun, and thus the incentive to promote and praise such reviews.</p>
<p>Incidentally, I&#8217;ve also seen the exact opposite result against games the majority didn&#8217;t like. A recent example is Brink, which for various reasons disappointed a lot of those expecting it. Personally I found the game great but in those initial days of its release, I found it practically impossible to find a positive review of it upvoted in reddit. Such articles were almost immediately downvoted and thus buried from eyesight, by those who felt they got burnt from the game. Why did so many people felt the need to prevent others from discovering a game they didn&#8217;t like? I&#8217;m guessing they thought they were preventing others from getting burnt as well, but could it also be that allowing the promotion of such a multiplayer game would in a sense &#8220;steal audience&#8221; from all the other multiplayer games?</p>
<p>The second reason I feel promotes fanboyism is when there&#8217;s active competition. Both Battlefield 3 and Modern Warfare 3 come out within weeks of each other. They are the most widely anticipated releases of the year and they compete for practically the same audience. Realistic looking modern warfare multiplayer FPS experience. There has always been a simmering comparison between these two, much like back in the time, there was comparison between Starcraft and Total Annihilation, even though they had significantly different playstyle. But the fact that both were Sci-Fi RTS that came out around the same time, gave rise to the inenvitable comparison between the two.</p>
<p>Today, in the eyes of many, the underdog that has been the Battlefield series, attempts to finally dethrone the leading champion that is the Call of Duty: Modern Warfare series. Many still enjoy both just as much, but the marketing force of EA certainly pushes the comparison in the eyes of the audience. So even if many players are prepared to enjoy both franchises, not only do the companies behind those games prefer a direct competition, but many of their fanboys see it this way as well, and will lose no opportunity to put down the opposition.</p>
<p>Which, unsurprisingly, is what a bad review becomes. The opposition. Treason.</p>
<p>Finally a lot has to do with the intended audience as well. The sheer popularity of those games and their target audience of teenage boys and young adult males means that those more impressed by the marketing and word of mouth, will also tend to be fairly impulsive and immature (Just <a href="http://www.reddit.com/r/gaming/comments/ljw3m/battlefield_3_launch_trailer/">take a look here</a> and see how many references to male masturbation you can find). This is likely to exaggerate asymmetric insight and choice selection bias, thus further stoking flames against those badmouthing their newest favourite game.</p>
<p>I will admit, I&#8217;ve also noticed that I&#8217;ve fallen victim to a lot of the above biases. I too catch myself upvoting positive aspects of the game and downvoting mentions of negative. I check myself to avoid it, but it&#8217;s notoriously difficult to control one&#8217;s subconscious impulses. It is precisely because I see how much this drive to belong and support &#8220;my team&#8221; is affecting my behaviour, that I decided to write this post and explore the reasons behind it.</p>
<p>Personally I think review scores are irrelevant and that most major publications are sold out anyway, so there&#8217;s little reason to trust their reviews, whether those are negative or positive towards the game. I have a different idea on what constitutes a useful review in a findamentally subjective experience such as a video game, but that&#8217;s a subject for another day.</p>
<h6 class="zemanta-related-title">Related articles</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://thinksoul25.com/2011/10/22/battlefield-3-the-epic-showdown-is-about-to-begin/">Battlefield 3: The Epic Showdown Is About to Begin!</a> (thinksoul25.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-3-drops-launch-trailer/">Call of Duty: Modern Warfare 3 drops launch trailer</a> (digitaltrends.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.forbes.com/sites/johngaudiosi/2011/10/21/battlefield-3-and-call-of-duty-modern-warfare-3-will-generate-over-1-4-billion-in-q4/">Battlefield 3 and Call of Duty: Modern Warfare 3 Will Generate Over $1.4 Billion in Q4</a> (forbes.com)</li>
</ul>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=0461eab0-ecaf-494b-84e4-00f2a9ec1a60" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/brb-civ5" rel="bookmark" title="September 27, 2010">Brb, Civ5.</a>
 | <a href="http://dbzer0.com/blog/my-new-favourite-video-series" rel="bookmark" title="December 15, 2011">My new favourite video series</a>
 | <a href="http://dbzer0.com/blog/assassins-rage" rel="bookmark" title="February 15, 2011">Assassin&#8217;s Rage</a>
<!-- Similar Posts took 95.868 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/why-are-gamers-obsessed-with-review-scores/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The strange phenomenon of gamers finding violence against women in video games funny</title>
		<link>http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny</link>
		<comments>http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny#comments</comments>
		<pubDate>Sun, 04 Sep 2011 10:16:55 +0000</pubDate>
		<dc:creator>Db0</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[reddit]]></category>
		<category><![CDATA[Violence]]></category>
		<category><![CDATA[Women]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://dbzer0.com/?p=4493</guid>
		<description><![CDATA[Gamers sure love to see women being beaten.]]></description>
			<content:encoded><![CDATA[<p>This is something that always leaves me scratching my head, I continuously see videos of various games where women are beated up, upvoted and promoted in gaming fora such as reddit&#8217;s gaming subreddit. Those videos usually contain nothing more than a short sequence of a video game character beating up women, <a href="http://www.youtube.com/watch?v=02tfbGkXzsU">such as this</a>, and <a href="http://www.youtube.com/watch?v=DsZYFU1cpNA">this</a> or <a href="http://www.youtube.com/watch?v=_VvavDC1b1k">this</a>, and yet, the reddit and youtube communities seem to think this is hilarious, as seen by the amount of &#8220;likes&#8221; and upvotes.</p>
<p>Not only that, but if you see the related videos in Youtube, you&#8217;ll find a large collection of videos simply about that. Beating up random women in video games.And this is not only in Deus Ex, oh no. A cursory search will easily turn up videos of beating digital females in Grand Theft Auto, Saint&#8217;s Row and the like. It&#8217;s like a special kind of humour for misogynists.</p>
<p>For some strange reason, it&#8217;s also primarily directed against prostitutes as well, which raises all sorts of secondary questions beside the love of female abuse.</p>
<p>What do you think about this phenomenon?</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=41d5a098-3543-4860-9122-36d86d4e01eb" alt="" /></div>
<p style="text-align:center;"><a href="http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny?emo=4&amp;vote=Insightful" title="Insightful">Insightful?</a> <a href="http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny?emo=3&amp;vote=Funny" title="Funny">Funny?</a> <a href="http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny?emo=0&amp;vote=Informative" title="Informative">Informative?</a> <a href="http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny?emo=2&amp;vote=Convincing" title="Convincing">Convincing?</a> <a href="http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny?emo=1&amp;vote=Helpful" title="Helpful">Helpful?</a> </p><hr />Other similar posts you might also enjoy: <a href="http://dbzer0.com/blog/my-new-favourite-video-series" rel="bookmark" title="December 15, 2011">My new favourite video series</a>
 | <a href="http://dbzer0.com/blog/everything-is-subjective-therefore-sexism-in-gaming-does-not-exist" rel="bookmark" title="February 22, 2011">Everything is subjective, therefore sexism in gaming does not exist.</a>
 | <a href="http://dbzer0.com/blog/well-thats-a-first-a-gaming-community-that-actively-opposes-objectifying-women" rel="bookmark" title="June 27, 2011">Well that&#8217;s a first. A gaming community that actively opposes objectifying women</a>
<!-- Similar Posts took 24.327 ms -->]]></content:encoded>
			<wfw:commentRss>http://dbzer0.com/blog/the-strange-phenomenon-of-gamers-finding-violence-against-women-in-video-games-funny/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 3/97 queries in 1.431 seconds using disk: basic
Object Caching 1860/2012 objects using disk: basic

Served from: dbzer0.com @ 2012-02-11 19:12:26 -->
