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	<title>Comments on: The Nethernet is back!(?)</title>
	<atom:link href="http://dbzer0.com/blog/the-nethernet-is-back/feed" rel="self" type="application/rss+xml" />
	<link>http://dbzer0.com/blog/the-nethernet-is-back</link>
	<description>A bug in the code of the universe.</description>
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	<item>
		<title>By: db0</title>
		<link>http://dbzer0.com/blog/the-nethernet-is-back/comment-page-1#comment-79704</link>
		<dc:creator>db0</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://dbzer0.com/?p=3196#comment-79704</guid>
		<description>Hey Justin, thanks for stopping by. Have you any plans on reworking&lt;br /&gt;the code to take out the extra overheads? Have you considered to Open&lt;br /&gt;Source the game or code it in a way that it does not put so much load&lt;br /&gt;on the servers? I&#039;m simply wondering since you shut down Nethernet&lt;br /&gt;initially because of those costs and you&#039;re still using the same code,&lt;br /&gt;you&#039;ll probably run into the same issues. </description>
		<content:encoded><![CDATA[<p>Hey Justin, thanks for stopping by. Have you any plans on reworking<br />the code to take out the extra overheads? Have you considered to Open<br />Source the game or code it in a way that it does not put so much load<br />on the servers? I&#039;m simply wondering since you shut down Nethernet<br />initially because of those costs and you&#039;re still using the same code,<br />you&#039;ll probably run into the same issues.</p>
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		<title>By: justin</title>
		<link>http://dbzer0.com/blog/the-nethernet-is-back/comment-page-1#comment-79702</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Mon, 04 Jan 2010 19:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://dbzer0.com/?p=3196#comment-79702</guid>
		<description>Hi there - thanks for the writeup about the return of The Nethernet! 
 
One point I&#039;d like to make - GameLayers did not get any more investment in late 2009, or 2010.  We have a little bit of money remaining, and we&#039;re spending that to pay the hosting bills for the game.  Hopefully between the community and our code, we can find some way to make the game last in a fun form! </description>
		<content:encoded><![CDATA[<p>Hi there &#8211; thanks for the writeup about the return of The Nethernet!</p>
<p>One point I&#039;d like to make &#8211; GameLayers did not get any more investment in late 2009, or 2010.  We have a little bit of money remaining, and we&#039;re spending that to pay the hosting bills for the game.  Hopefully between the community and our code, we can find some way to make the game last in a fun form!</p>
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