Can Overwatch one-trick drama be a good simulation of microaggressions for privileged people?

Yet another Overwatch flamewar is ongoing about the classic question of whether someone “one tricking” a hero ((This is the practice of only choosing that hero, regardless of map or opposing heroes)) in competitive should be a bannable offense or not. As always the “ban them” camp has the loudest or more numerous voices, even though the Overwatch design team has publicly stated that they disagree with this approach. This latest drama round was only started because an ex-Blizzard/Overwatch employee has publicly stated the opposite. Check the thread sorted by “controversial comments” to witness some nerdrage if that’s your thing today.

However as someone who habitually plays primarily “off-meta” characters ((This means characters which the “competitive scene” is not using, and as a result theĀ  majority of OW players take to mean they are weak choices)) who’s spent significant time improving my skills with them, I’ve been often lumped into the “one-trick” corner by raging team-mates. In fact, playing off-meta characters is a more likely indicator that your team-mates will turn against you, rather than one-tricking as a practice, since if you’re tricking an in-meta characters, nobody bats an eyelid; but I digress.

What I want to suggest is that the experience of someone who plays off-meta/one-tricks in OW is going to be like a very very mild experience of microaggressions that marginalized people experience regularly. What tends to happen to people who make such choices in competitive play, is that there is a constant level of hostility and bothering that other players just don’t experience. From the mild, such as someone asking you very politely to switch your choice at the start of the game, to the overly hostile, such as someone flaming at you, or deliberately throwing the game to spite you.

On their own, each of these might not be an issue at all, or just a hilarious occurrence, respectively. Howevever where these situations start to approach the microaggression territory is when one experiences some form of them in almost every game they try to play. If in almost every game you play someone politely or aggressively tries to make you switch characters at some point in the match, then at some point even the most polite phrasing is not going to help the effect they have on your psychology.

While there are other games with hero choices, Overwatch is uniquely positioned to act as a “microaggression simulator” due to its mechanics which support a constant change of each team’s roster. Other games might have “off-meta” characters, but often due to the locked-in nature of each once the game starts, people tend to not rage on this issue that much. However in OW, people will keep annoying the off-meta choices for this exact purpose, with the comments often escalating in vitriol when the game is going bad and the off-meta player refuses to switch.

Now, reminder that I don’t think they are anywhere on the level of microaggressions a marginalized person receives, but they are a really good way for someone who otherwise would have too much privilege to even understand what a microaggression even is, to get a mild sampling themselves. Perhaps is might be something on which an understanding and respect for actual microaggressions might be built?