Out of ammo

As you may have heard by now, Doomtown:Reloaded is being discontinued. As part of the design team for the past 3 years, it’s been a rough but wonderful ride and I’m really proud of what we’ve achieved in terms of balance and gameplay.

Unfortunately the writing was on the wall at this point as event attendance had slumped, and online activity was barely existent. Even with some of the best tools available for a card game, in the form of DoomtownDB and OCTGN for online gameplay – things that are not given for most card games – it seemed like we were struggling to retain people’s interest. Of course I’m speaking only as an observer since I don’t really have an insight into sales records of any sort, but it felt to me that the past 6 months were more anemic than is healthy.

So while sad, I can’t say I’m horribly surprised by this turn of events. Nevertheless, the upcoming expansions are some of the best we’ve put out until now, and the final Pine Box’s new homes will open a lot more avenues for gameplay as well.

I plan to write a “post-mortem” from my perspective on Doomtown:Reloaded, so keep an eye out if you’re interested.


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