Tag Archives: evolution

Quote of the Day: Natural Hierarchies

opposable thumbs
Image by lucianvenutian via Flickr

Hold on guys and gals. This is a big’un.

A Redditor asks:

I just think back to my earliest times of hanging out with friends, organizing baseball games, and working on group projects, and the utility and convenience of creating hierarchies seems like a part of the “natural order”

And another responds:

The hierarchies you speak of are, in many ways biological. Packing orders of other primates (baboons for example) also have hierarchical social systems. This doesn’t mean that they are desirable or unavoidable.

There are many natural symbiotic systems (bees and flowers for example) which are purely cooperative, with no top-down, pyramid hierarchies. They are complex systems and each entity needs to maximize it’s own natural abilities to take advantage of the others’ but in taking advantage of one another, neither entity is put at a disadvantage.

Even in primate packs there are no artificial governing rules that the individuals follow, they evolve naturally based on genetic predispositions of strength and intellect as well as factors like age and sex.

But one of the major evolutionary stepping stones on the way to becoming homo sapiens sapiens was the evolved ability of homo erectus so-called beta pack members to band together and form units that were, through strength in numbers, able to overpower individual alpha male “rulers” to form egalitarian hunter-gatherer communities that could successfully fend of warring packs and hunt large mammals without aid of alpha males or single centralized leadership.

This particular trait precipitated many evolutionary milestones in communication and technology. Coordinated hunts, for instance, require linguistic ability which in turn breeds technological advances.

That is not to say they didn’t have leadership or complex social structures it’s just that the responsibilities of leadership were divided amongst many and the social structures naturally evolved from that. This made homo erectus one of the most successful and long-lived species of hominid of all time, as well as, gave rise to the most successful branch of the homo genus and the entire Animalia kingdom – modern day humans.

And while modern day humans retain the tendency for hierarchical pecking orders inherited from primate orders that are still visible today, that tendency is, in fact, a primitive feature, like the opposable thumb.

Cooperation and egalitarianism are derived, advanced features, like the opposable pinky.

This a very succint explanation of what people like Engels was writing about in the Origins of the Family. This is a very good explanation on why humans have a far greater attunement with cooperation and egalitarianism than we have with hierarchies and competition, even though for some (not all) of our closest cousins, this is not the case.

Reblog this post [with Zemanta]

What would an Anarchist society look like?

The content of the parameter file for Ultra Fr...
Image via Wikipedia

If there one question that gets asked ridiculously often to anarchists is to describe how the future society would look like, how would an anarchistic world function. Any answer given to this question can but only raise more questions and open more venues for criticism as any system described can only be simplistic and full of conceptual holes. Therefore I dislike this question with a passion, as not only it is commonly used as a basis for dismissal of anarchism without bothering to look any deeper but also misses the greater point that anarchism is about the process rather than the end result.

However today I had a small epiphany on this topic while watching the excellent BBC documentary The Secret Life of Chaos. At some point in the film, Prof. Al Khalili made the point that while migrating birds have no leaders and no complex system of organization or rules to guide their flights, their flocks nevertheless not only manage to achieve great feats such as flying over whole continents but also display stunning patterns of flight formations, surprisingly suitable for their purpose (such as flying in a V-shape formation) or simply beautiful, while managing to avoid even colliding with each other.

What surprised me about this statement is how incredibly similar this type of organization sounds to an anarchist society. A society which has no leaders and no complex rules and yet manages to function and even create a very complex societal organization and order which serves to maximize the happiness of every human within it. The complexity of it arises, not despite the simple rules underlying the system but because of them and the existence of chaos. In short because of the natural complexity that arises when one combines simple rules with feedback.

And human societies, if anything, are nothing but feedback.

And this, I realized, is why one can never describe an anarchistic society. The simple fact of humans starting to follow simple  anarchistic rules will create such levels of complexity and radical, strange and wonderful patterns and formations of social organization, that any prediction one of us makes now can only end up horribly wrong. In fact, the only accurate prediction one can make about a system that follows a certain set of rules within a chaotic environment is…that the system will follow those rules. Nothing else. You cannot predict the end result any more than one can predict the shape a flock of birds will take or how a certain pattern will look like when zooming 10x in a Mandelbrot set, while starting at a random location.

What does this mean? That any targets we set for a future society, such as the end of crime or having conquered the galaxy with billions of human colonies is impossible to predict with any certainty. No matter the system we setup to achieve this, because the smallest changes in our environment and behaviour will radically change what we expect. Just look at how science fiction looked even a mere 100 years ago (not to mention even longer) and you will see how little resemblance it has to our world. In fact, even looking at popular conceptions of the future, as crystalized in various movies produced a mere 30 years ago we can see that most of them are way off base. Personally, I’m still waiting for the flying cars.

And yet, even 30 years ago, nobody could even imagine something like the internet and how it would completely revolutionize our whole way of thinking and interacting with each other.

And yet, when one simple technological innovation completely re-shapes significant parts whole world in one short generation, you ask us to describe how an anarchist society, which would require a whole change of social relations, not to mention technology and lifestyle – in the face of rapid climate change and disentanglement from oil – would look like?! This is simply impossible.

However we can predict one thing: An Anarchy, that is, a society where humans individually follow and promote anarchist principles will…have anarchist principles. Simple nü?

So let me clarify this. One of the most fundamental anarchist principles is true democracy; the very simple concept that the power of one to affect a decision should be directly proportional to how much that decision affects them. As far as social rules go, this is as simple as “One person – One vote” or “The King’s choice is infallible”. We cannot remotely predict how a society based on this rule will look like any more than classical Greek democrats could ever foresee the US political system. What we can predict though is that the society will at its core allow people to have a truly democratic voice in their lives and thus greater control. Such a society would be definition need to have all hierarchies abolished (and that includes for example prison and business hierarchies) and will not have any  prohibition on recreational drugs of any sort.

The rule is simple but the society that will form around it will be incredibly complex and impossible to predict.

This, I realize, is the only way to think about societal change. There is no point making utopian constructions in one’s head about how a future society must function for all humans to be happy, as this is moored in current social relations and current technological levels. This is the fatal flaw all such ideas had, from communist Utopias to “anarcho”-capitalist conceptions of freed markets and competing defence organizations. They assume a static world and a have a distinctly “Newtonian” understanding of social sciences. They assume that they have discovered the perfect equation which will bring about the perfect society…if only humans were smart enough to follow it to the letter.

But no matter how smart humans are the end result predicted is impossible. Not only because of minor, minuscule changes in the system (not to speak of major changes such as a new revolutionary technology being innovated), but fundamentally because of feedback, the end utopia will never come to be. All one will end up with is a vague trace of the original idea, somewhere in the developing society. Much like someone, paying very close attention, might discern the flame of a candle as it is moved within a video-feedback system.

In fact, our current society is nothing more than the end result of humans following a host of other basic rules of organization such as respect of free speech, respect for private property, promotion of classical freedom (i.e. your rights end where my rights begin), “one person-one vote”, secularism, gender and race equality, promotion of and respect for the scientific method and many others1. However, society did not change overnight, we did not move from feudalism to capitalism in one month, nor did we embrace modern science in a few years. It took centuries for those ideas to become mainstream because of the societal evolution. And those ideas only even got a hold in the first place because of the same evolution that came before them. Because of the way the system ended up forming from the ideas that were dominant in the past. And the funny thing is that those ideas might have been the complete opposite of what they produced.

What this means is that while we may have reached where we are because of the ideals that came before us, the capitalist mode of production which came after feudalism and slavery, which came after theocracy which came after imperialism and so on, we are still capable of changing where we are headed by the simple act of embracing different ideals. We will not know how exactly we will turn out, but we will know that we’ll have those ideas in action2 and thus can rule at least the things out that conflict with them.

In the end, the order of human societies are the complex result of simple rules, much like chaos theory predicts. However there is a factor which is absent from every other chaotic system we see around us. A simple detail which gives a whole new dimension of complexity to the evolutionary progress:

Humans can modify their own environment.

This simple fact I have come to realize is surprisingly important. Whereas every other organism (or simple pattern) can only adapt to  how the environment around it changes and will only slowly change its basic rules as a result of natural selection, humans can to a large extent modify both their behaviour and their social rules instantly (in an evolutionary timescale) by using their primary trait, their reason, to discover a better optimal path than the one they were following until then. This means that they can follow a particular rule-set until it stalls or it becomes obvious that it is detrimental and then either modify their environment until this is not the case anymore, or simply discard their rule set for a superior one3

Looking back at human history from this perspective, it’s impossible to miss this process. Humans adapted to their environment by using a specific system of social organization and production. When their environment changed (say by the introduction of a new technology or resource) they changed then either or both of them accordingly. Thus the slavery as a mode of production led to Imperialism (as well as, surprisingly, Democracy in classical Greece – remember the things we can’t predict?). The discovery of the steam engine and oil and the general industrial revolution led to the widespread abolition of slavery in favour of wage-slavery.All these things happened not because of fate, or the will of a creator and whatnot, but because of simple rules and material changes and feedback which always worked mindlessly to create the best combination of social organization given the existing environment for the maximal human spread.

And this is in fact the crux of the cookie. The current socioeconomic framework is not optimal anymore. The environment has changed far too much since the dawn of capitalism. Not only has the technological level broken the barriers of the system and thus made the ground fertile for different organizations (much like the industrial revolution made slavery sub-optimal) but the way the environment changes because of the system (such as global climate change and peak oil) has made the current one not only simply detrimental but outright destructive for the evolutionary success of humans (i.e. our continued existence as a species).

And this is where Anarchism comes in. I can only but consider it but the latest of an human societal recalibration required to work with the current and changing environment. It is no wonder than the first flickers of the idea occurred just as the capitalist system completed its dominance as the chosen method of production. It’s as if human history cunningly winks at us, while it hints to what is to follow. In fact, I consider it even more noteworthy that anarchist theorists had intuitively grasped the chaotic nature of social change approximately half a century before Turing made his breakthrough research into biological patterns. If there’s one thing that has always been a primary concept behind the anarchist movement is how it gives far more weight to the means to achieve change than it does to the ends.  For me at least, the more I learn, the more this fact is  solidified and the current post is only the latest of such knowledge.

Is Anarchism (or Marx’s “Pure Communism) to be the last sociopolitical stage? I used to think so but now, highly doubt it. As much as we can’t even remotely predict the future, so can we not predict the circumstances that might make Anarchism obsolete. Perhaps it will be enough to save us from annihilation by our own hands but not enough to survive contact with Alien races. Who knows? As much as Adam Smith could not even imagine a system like Anarchism when the Free Markets he suggested was itself a radical concept, so can I not even imagine what could possibly follow Anarchism.

But what I do know, is that no anarchist will be ever be able to accurately describe what Anarchy will look like. Only that like a flock of birds, it will be complex in its simplicity.

Anarchy is Order.

And Order comes from Chaos…

Reblog this post [with Zemanta]
  1. If you thought it’s merely very difficult to predict a future society based on only 1 rule, I want to see you juggle 5 or 10 []
  2. that is, unless there are no conflicting ideals as well. In fact, this is why we cannot have a free society or even one that is simply gender or race egalitarian. Those conflict with respect for private property and respect for authority which breeds hierarchies and thus perpetuates patriarchy minority oppression []
  3. Of course, by going one level of abstraction back, this human ability to modify their environment and behaviour is only the result of evolution again, which has granted the humans the best capacity to expand their number given the nature of the planet and the universe as a whole []

Spreading the Seed: Talking to God

This is simply a brilliant piece of work.

So then we got down to business…

‘Are you human?’

No

‘Were you, ever?’

No, but similar, Yes

‘Ah, so you are a product of evolution?’

Most certainly – mainly my own

‘and you evolved from a species like ours, dna based organisms or something equally viable?’

Correct’

so what, exactly, makes you god?’

I did’

Go read the full thing. Oddly inspiring.

Reblog this post [with Zemanta]

Sterilized Spore

In the last two days I’ve been playing Spore which I have, lets say, borrowed from a friend and I must say I quite like it. It’s a pretty addictive game and all pseudo-evolution, make your own monster stuff is cute.

But I’m not going to buy it.

Why? Because the publisher has seriously dropped the ball in regards to what the consumer wants. I was honestly considering bying the game today but then I stumbled onto the reviews of it on Amazon and realised what kind of C.R.A.P. they have in store for me. I will not buy a product who treats me as if I’m a thief already. I will not buy a product which is liable to stop working after I reinstall my machine a few times (and as a techie, this is not that rare). I will not buy a procuct which may stop accepting my activation after a few years. I will not buy a product which uses a copy-protection both known to be disruptive to your machine and taxing on your hardware.

Unless this DRM shit is removed, I am not buying the game. And it seems that most people agree with me on this.

Other than that, there are a few other things that are wrong with the game.

1) Evolution is very misrepresented.

While I understand that the game is mostly meant to be fun, there’s certainly ways you could have made it a bit more realistic. For example, I don’t mind that your creature seems to be growing in real time (especially since in the history view, this is shown as millions of years) but what I didn’t like was that your actions do not affect your evolution at all, other than the generic disposition you have (social vs aggressive, carnivore vs herbivore etc).

However, you actual creature traits have nothing to do with what actions you take. I can start as a carnivore but at any point I can switch to herbivore. I can have 4 spikes and suddenly have 1 big poison gland. I can have 8 limbs and a long body and the next generation can be a little ball with wings.

If nothing more, this seems like the creationist view of evolution where they expect a dog to give birth to a chicken or something similar, as this is exactly how it’s represented in the game. You gather DNA by doing stuff and then you mate and get to redesign your creature. At the this stage, you can pretty much make a totally new thing if you want to.

UPDATE: I think this review adequately explains everything that is wrong with the way evolution is repressented in the game.

2) Some things seem purely cosmetic.

I designed a creature with six legs which was as fast as a creature with one leg. This is because the only thing that matters is what kind of “foot” you have. You can have 10 legs if you want to but it actually hurts you. The only thing that matters is your best type of each limb. Your best hand, your best feet, etc. Multiple eyes don’t make any difference. More than 4 legs or hands are a disadvantage etc.

This is because bonuses don’t stack. You only ever use your best bonus from a specific part. So if you have one set of feet that gives 2 speed, and another that gives 3. Your overall is not 5 but 3. What this means is that there’s no point in getting more than 2 of any item as their bonuses overlap. So some feet give extra speed but less charge, some give jump and some give dance but they all overlap eventually.
There’s also no point in getting the same types of limbs for cosmetic reasons. If I have 3 sets of arms, it is a disadvantage to get all of them as human hands as I will not be getting any extra bonuses.

As a result, your creature ends up as a patchwork of limbs that just give the best bonuses and have no relation to possibly evolve (see part 1 as well).

I don’t really understand why they did this as it would have been very easy to simply allow the stacking of these bonuses. Then there would be a reason to have similar parts. If they also threw in a penalty for switching types (say a penalty from switching from a mouth to a beak) then it would make a bit more sense.

Another thing that bugs me about cosmetic stuff is that all the parts your acquire in the first two stages become irrelevant in the rest. It makes no difference in your abilities if you have 2,3,5 or 6 arms, legs, eyes or whatever. It would be nice if the way each creature was finalized (at the end of stage 2) played some role in the rest of the game.

3) The Creature Stage is too short

By far the creature stage (the 2nd one) is the most interesting as you get to play around with your critter body and limbs and the like. Unfortunately you barely begin to enjoy it when it ends and while you can continue playing in order to gather DNA and the like, there’s no point (unless there is some hidden award in place which I do not know but I imagine there is)

All your body changes (other than speed) become purely cosmetic for subsequent stages of the game.

It would be great if on hard difficulty the DNA rewards were much slower and one had the chance to play around a bit more, get to fight some of the big monsters etc. As it is, I had barely finished migrating one time when I was done and from a previous experience, I knew there was no point in gathering more DNA.

4) Civilization stage is boring

The fourth stage of the game is the Civilization stage which for me was very boring and repetitive. I won’t go much into details in this but basically combat is not really exciting and diplomacy does not exist. It’s best if one just does as much as possible to get past it quickly.

5) It’s not very hard

As an experienced gamer, I found medium difficulty to be very easy and the hard difficulty is barely challenging. If you’re going to make it that easy on hard, at least give us hardcore gamers an “impossible” setting or soemthing so that we can have a bit of fun.

6) No multiplayer

While the game is touted as a massive single-player game, it would be great if they had though of some way to have player interraction. As much fun as it look to be able to trade creatures and buildings with others, the novelty of that will last all of one week. Still, the galactic game seems interesting even though I haven’t managed to play it a lot. However my initial impression is that it might get boring very quickly if it isn’t expanded and the only way this can work is either with user created content or regular updates from the company (like a MMORPG) in the form or new missions, new types of single player experience etc.

Still, for all these things, the game is seriously fun and addictive. I can’t see me playing for too long but I’ve enjoyed it for the last two days. It’s quite fun to make your little critter be as weird as possible and slowly evolve it (realistically) and I’m going to go back and try to make more weird types later on, just for fun.

The creature creator is the best part of the game, as never before have we had so much freedom and fun in creating a new 3D object. What before would take hours of 3D modelling, can now happen in the span of a few minutes.

I truly believe most people will enjoy Spore, even with all its problems but I also believe that it’s not worth bying. Not with horrible DRM restrictions and not with such a low replayability. And if you think I’m being too negative, just check what is going on in the Spore Feedback fora. Perhaps this screenshot will give you some perspective.

Which of the two threads do you think is more popular?
Which of the two threads do you think is more popular?

Only 99.99%

From a Christian blog, on a discussion that has ended up arguing against evolution, we get this amazing comment (Emphasis mine):

I find it a bit humorous that only 99.99% of evolutionary biologists believe in evolution. What do you do with the other .01%?

It seriously cannot get any more inane than this. I guess the part that is really humorous is lost on him.

So what do you all think? What should we do with the rather impressive 0.01% of evolutionary biologists that do not believe in evolution?