After my first impressions on SW:TOR the other day, I thought I’d mention why Guild Wars 2 has made me not only take notice but get genuinely excited about, since WoW in 2005. Specifically I thought I’d post about this since I found two excellent videos on the things I found awesome to have in an MMORPG.
First: Dynamic Events
The video also doesn’t mention that each dynamic event is composed of a cluster of different quests, each of which actually progresses towards completing that event. So you could be defending a smithy from a kobold assault, and you could be either fighting the kobolds, or repairing damage inflicted on the smithy, or gathering required minerals to fuel it, or manning a catapult and so on. This allowed each player to help towards the dynamic event objective, by finding an activity they prefer, or even swap activity in the middle, if the one they do is boring.
If this sounds promising, Check out this detailed look by the game designers.
Second: The Death of the Holy Trinity
Now this is something I’m really eager to see in action. I always found the way that a game locked you into a role and then made some roles boring but necessary to be completely anti-fun. I love the idea that I may be playing a tanky wizard and then instantly switch to a DPS skill set if I lose aggro, while whoever gets targeted can tank up if needed. Hell, just the idea that I can play a tanky wizard makes me happy. I always try to play tanky combat wizards.
There are certainly quite a few other reasons that add to that, but these two concepts above are the primary changes to standard MMORPG gameplay that add a degree of innovation I believe will make the game significantly different enough to keep me interested.
Anyone else planning to play it?
- Guild Wars 2 devblog highlights cinematic conversations (massively.joystiq.com)
- Guild Wars 2 Launch Is Still At Least A Year Away (wasdstomp.com)
- In the Distance… Guild Wars 2 and Titan speculation (mmomeltingpot.com)
- 27.11.11 / 6pm