The psychological grounding of Direct Action

I just read this article about human psychology and the counter-intuitive way our brain functions in regards to the things we like or hate. The more I read into it, the more it seemed to validate on the most common practice of Anarchism: Direct Action. Or more specifically the core concept of anarchist theory that the only actual systematic change can come from each of us by actively doing things ourselves.

Very often I’ll speak with people of differing ideologies who support this or that political party and during the conversation I often say something like: “This all sounds nice and well in theory, but how do you plan to get your party into power, or otherwise put your theory into practice”? The disappointing answer inevitably is something along the lines of “proper education” or “more convincing others” (from the optimists at least). Subsequent questions on where this education should come from tend to be unsatisfying.

On the other hand, pessimists or people rejecting anarchist theory, tend to say that no signicant change can come because people are too stupid/ignorant/lazy to take care of their societies and as such, not only is Anarchism painted as a utopian ideal, but even their own theories are deemed as impossible to actualize (Or patently ridiculous plans are suggested)

But anarchism, tends to suggest something different; that change can only come by putting practice first. It is by having people actually put the future society we’d like to have, into practice, that we actually demolish the current one. Surprisingly, original Anarchist theorists seemed to have understood exactly how we need to act, given what we’ve recently discovered about human psychology: The way we act forms the person that we are.

This is the reason why anarchists support forms of self-organization such as unions, co-operatives, mutual banks, communes etc. A workplace union is not just a place for syndicalists to join, it’s an actual conversion tool! A worker who joins a union starts getting converted to a mutual aid personality. It does not wholly ((I suspect there are limits to how much personalities can change given a starting point)) matter if they were lazy or ignorant before, because taking part in such an org will actually change how they act.

Same is true for neighborhood unions or any other form of direct action mutual aid. By actively having people practice mutual aid, you make them the kind of people who want to do so.

This is why always the most important question about a political theory is: “But how are you going to achiveve it?”, because if it’s just based on “convincing people first” it’s just doomed to fail. Nobody will be convinced if what they’re currently doing in their daily lives is the completely opposite of what you’re suggesting, regardless of how good what suggest is in theory.

Reminder

I have seen a bunch of supercharged or above patrons but I haven’t received as many OCTGN usernames + games. Remember that you need to tell me your username before I supercharge you. Make sure you provide me your username at the same capitalization as you have it in OCTGN.

Patronize me

Patreon is a new service that has recently come to my attention. It attempts to implement the concept of crowdfunded patrons for artists, which is how I always thought the content creation in the digital age is meant to evolve. When your audience is not limted by geographical location and you do not need gatekeepers publishers, it makes a great deal of sense to take control into your own hands.It immediately sounded like a great way to gauge how many people are interested in my efforts to provide the best experience on the games I develop on OCTGN, and I know for sure that there’s a lot of people who’ve been meaning to support my work all this time.

 

So I decided to run a patreon campaign and see how it goes. Unfortunately I’m not a huge video maker and I don’t have any special camera equipment to speak of, so I haven’t made an intro video as requested, but I plan to cook something up as soon as I get some time available. I probably won’t show my ugly face so you’re likely to end up simply listening to my sexy Greek accent while watching some OCTGN footage in the background đŸ™‚

 

If all this sound exciting, take a look at my patreon campaign and please make some suggestions for improvement if you have them. Specifically I have no idea what to put in for future goals in a project such as this. I could also use some more potential rewards for my backers, so if you’ve got any ideas for either of these, let me know.

 

Alternatively I could also take some suggestion on page formatting, better pictures, videos and so on. If you think I should be doing something differently, again, all ideas are welcome.

 

Stranded student scammer unveiled!?

Ivo De Bach. ScammerYou remember the conman going by the name of Denis Janson? The guy who has been extremely active all over Europe for the past 5 years, scamming helpful people out of hundreds of euros for wanting to do a good deed? Well, as it happens, people have been leaving comments on my site in the meantime, and it seems like some reporter has finally uncovered the real identity of the perpetrator; A guy going by the (facebook) name of Ivo De Bach!

I have no idea how that reporter tracked him down, but the photos match perfectly. Same haggard face, same chipped tooth. Go look at the photos I and others have taken in my previous posts. It’s almost certainly him.

If you know this person, be aware that he’s a very active scammer and a brilliant liar. I can’t tell you what to do this information, but if you help bring justice, I’d appreciate if you could let me know.

BrĂ¼tal Legend: Another nice game marred by rampart sexism.

BrĂ¼tal LegendWarning: Some minor spoilers included

So I just finished my play through of BrĂ¼tal Legend which I got from the latest HIB and I must say, even though I went in with reduced expectations due to how much internet anger there was about the RTS parts of the game, I thoroughly enjoyed it.  Yes the RTS parts are clunky as fuck, since they are built for console controls in mind, and the general gameplay is nothing particularly groundbreaking, but I loved the theme and I especially loved the music.

It’s not that often that I get a game that includes some of my favourite songs as the themes to its greatest moments đŸ™‚

The non-RTS gameplay was as good as can be expected, albeit lower than I would have liked on the musical part. It’s unfortunate that they couldn’t (or they decided not to?) implement the guitar/music playing more into the gameplay mechanics, as it would have been far more interesting to see some kind of hybrid mix of mechanics similar to Guitar Hero implemented more thoroughly. As it is, it just ended up with mediocre driving, mediocre hack & slash and bad RTS.

But that’s OK, I can forgive a lot of these because of how much I just enjoyed driving around and enjoying the world, talking to its characters and generally seeing how they visualized the various Rock/Metal types into the setting. I really liked how your first enemy were the Glam Rock types while the second major enemy were the Emo/Goth Crowd. I.e. The classic cousins of the Metal Scene. Pity we didn’t see some rockabilies as well, the original enemies of Classic Rock.

The storyline was also quite nice, with interesting scenarios, lots of explosions and a fairly interesting twist. It wasn’t the greatest story ever told, but it made for a few enjoyable musical afternoons.

Exploring the world for the panoramas
Exploring the world for the panoramas

However what I just can’t digest was just how sexist ((Not to mention whitewashed. Zero People of Color)) the game was. While the game had some dynamic women as side characters, they were portrayed in the best way designed to give a boner to the young male metal audience. Slim figures with thin arms (even when wielding a polearm double as big as themselves, or being able to carry their own body weight in a single arm for long lengths of time) and even slimmer waists; Always sporting sexy-looking clothes and eventually reaching to the absurd via the introduction of the “Amazon-like” clan, who wear only enough strings and ribbons to make them look as desirable as possible.

Now I know the game is stylized and before you start telling me how all men have huge muscles or are dumb meatheads and so on, just remember that males actually had variations. You had handsome males (like the ridiculous Aryan “king” who fortunately has the good decency to die in the middle of the story), ruggedly handsome males (the protagonist), ugly males, tall males, short males, fat males, buffed males, lanky makes, disfigured males, monstrous males and so on. On the other hand, females had one mode only: Nymph ((Oh there were two enemy females that didn’t fit this archetype: One tall daemon enemy that was monstrous but trying to be sexy nevertheless, and one fully clothed white-bride-like undead thing. The only fully clothed females in the game iirc.)).

In other words, as usual, beastly males were there to serve as male power fantasies and expectations, while females, even theoretically strong females, were not allowed to escape the “…but desirable” contextual prison. They could be strong characters as long as they remained in the patriarchal paradigm of how a woman should look like.

The story suffered accordingly, although thankfully it didn’t plaster all the stupid tropes straight. It did Damsel In Distress the romantic interest in the end, but at least it wasn’t blatant about it. Still nothing particularly progressive there, only just less traditionally backwards than usual. I guess I can count my blessings that I didn’t have to suffer the atrocious Manowar song “Woman be my slave” which I hate with the heat of a thousand suns.

So if we really struggle to ignore all this ((And I am perfectly aware how difficult that can be for those not basking in my straight-male privilege.)) then one can enjoy the game and indulge oneself in the heavy metal world that the minds of Take-Two have conceived. And at least on that end, they did a damn good job.