So, I just read crossed yesterday night

Crossed is the 2 Girls, One Cup of graphic novels.

I loved Preacher but this is just another level of disturbing entirely. Still very good, but I don’t recommend reading it before going to sleep. The last page of first issue was so disturbing that I actually had to put the thing down for a minute or two. It actually hit some kind of uncanny valey for storytelling.

How Diablo 3 is worse than Diablo 2

Someone expresses my own feeling on why D3 felt so shallow eventually.

Cover art from Diablo II, a game designed by S...Like a lot of PC gamers, I was quite excited that Diablo3 was finally coming out after 11 years of development (at least according to wikipedia) and I played it quite extensively back in May, but after a month or so, maybe even less, I stopped playing and I have not even logged in since. I simply have no interest in playing anymore. The bright sheen of excitement was worn off and I can now only see the failing of the game.

I’ve spoken about this in the past, so I won’t rehash my arguments, however today I saw an article linked on reddit, which linked to the blizzard forum, which then linked to a very detailed explanation of why D2 was better, and this is not just nostalgia speaking. This really expressed my lingering feeling that D3 was just shallow in some way, so  I thought I’d repost it here.

“D2 hardly had any depth either, it was a point and click game too after all”
“You’re just being affected by nostalgia, D3 is just as good or better”
“After you beat inferno so what if that’s it? You got your hours’ worth didn’t you, what else did you expect?”
“Diablo 3 is the best Blizzard game I’ve ever played, thank you!”

NO, just NO. Screw you guys. Below is a comprehensive list of what exactly makes D3 so bad:

————————————————————————————————————————————————

* Extremely dumbed down from D2, with insulting amounts of hand-holding present everywhere. This ranges from autostats, all skills enabled, no skill levels, freespecing, restricted skill choices without elective mode enabled, simple skill tooltips, removal of almost all combat mechanic affixes, no weapon swap, 4 socketables vs the hundreds of D2, generic/boring legendaries, etc.

* Lack of social support – poorly implemented chat channels, automatched game joining only, ghost town effect (similar to SC2’s major problem with Bnet 2.0), 4 player limit = even less socializing.

* Cheesy B-movie story-telling, cliche one-dimensional characters, corny voice-acting, non-sensical/comical actions by villains, predictable twists and plotline.

* Lack of diverse character types within and among classes – no more physical/caster/hybrid – all character types now rely on weapon damage like physical characters in D2. This destroys a huge amount of itemization/gearing choices, as there’s no longer a deviation between decentralized gear (caster) vs centralized gear (physical) vs a build that needs to balance the two (hybrid). In D3, there are no more physical barbs (frenzy/ww), caster barbs (singer), or hybrid barbs (BvC), there are only barbs that all base their gear on weapon damage (physical).

* DRM online only – no offline single player, no lan support. Laggy servers, and all the same issues of botting, duping, spamming, and trade exploits present in a game that’s over a decade old.

* Crappy UI that’s designed by a console developer – convoluted to navigate, clunky, and inefficient at utilizing screen space.

* Approx FOUR times less legendaries (uniques/runewords) in the game than D2:
* 9 chest pieces vs 37 uniques + 14 runewords
* 18 swords vs 35 uniques + 26 runewords
* 6 shields vs 22 uniques + 8 runewords
* 7 helms vs 23 uniques + 5 runewords
* 7 bows vs 19 uniques + 16 runewords
It’s actually more like 20x less if you consider that all but 1-2 legendaries per category are completely worthless – low/mid-level legendaries are unusable due to a general lack of utility mechanics present in the game, and no way to upgrade the base item to the next type (which would increase base damage or defense).

* 4 gems vs 7 gems + 8 unique jewels + 33 runes + a NEAR LIMITLESS variety of magic/rare jewels.

* Legendaries are generic, boring, and don’t have the flavor that D2 uniques/runewords did. Legendaries hardly seem to have themes or any effort done to them anymore, and most are just cookie-cutter molds that have been pasted onto every Legendary item type. Randomization of 1-3 entire affixes also makes the item much less iconic or powerful than before.

* Lack of combat mechanic affixes compared to D2:
% CTC Skill on Striking
% CTC Skill on Struck
% CTC Skill on Attack
% CTC Skill on Death
% CTC Skill on Level Up
% CTC Skill on Striking
% CTC Skill when you kill an enemy
Aura on Equipped
+Skill (off-class)
+Skill (class)
Charged Skill
Fires Explosive Arrows or Bolts
Fires Magic Arrows or Bolts
Knockback
Slain Monsters Rest in Peace
% Crushing Blow
% Open Wounds
% Hit Causes Monsters to Flee
Freezes Target
Cold Damage (Slows Target)
% Slows Target
Cannot Be Frozen
Drain Life
Hit Blinds Target
% Reanimate as (Monster Type)
Displays Full Set Aura
Natalya’s Permanent Fade State
Trang Oul’s Permanent Vampire State

vs D3:
% Fear
% Stun
% Slow
% Immobilize
% Chill
% Freeze
% Knockback
% Blind

And stun, slow, immobilize, chill, and freeze all pretty much do the same thing…

* The removal of attack rating (accuracy), faster hit recover, and faster block rate equates to a severe loss of having to balance such stats on gear, and represents yet another dumbing down of the decisions you make in the game.

* Much weaker bonuses on items in general aside from pure stats – less attack speed, less damage reduction, less run/walk speed = items feeling much less powerful than before and gear choices becoming much less meaningful or strategic. Set items also have extremely weak, almost laughable bonuses.

* Inferno mode is broken. It’s not more difficult, it’s just cheap. 1/2-shots everywhere, melee is severely handicapped. A number of retarded monster affixes that should never have been put in. Most builds except for a select few aren’t even viable. There’s no semblance of strategy, just having the best gear possible and dumb luck in not hitting the wrong champions. Since when did Diablo change from a game where you mow down monsters and feel like a god, to one where you repeatedly get cheap-shotted over and over again in a boring grind?

* Quests feel a lot more forced and non-optional than in D2.

* RMAH diminishes the sense of achievement of finding items. Spending hours finding a great item just doesn’t feel as rewarding when you know you can find something similar at the RMAH for a couple of cents. Although buying items with money was prevalent in D2, at least it was hidden away and not endorsed for all players to see and use.

* Farming has shifted from item finding to gold finding – mainly due to the rarity of legendaries, the low cost of legendaries, as well as gold being a readily attainable universal currency. However, gold finding is considerably less fun than item finding. To give a comparison: D2 was like playing the slot machine, each pull of the lever and you had a chance at something amazing. D3 is like going to work everyday, earning a paycheck, then buying what you want with the money.

* Outdoors feel a lot more linear, which is amplified by their completely static nature – there’s less vast open areas with less monsters at a time compared to D2 = less opportunities to kill hoards of enemies at once. The cow level – which was one of the most iconic vast open areas with hundreds of monsters, has been reduced to ponyville – a cramped twisty area with few monsters.

* No ethereal or superior items, no ability to create items with such properties or transmute it onto items you own, no gambling, no charms, no way to reroll item affixes. Mystic used to be able to do this, then got scrapped. All this just represents more dumbing down of features.

* A late game character doesn’t feel sufficiently stronger than an early game character. In D2, you felt weak in the early stages of the game, and like a complete badass in the later stages. Yet in D3, every spell is over-the-top and makes you feel powerful even 5 minutes into the game. Increased attack/cast speed are at much lower values than from D2 and inferno difficulty actually makes you feel a lot weaker than you did in the mid game.

* Lack of character uniqueness/identity/ownership – all builds are freely changeable, many builds in the late game are similar or identical – no character permanence + lack of customizability = lack of character attachment.

* Lack of in-depth customization – skills only have 1 level each so it’s impossible to specialize in certain skills to the extent you could before. You can’t specialize in builds that aren’t predetermined for you through the passive trait system. Because there are no points to allocate, there’s no more tinkering with unique builds, thinking about your build, or calculating your allocation of skill points/synergies. Although stats played a lesser extent (due to most people putting enough str to wear gear, and rest into vit), removing stats still removed some unique build options such as pure dex amazons, pure energy sorcs, pure str barbs, half/half varieties of the aforementioned, and max block vs 50% block vs passive block depending on dex allocations.

* Lack of good PvP support – not even in the game yet, but when it does eventually arrive, it will suck. There’s no 1v1s, no 2v2s, no in-game pk/pvp, no true team on team matches – only continuous-respawning deathmatch style matches on a timer. Furthermore, players are automatched by skill, so even players that are doing well will never truly feel like they are as there’s nothing to show for it without a rating system. RMAH also pretty much equates to buying power.

* No immersion or horror atmosphere – minimap with blinking dots and arrows, text messages and numbers popping up on screen for each attack or effect, annoying and repetitive character dialog every step of the way. Horror atmosphere is almost non-existent. Sure there’s “gore”, but the abundance of a bright colors, the cartoony almost surreal nature of the game, and the well-lit dungeons make it impossible for the game to scare you.

* Low replayability – no point in making more than 1 character for each class. All unique builds can be tried out in the timespan of a few minutes, instead of a few weeks. Unique builds aren’t practical in Inferno. Not enough depth in customization. Not enough depth in itemization. Bad pvp = low incentive to find loot. Bland loot = low incentive to find loot. Gold farming = low incentive to find loot. Low social support = less fun while playing. After beating inferno, is there even a point in continuing to play a game that’s no longer fun?

————————————————————————————————————————————————

Face it, this game is dying. People are leaving in droves after running through the game and reaching max level. This game is just too dumbed down and too badly designed to have enough replayability to support it for the years to come in the same way D2 did. This isn’t an action “RPG”, this is an action beat-em-up – this is Gauntlet Legends online. And don’t you dare think that any of these issues are because “an ARPG can’t do well in modern times”. It can. And it’s a darn shame that it very well could have, had Blizzard not hired that clown of a director Jay Wilson who ran the series into the ground. I’m done with D3, and my respect for Blizzard has suffered a large blow. Somewhere along the way, Blizzard simply lost respect for their customers, and it’s just not right.

 

A look into the mind of a monster

[TW] A serial rapists comes anonymously on reddit to explain his motives and methods.

[Warning: Massive Trigger Warning for Rape!]

So reddit recently had a post asking for the stories of rapists. I won’t go much into that clusterfuck (hint: Nuke it from orbit) but I was linked to one particular thread, where a serial college rapist explains how he thought when he did it, how he managed it and how he avoided justice. The whole thing is just disturbing but if you can stomach reading it, it will give you an insight not only on how these kind of rapists trap women but also how they get away with it.

My first Android Tablet.

Asus Transformer PrimeSo my wife’s netbook’s screen died, and since she was already fed up with the performance of the thing, she decided to abandon it and try out a tablet. Due to her inexperience with the platform, the decision fell on me.

After some looking around, I decided to go with the Asus Transformer Infinite which just came out this month, and is the first (AFAIK) tablet to sport a true HD 10′ display. I was also considering the more budget oriented TF300T Asus Transformer, but after discussing with some iPad 3 owners around here, they informed of the pros and cons of a higher resolution which has to do more with reading on the tablet, than about watching movies and so on.

So given that the wifey is more likely to be using it for reading and writing than anything else, we went with the more expensive model. Yesterday we received it and I got to play with it a bit, and I must say that I’m very impressed with it. It makes my Samsung Galaxy S phone look ancient and ugly. Here’s the promotional vid.

So the thing comes with Android 4.0.3 which is the latest and greatest of the OS. It has very little other bloatware (comparatively to Samsung at least) and is very responsive. However I still needed to root the thing in order to install some basic apps like Adfree. Other than that though, she’s going to primarily use it as her home workstation so I’m trying to figure out what kind of apps and setup I should be installing. Also another significant issue is how to import her previous emails from thunderbird which I don’t even know if it’s possible. With Ubuntu these kind of things were fairly easy to figure out (even when migrating from Evolution to Thunderbird) but with the current OS it gets more tricky.

Issues I still need to consider

  • How to import emails/mailboxes from thunderbird to Android’s email client.
  • She likes to save stuff like images she sees online, locally. What’s the best way to handle that. Should we try to send those in the cloud instead?
  • What is the best office suite to use for a tablet. In the laptop she used Libre Office so it needs to be able to handle .odt and .ods files.
  • Should I even bother to install Flash on it?
  • What kind of thing is a tablet best used for? What kind of apps do you recommend?

OCTGN is going cross-platform

I’ve talked a bit before about my favourite card-game playing engine on the net, OCTGN and the games I’ve developed for it. I just wanted to spread the news that the client is improving and even though there’s been few public releases since 3.1.0.10, this is because the developers were working on making the client cross-platform via Mono.

I know many Free Software enthusiasts are not crazy about Mono, but this was the only viable option for an app that was in MS dotNet, so this is definitelly better than the alternative as OCTGN is heads and shoulders above all other card game engines in my opinion, both for its usability and looks, but also for its natural support for a proper scripting language in the form of python, rather than no scripting or having an custom one that one needs to learn, like GCCG.

Good stuff.

+5 Defense against Steam Sales.

The latest Nerf Now sums up my reaction to the latest steam sales. It’s been, 4 days now and I’ve only bought 4 games and 2 DLC with I think a total sum of 25 Eur. There’s definitelly a lot of stuff I’m willing to buy but given the ridiculous backlog I’ve got already, I can’t justify to myself buying games at more than 10 Eur that I’m unlikely to play in the next year anyway. In that case, why not just wait until next year anyway and buy themthen when their prices are going to be sub-10?

Quote of the Day: The right to offend

Quoth Gary Younge

Second, the right to offend is a two-way street. It means nothing if it is not accompanied by the right to be offended. Those who believe racism is fair game should at the very least understand that calling them on their racism is no less so. You don’t have to accept the accusation but if you want to be taken seriously then you have to take the accusation seriously and engage with it. To hide behind your right to free speech is little short of pathetic.

h/t Shevil Empire

Quote of the Day: The Deadly Words

Quoth Dr. Nerdlove

There are certain words that are applied to women specifically in order to manipulate them into compliance: “Slut”, “Bitch”, “Ugly/Fat” and of course, “Crazy”. These words encapsulate what society defines as the worst possible things a woman can be. Slut-shaming is used to coerce women into restricting their own sexuality into a pre-approved vision of feminine modesty and restraint. “Bitch” is used against women who might be seen as being too aggressive or assertive… acting, in other words, like a man might. “Ugly” or “Fat” are used – frequently interchangeably – to remind them that their core worth is based on a specific definition of beauty, and to deviate from it is to devalue not only oneself but to render her accomplishments or concerns as invalid.

Read the whole thing to get a good idea why throwing around the word “Crazy” against women is a sign of internalized sexism. “Hysterical” is the same btw.

Oh and since we’re on the subject, I want to address the hordes of misogynists that descended upon Anita Sarkeesian in an attempt to silence and cower her. You’re a waste of oxygen and I hope a lightning surge burns out your VGA and console.

Endless Space short pre-review (beta version)

From my reply to a reddit thread

So I’ve been playing Endless Space for something like a dozen hours by now. Still on my first game on a small universe. It seems to progress slower than I expected.

In general, I’m very pleasantly surprised at the quality of the game. I love how streamlined the empire building is and how you take decisions about your systems with very little micromanagement. It still ends up requiring quite a bit of system building in the end, since the AI governors are not very smart but it’s not that bad. I particularly enjoy how they managed to work with so low “population units” per planet in a way that is very simple and easy to grasp.

I also really like the ship design, how each ship type is better suited to different things, how resource abundance reduces costs (thus giving you a reason to trade) and thus making different empires focus on different technologies just out of what resources they end up having around. I like how the support modules are limited and give interesting effects.Needs more ship types/models though. I hope they’ll eventually allow people to make their own.

I like the Civ way of handling resources. That along with the bonuses for abundance or monopoly really promotes people playing more aggressively or diplomatically. The AI needs a lot of work though, as it’s ridiculously stupid in trades.

I don’t like that there is tech trading. I don’t know if there’s an option to turn that off, but I find that tech trading really cheapens science and research. Your hard choices don’t matter because you can just trade yourself to what you need and in multiplayer the absolutely best strategy is always to try to trade techs with other players as much as possible.

Combat is “meh”. I hope they improve it so that you can take a bit more significant choices rather than the “pick & pray” luck-based method they have now, that barely involves any strategy at all. I’m also not a great fan of the speed at which I need to choose my cards which requires that I learn them by heart before I go into battle. The cinematic gets kind of boring after a while as well. Nothing is happening except the same old “sit at opposite ends and pew-pew”.

Also combat is fairly straightforward. There’s no funky tactics to use. No weird weapons. I can’t make a boarding ship with tractor beams and boarding pods and the like. No big-ass Laser beams (ala Freespace), no Huge Mass Drivers, none of that (or perhaps it’s unlocked later on? I don’t know)

All in all, it’s very nice and if they improve combat and diplomacy it will be amazing!