appreciate My Chemical Romance song titles better if i put “Mom” at the end of them
eg.
“It’s Not a Fashion Statement, It’s a Fucking Deathwish, Mom”
“I Never Told You What I Do for a Living, Mom”
“This Is How I Disappear, Mom”
appreciate My Chemical Romance song titles better if i put “Mom” at the end of them
eg.
“It’s Not a Fashion Statement, It’s a Fucking Deathwish, Mom”
“I Never Told You What I Do for a Living, Mom”
“This Is How I Disappear, Mom”
I’ve made it no secret that I do not approve of the way most game developers are using kickstarter, that is, as a way to double-dip on their fans. I’ve also always said that something that is publicly funded, should be publicly owned as well, by which I mean that the end result should belong in the public commons, which at the moment means Open Source and Creative Commons for code and art respectively.
So to my grand delight I had the chance to put my money where my mouth is by supporting Haunts: The Manse Macabre. They are not only going to release the source as open source (under the BSD license) but also all the assets as creative commons. This is great news, both for the culture, which will be able to reuse and improve on that base, but also for the game itself which will open itself to be extended by the public.
The game has already been funded, and now there’s a few days left to put some money towards adding more content, which makes sense to support given that we get to use it in the game as well as to make it part of the commons.
So what are you waiting for. This is the kind of game that needs all the support it can get. I do hope to see this become the norm in the future as well as the benefits to me us a supporter increase exponentially the more such games are made and passed to the commons, given how easier it will become to see more games built upon those foundations.
Just finished the third installment of the Rain-slick Precipice of Darkness and it was good. Even though I’m not particularly impressed in the faux 16 bit graphics, the mechanics were solid and the game was enjoying to play. With that experience in mind, I tried playing Cthulhu saves the world, which comes from the same developers and I got disappointed. The game is missing all the improvements that made the RSPoD game enjoyable and just turned into an annoying grind. I tried playing in hard to have a challenge (because in RSPoD normal was too easy for me) and quickly found out that hard in this game doesn’t mean more challenging encounters, it merely means one needs to grind more to proceed. I just spent 1 hour sitting in one spot in the map and doing random encounters until I realized that the game is just not interesting enough to worth doing that. The battle is not even as interesting as RSPoD. Half the time I didn’t know why I lost, and that, combined with the fact that you can actually lose the game and thus from minutes up to hours of play as well (if you forgot to save and didn’t have “continues”.) Combine that with the fact that mana points carry over from one battle to the next and first town was so designed that I needed to travel one minute to refill my MP, and it was just an exercise in frustration.
Perhaps the game would be not so annoying had I not played in hard, but if your only difference between the modes is how much grind you need to do, then that’s bad design right there. I hope they reuse the engine of RSPoD to more games because the ones they had before just don’t grab me in the slightest. Not in gameplay, nor graphics not even story.
Meh.
It’s not that I don’t have a sense of humor, it’s that you’re unoriginal and sexist.
Ha ha, what a funny joke, right?
No.
That’s a pretty shitty analogy. It only holds if you already accept the conclusion. I can come up with several that make just as much sense, but would lead to different conclusions.
If you have a pencil that can be sharpened by any sharpener, you have a normal pencil; if you have a sharpener that will only sharpen certain pencils, you have a shitty sharpener.
A man who can ride any horse is a cowboy; a horse anyone can ride is a good horse.
A function that can be computed by any machine is a simple function; a machine that can compute any computable function is a Universal Turing Machine.
A man who’ll dance with anyone is fun at a party; A woman who’ll dance with anyone is fun at a party.
A better way for you to have phrased it would have been “look at it this way: ‘ I approve of promiscuous males, and I disapprove of promiscuous females.'”
Emphasis mine. Face it, the joke is only funny if you’re already a misogynist who is against female promiscuity.
And if someone says that to you, and reason is not an option just retort with this:
“Sooo… you’re about two inches long and often found in the hands of authority figures? Sounds about right, from what I’ve heard.”
Should women take it as a compliment when men catcall them or stare at them? No!
In response to this comment, SRSister Kelderwick replied:
Not sure if “subjugate” is actual transcribed word or a totally clueless yet perfect mis-remembered “objectify”. (Despite shitthatneverhappened.txt)
But okay really dudes. Thought experiment thing time yeah? You are at the gym, running, and your workout clothes are somewhat showy and fairly form-fitting. In the mirror you notice Jane Random Runner inspecting you – awesome, says you. Okay sure, whatever. What if JRR is still staring at you ten minutes later – are you still fine? That’s not intrusive at all? Now pretend her expression isn’t neutral – she’s obviously interested. Doesn’t say a word, just stares at you or takes long glances. The whole time. You are still not affected at all by this? She keeps watching you.
Sure. Now, it isn’t just JRR anymore. Now she has 10 peers all using machines behind you. Some of them don’t look, one of them stares like JRR, some of them take the odd glance. One of them wrinkles her nose in disapproval because she doesn’t find you attractive, or so she whispers to her friend beside her. Thinks she’s being quiet, probably, but maybe not? Wait, was that a camera her friend just slipped away? Hmmm. Oh well.
But now it’s not just JRR and her peers, it’s your female co-workers. Most of them are decent enough folks and don’t bother you. But Gwen does. She leans in too close when you talk, she watches you a bit too long when you wear shorts. Whenever you go to office parties Gwen always corners you and tries to make conversation. She doesn’t take well to rejection. But she’s nice enough most of them time, right? And she’s never, you know, said anything – she is married, after all. Definitely hasn’t done anything either. Well okay there was that one time she put her hand… It doesn’t matter, she was a bit upset that day (home stuff and all that). Besides, you talked to Stephanie and she figures you just over-analyzed the whole thing.
Okay. But now it’s not just JRR and her peers and your female co-workers and Stephanie. Now it’s women on the street. Some of them whistle at you. Some are rather more lewd. Usually you’re too tired or too determined and just ignore them. But if you flip them off and reject them, sometimes they get mad.
They get real mad.
And their friends get mad too.
Now listen, you bunch of shitlord smugfucks who’ve never experienced fucking anything like this, who have no comprehension of the experiences of women who are subjected to this very predominantly male behaviour, get a fuckin’ clue: they are people out there. They have to fuckin’ live a whole life in this context. You, you who felt so stung about getting called out, or vicariously felt so, or were so morally stoked by the thought of such happening that you made it up to circlejerk with your like-minded shitlord friends like a bunch of fucking leeches writhing in a pool of liquid fucking manure, fuck off. Your little sting, that was nothing – one hair pulled out from the arse of an elephant. There is no thing, no habit from women or overbearing cultural narrative and tropes, there is no thing that gives you any fucking perspective on this.
P.S. You, shitlord, do not think this means that gender-flipping situations will be a good tool for analyzing every situation. It is not.
This is actually a very common complaint from men and a prime example of how male privilege works. For us that we have never experienced anything like this in our day-to-day lives, it’s impossible to intuitively comprehend why staring/leering/creeping at random women is not flattering to them. The thought process above is exactly what is meant when one asks us to “Check our Privilege”.
/inb4biotruths
So straight off the bat, anyone who says they refuse to get angry about rape culture because that’s what everyone else is doing – or, to use Tycho’s words, because they “don’t do compulsory” – has, much like the hipster racist, completely sidestepped the issue of whether bad things are genuinely happening in order to try and look cool. Which, yeah, no.
On a related note, reddit is still shit (surprise, I know). I think my comments got in the negative hundreds in /r/games when I posted this article for discussion. Redditors were falling over each other trying to explain how not-offended they are. Ugh.
Is Guild Wars 2 objectifying women, or are they doing things right?
Even though really excited about Guild Wars 2 coming out in the near future, I can’t really be silent about the failing it still has on issues of gender and race. So when someone posted an article on reddit pointing out (among others) that, you know, the presentation of women in GW2 leaves something to be desired, I was expecting the usual redditor scumfuckery galore.
Among the usual fanboi/geek sexist responses of “Who cares/I think it’s fine/More Bewbs/Sex Sells” poop however, I did manage to have a more thoughtful discussion with a person I’m familiar with on the issue of sexism in the game. I thought I’d repost the argument here and hear what y’all think of this.
Quotes in yellow are mine (Indented quotes were new comments that were replying to a specific point, I’ve put them like that to avoid re-quoting the same things all the time)
Can we stop equating revealing clothing with slutty? Thanks.
I wouldn’t call it “slutty”, because I hate the word for its woman-hating vagueness, but I would claim that some of the sample armor for women is meant to be titillating. The female mesmer is a striking example. OTOH GW2 fortunately did not make this a rule, so we fortunately have some awesomeness like the female engineer armor.
The problem is not so much that the armor is titillating as such, but rather that this is only the case for female armor.
I don’t think the solution is so much straight equality (because that may not please many people) but to try to please both male and female audiences, and offer both audiences the ability to choose whether they wish to be dressed in revealing or less revealing clothing. The trouble comes when game designers force that choice on either side.
Come on now, those people don’t deserve to be pleased. I really don’t care if bigots are left unsatisfied :-/
Yes, the choice is to allow both sides to be dressed as they want. But that should be done with an eye for equality, not with an eye for pleasing the male gaze.
I think you’re misinterpreting what I mean–take for example TERA. TERA “solves” this problem by objectifying both male and female characters to a staggering degree. This only “solves” the problem by allowing female characters to still be objectified while technically being equal and politically correct.
No. Not even close. While there is some equal opportunity objectification in Tera. It is not even close to an equal scenario. Women are ridiculously objectified in Tera, even for the very low standards of geek culture.
But having both be covered up all the time would just be conservative and would be equally objectifying, and it’s not what female players want either. I want my character to show some skin, as do many female players I know–when male players jump out and say, “stop showing so much skin”, they speak for female players and as usual miss the point. Male players need to STOP speaking for female players.
This is not what people are asking. And no, it’s not just male players that are asking for this. In fact most women I know ask for equal representation (not* conservative attires). I’m glad you like to show skin, but understand that not everyone does and that forcing that as the default, for women only, is extremely problematic.
The real solution I think is in trying to please both male and female players, rather than pleasing one or the other. Is it really a big deal if the game starts me out in a skirt when I’m a spellcasting human? No, because I think it would be equally annoying to ME, a female player, if the game started me out in a turtleneck and a Corduroy ankle-length dress with stockings etc etc.
It’s reasonable for a game to make that choice with your very first outfit. They can’t please everyone with the first armor, that’s why they give you different choices as you go. But I myself found it easy to very early on acquire clothing that covered up and looked far more realistic than the starting armor.
This is a false dilemma. The option is not only between the tu-tu and the Corduroy. Female characters might start just fine with a normal attire for an adventuring woman, much like the men are! If you want to dress up like you’re going to beach party later on, you should have the option, but making that the default for women only, is sexist, plain and simple.
I don’t see why realism for women needs to be done as an extra step, rather than, I dunno, the default as it is for males. Yes you can’t please everyone and as I said, in such cases it’s the bigots that should be left unsatisfied.
1. I’m not disagreeing that women are ridiculously objectified in TERA–but TERA was known for having skimpy outfits for both men and women. While they’re not 100% equal (is anything?), it still shows that blindly calling for equality in clothing isn’t the answer.
2. I think you misunderstand. Just because I want the option to have revealing clothing doesn’t mean I want to force my preference on anyone else. You don’t want more revealing clothing forced on players, other players don’t want less revealing clothing forced on them. Neither option is inherently more or less objectifying, it’s the act of forcing that choice throughout the gameplay that objectifies women and denies female players the ability to feel comfortable and represent themselves how THEY, not the male audiences, want to be represented. That’s what I want. Forcing conservative options is just as bad as forcing revealing options. There’s an inherent problem here, an inherent patriarchal bias it betrays, to find it more objectionable to have revealing armor forced on players than non-revealing.
3. (Continuing from above) Yes, as you say, it’s not a choice between lingerie and the turtleneck. But “normal attire” still forces a choice on someone. Starting gear simply can’t please everyone, and frankly I think when the argument comes down to “okay, the game in general offers enough variety to please most of the spectrum, but for the first few levels you have to wear something you don’t like!”, then that argument has frankly lost sight of the point. The game offers plenty of choice once the player spends some money or does some quests. It did not take me long at all to switch from a miniskirt to a more realistic adventure gear. And keeping that in mind, I just don’t see where anyone is coming from when they make a big fuss over what’s maybe an hour of wearing something they don’t like. The game designers spent a lot of time offering choices that range from realistic cover-alls to lingerie-esque clothing. They simply cannot please everyone with the default outfit, someone is going to have a choice forced on them straight out of character creation. The fact that the game offers easily-obtainable, multiple options that can please most people, and that the game allows the player to transmute their armor to look how they want with the stats they want, just makes me scratch my head at people’s reactions.
Plenty of choice is offered for both male and female gamers, at all armor tiers, and all armor types (medium, light, heavy). You can change your armor appearance. It is really not an issue that some people don’t like what they wear for the first hour of the game, imo.
1. This is not “blindly calling for equality in clothing”. I don’t see how having a little bit of skimpy clothing for males somehow makes up for the extreme sexism and objectification in TERA. I don’t see anything you said there actual proves that “asking for equality isn’t an answer”.
“Neither option is inherently more or less objectifying, it’s the act of forcing that choice throughout the gameplay that objectifies women and denies female players the ability to feel comfortable and represent themselves how THEY, not the male audiences, want to be represented. “
No seriously, having tittilating clothing be the default only on women players, or having less options for sensible clothing than males is absolutely more objectifying to females.
You keep insisting that the options for clothing that they gave (or forced at the character examples, and starting clothes, and majority of available outfits) are just to provide an option for women to dress their toons like that, and I don’t know if you’re deliberately ignoring the fact that this was done primarily by male designers for the benefit of a male audience. I’m glad you feel this is empowering, but most feminists I know disagree and this is the primary reason many women avoid male-dominated geek culture.
Forcing conservative options is just as bad as forcing revealing options. There’s an inherent problem here, an inherent patriarchal bias it betrays, to find it more objectionable to have revealing armor forced on players than non-revealing.
You keep mentioning that as if it’s an argument someone is actually making. It’s really annoying. Stop attacking that strawman.
But “normal attire” still forces a choice on someone.
Any attire “forces” itself on someone. What you’re trying to justify is that having a disparity in the starting or default attire for men and women, which conveniently is far more titillating/objectifying for women, is just the same as having the same kind of attire for both and letting both choose to be more or less titillating later on by themselves. This makes no sense!
One option provides equality and treats both genders as equals, while the other treats one gender as being there by default for the enjoyment of a straight male demographic. These options are not equal. The fact that women can later choose more sensible choices (less options of course than males have) does not change how they’re treated by default or how the game expects and/or forces them to dress and behave. As a sexual visual gratification for the male gaze.
You’re going to force a starting attire on male and female toons no matter what you do. All I and other feminists are asking is that the initial choice be equal and not reinforce cultural norms of female objectification that continue marginalizing women and driving them out of this hobby. Specifically I wouldn’t have a problem with, say, the female mesmer, if the male was dressed similarly. Btw, I don’t see you defending this option for all those males that want to start by default titillating to others. I wonder why.
My apologies, this one is going to be a bit of a ramble. But I feel this ramble is long overdue, because I think the majority of people are dead wrong when it comes to what exactly is wrong with the game industry’s portrayal of women, and how to fix it.
I don’t know if you’re deliberately ignoring the fact that this was done primarily by male designers for the benefit of a male audience.
This is incorrect, much of Guild Wars 2’s armor was designed by women.
I’m glad you feel this is empowering, but most feminists I know disagree and this is the primary reason many women avoid male-dominated geek culture.
db, I think we owe each other a little better than to downgrade each other’s opinions just because we or people we know disagree. I can say exactly the same thing, but in reverse. But my point is: what I find empowering is having a choice, not having someone else demand that there be less of what I am perfectly happy with because they, a male, find it sexist. That’s all. If your feminist friends feel insulted and denied power just by the fact that sexy clothes exist in games, then quite frankly, they are being threatened by empowered women just as much as empowered men.
Maybe it’s because I actually work in the epicenter of geek culture, but I can’t help but feel like you are letting the vocal majority drown out the content, silent minority.
You’re saying that women have less sensible options than men, but that’s only true by a small margin–the armor itself is by and large equal. Women actually wear armor that covers their bodies and can be called armor–while leather and clothing ‘armor’ are in a large number of the cases, equal between the genders, unless you’re a real stickler: here are some great examples:
The differences we are talking about are just not that big. The majority of armor in Guild Wars 2 is like that–reasonable, not lingerie, and only venturing into lingerie-for-women territory when you get to scholar armors. And even then, it’s not the vast majority of armors. The ONLY real big difference is in starting human caster armor. The starting heavy and medium armors for women are not remotely objectionable.
I’m sorry, but calling this lingerie while armor like this gets the same amount of outrage is not helping the problem. (Not that I think you actually did call it lingerie–don’t think you do–but someone along the line did and jesus christ this has become a long, convoluted thread! Why do we always do this to ourselves, db? lol!)
How exactly are we to expect that game designers will bother to provide more varied options for men AND women when the most progressive AAA MMO title out there gets just as much flak as TERA? Really, why should they bother when they are still getting raged at just as much? ArenaNet is leaps and bounds ahead of their competition and they deserve some credit for providing a lot of variety.
The only point at which they don’t provide you with variety is the very, very beginning of your character’s life. And it is only for one small portion of the characters (female, human, caster) to whom they don’t provide reasonable, non-sexy clothing. All of the other female races and classes start out perfectly fine. It is honestly a very silly thing to get up in arms about.
I’m not saying that revealing armor SHOULD be forced on players to start off. Of course the developers should strive to start off all characters in neutral, reasonable armor that will offend as few people as possible. But when the developers have made a very big effort to provide so many non-revealing or equal clothing options, it’s such a very small point to get angry over. And frankly I can’t take it seriously.
Here’s my problem–revealing =/= objectification. People love to jump on the women’s studies and feminism bandwagon without really thinking this over. Female clothing designers produce revealing clothing because it’ is sexy, and many of us like how it looks. The female designers of the armor for ArenaNet were not thinking,
Being sexy is not an objectification thing. Women want to feel sexy, many of us want our characters to look sexy. Because WE want it, not because it was forced on us. Sexy clothing is not inherently or by default an act of sexism–and suggesting it is not a method of objectification. When Guild Wars 2 starts me off with TERA armor, then I’ll see your point. Starting characters off in lingerie is certainly objectifying. But a skirt? Really?
Wanting skin to be shown is not just for men!
What you’re trying to justify is that having a disparity in the starting or default attire for men and women, which conveniently is far more titillating/objectifying for women, is just the same as having the same kind of attire for both and letting both choose to be more or less titillating later on by themselves. This makes no sense!
I’m not trying to be argumentative but I think the sentence got lost grammatically somewhere along the way. I am seriously confused :S
P.S. I’m not defending that option for males because I don’t SEE any men actually wanting to wear revealing armor. Most men don’t, while many women do want to play characters who wear revealing armor.
Unfortunately you still continue missing my point and attacking strawmen. ):
- I am not saying that GW2 is as bad as TERA, hell I think GW2 has made very good progress in this issue but it still has a long way to go. There is nothing wrong about pointing out the failings of GW2, even if they’re not as ridiculous as TERA. I, and the OP, are not angry at GW2 and its developers. Hell, I’m still planning to play the fuck out of it. Not every criticism comes from anger for crying out loud and there’s nothing wrong with making criticism about improving the game in gender equality.
This is why I don’t understand why you keep bringing TERA up. I did not say that TERA is better, or even as bad. TERA is attorocious and the rampart sexism is the primary reason I never even bothered to look at the game. GW2 is much better, but it’s not perfect, and while you may be able to ignore some things, me and others can’t, and I’ve already lost people who I’d like to play with, such as my wife, who took one look at trailer I showed them, saw the Barbarian Bimbo, rolled their eyes and dismissed it…
- I am not saying that there should be less revealing armor in the game. I am not trying to take away your options to dress sexy, or revealing or whatnot. I want equality!
You insist on acting as if the choice to dress some female characters more revealing, and make them universally more appealing (without option to avoid this, such as in the face) is like a standalone example of catering to players like you. As if we do not currently live in a patriarchical society with rampart objectification of the female body. As if the geek culture is not unbelievable sexist and catering to the male gaze at every chance it gets. As if we’re living in an age of egalitarianism and I’m being a prude. This is frustrating to hear coming from someone who knows better!
The game is not trying to be empowering to you. The game is reinforcing the common tropes of female objectification rampart within normal, and especially geek culture! It’s fine and all that you find ways to be empowered by this expression of patriarchy, but don’t dismiss the criticism of those who aren’t. I’m not asking you to lose your options to express yourself, but myself and many other women I know of, feel it’s degrading that the default or only type of female adventurer of some class is protrayed in a style that is impractical, whimsical and caring more about appearance than function. The reason why male characters are not shown this way, is not because males don’t cater for it, it’s because it’s not a cultural expectation that a male would act this way and thus if they did make a male mesmer look like the female mesmer, there was going to be an outrage from all the males who were offended. It’s only ok to offend people as long as they not straight white cis males…
- I am not saying that all revealing/sexy clothing is objectifying. I don’t understand why you keep insisting on this. I am saying that a disparity in clothing and appearance for males and females, that is in line with the greater patriarchal culture we live in, shows that the game attempted to please the male gaze, and not to provide for players like you. I am pointing out that you are not the target of those decisions except incidentally. And I am saying that you should not be happy with the general state of affairs merely because you are catered to, even when significant number of other women feel excluded because of how male-oriented games such as GW2 are. (And again, yes GW2 is more friendly to women. But it’s not there yet)
- I am not making a big deal out of this. I am making a big deal out of how much this very small criticism is blown out of proportion by people who think GW2 can do no wrong, because it’s taken some steps in the right direction. It’s OK to say that things can be improved. We’re NOT saying it’s as bad as TERA whenever we ask for more inclusivity for women (and LGBTs, and PoCs, and and and).
Bah, I think I’m losing track of who said what. I’ll just say this: I disagree that ArenaNet is the group of sexist hounds you seem to think they are. The game doesn’t need to empower me or anyone else, it doesn’t need to try. I and other women shouldn’t be looking to commercial developers to empower us in the first place.
I completely disagree with your assessment of the development team for Guild Wars 2 as working solely for the male gaze. As I said, there’s a great deal of women on the team–the design of female Charr (and the story behind their design) says a lot about the development team. As I said, I think our disagreement at its core comes down to just the starting equipment for one small segment of the possible characters in the game, and I just don’t think that’s evidence of rampant sexism when the rest of the game provides so much more in both the starting and later levels.
I disagree that ArenaNet is the group of sexist hounds you seem to think they are.
I don’t think that exactly. Most males and females are raised sexist (Patriarchal expectations etc etc) and it takes significant work to overcome. I’m sexist on some issues as well (and I’m working on it). “Sexism” is not an ultimate denouncement. It just means that we, as humans, need to work on our shit. As I said before, I think ArenaNet is doing a lot of good things in that regard, but they still need work.
The game doesn’t need to empower me or anyone else, it doesn’t need to try. I and other women shouldn’t be looking to commercial developers to empower us in the first place.
I never said that either. I and I believe the OP, is not asking for direct empowerment (altough tools to allow women to achieve it wouldn’t be bad either), but merely to not be objectified/marginalized.
I completely disagree with your assessment of the development team for Guild Wars 2 as working solely for the male gaze. As I said, there’s a great deal of women on the team–the design of female Charr (and the story behind their design) says a lot about the development team.
While the female Charr are awesome, this does not change the fact about how Humanoid women are protrayed. Women can be just as bad at reinforcing sexism btw. The fact there are women designers who might have designed the human women is not proof that they can’t be sexist.
As I said, I think our disagreement at its core comes down to just the starting equipment for one small segment of the possible characters in the game,
Not exactly. I have issues with
- The lack of options for creating humanoid females that do not look like Bimbos or Dolls.
- The disparity between clothing between males and females. Occasionally the female clothes are designed to appease the male gaze, rather than be functional for their role (i.e. armor with midriff/cleavage showing etc), while the same is not true for the male version.
- The general protrayal of women NPCs in the world, such as the aforementioned Barbarian Bimbo in the Norn storyline.
- The disparity in number between Female and Male NPCs and their roles in the world.
- The almost complete absence of People of Colour NPCs.
While ArenaNet has done a lot of things right (I totally dig a lot of badass female clothing options, and the fact that not every outfit shows “tits & ass” and the female Charr are great) they can still do better. They’re still sexist, but they’re merely less sexist than most.
While it’s an enjoyable game, Diablo 3 just disappoints on too many issues.
So obviously I’ve been playing D3 in the last week and while the game is quite enjoyable (albeit far too easy on Normal mode) I find that it is unexpectedly short. The game follows the same pattern as Diablo 2, of having 4 acts, of which the 4th one is very small comparatively. Each act takes around 3-4 gametime hours to complete, if one is not completely rushing. But the whole game can be completed in 5 hours if one just rushes the main questline. People had reached level 60 on the first day, which means 3 complete playthroughs within 24 hours, probably less.
What I can’t understand is why the game is so short! The freaking thing has been in development for as long as any MMORPG, perhaps even longer, and yet we get an amount of content that is normal, if not short for any AAA game coming out. Why didn’t we get a huge campaign to play through I do not understand. MMOs typically have 5 year development cycles and then come out with content that is vastly larger than what D3 delivered. Just look at the size of the world that World of Warcraft has when it launched, or the size of the world that Guild Wars 2 will have.Did Blizzard get rid of their design and graphics department once they’d crafted those 4 acts? It’s a bit disappointing to tell the truth.
Other than that, while I’m having a lot of fun, the shine of a new blizzard game does quickly start to rub off and I start to notice the defects below. Except the disappointingly short length of the game, I am not sure I like the way that things were overly simplified. A few things that bothered me:
What do y’all dislike about D3?
Biowar
Companies will shut down profitable branches simply because they aren’t as profitable as they were pitched to management, or as profitable as the competition. From a capitalist economic theory standpoint, they can argue that they are losing “opportunity cost”, but the difference between opportunity cost and reality is the difference between a pot of gold at the end of the rainbow and a doubloon in your pocket. When leprechauns are your financial advisors, you’ve got problems.
In related news, it seems that the TORtanic is continuing its steady sinking. They try to pass off the downsizing as business as usual, but they forget that the internetubes have a long memory and we remember when they said:
Unlike a lot of other game companies that, once they launch a game, downsize their teams radically, our plan is to keep the team together and continue to focus on building content.
Uh-huh
They should have made KOTOR3 with co-op instead. I would have bought that.
I now wonder if Bioware will eventually suffer the same fate as many of the other companies that EA bought. To paraphrase:
The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it.
So I spent 5 hours yesterday having an epic session in the Dune CCG on OCTGN. I was playing with two old timers of the game, JP and flaney and the game took far more than any of us expected, primarily because of the kind of decks everyone was playing. Namely all of us where in some way focused in battle so there was a lot of pitched encounters.
I haven’t mentioned yet my work on Dune CCG and I’ve done with Doomtown and 7th Sea, but I plan to do that in the future. Suffice to say that Dune is a very deep game on a strategic level and it really supports backstabbing, scheming and careful plotting, as befits the universe of Dune. Thus the game we played yesterday.
There were 3 minor houses duking it out to see which would ascend to the high council. I was backed by the Water Sellers, JP was backed by House Corrino and flaney was backed by the Dune Smugglers with a heavy Corrino support.
Things started out fairly quickly, with JP managing to secure access to Imperial Revenues on the first turn which provided significant funding throughout the game given the amount of battles ongoing. Then on the same turn secured Carthag along with a Carthag privateer who became an instant cash cow. I was able to grab Arrakeen instead and was lucky to get a Patriarch to go with it, setting me up for the same combo that JP did, but for less money. I eventually also managed to bring in some heave defense against battles in the form of my House Shield Generator, which I foolishly hoped would make my homeworld impervious to assault. Flaney on the other hand started out slower, opting out to bring in Corrino firepower first and realizing that he’s messed his deck construction quite a bit 🙂
My deck was trying to set-up command based combos. Specifically using cards which increase my persona’s command and having personas or other cards which are based on such command rank. Thus I had one Persona stealing solaris (The currency of the game) from other players equal to his command, another giving me favour the same way, and yet another who I engaged (i.e. turned sideways to mark as “used”) to get Solaris equal to his command. My hand was fairly nice to me in this way, so I ended up with a nice money-making machine that started making the two other players very nervous. So much so that by the 3rd turn, they were already scheming to take me down.
Fortunately, I had forecasted and brought a lot of battle defenses out to stave off such problems. Unfortunately, against 2 players it’s almost impossible to hold out. I was at least secure in my thoughts that my primary money maker, my own homeworld, would be secure by being backed by a house shield generator. Unfortunately disaster struck (certainly brought about by the cunning Corrino spies)
Cackling with evil excitement, JP on the bottom started his offensive on the peaceful Water Sellers. I had quite a lot of defense to handle one attacker, but seeing as both other players were already planning as a team to take me down, I didn’t hold much hope.
Flaney’s Smuggler backed house followed suit, no doubt while being covertly financed by the Emperor, given that Sardaukar commanders could be seen leading their troops. Under their combined assault, even my homeworld protected by a Palace Fortress was eventually pillaged.
Being thoroughly subdued, I was hoping to get a breath of air, but unfortunately that was not to be. The assault continued relentless into the next round after I managed to recover Arrakeen and my Homeworld by performing an honest trade in water selling (to JP specifically). Honestly could not understand why I was being focused on so heavily, even though I was completely peaceful. After another round of Sardaukar raids, I was left once again completely subdued.
Further to my aggravation, the other player’s colluding went much further than simply ganging up on the honest merchants. Flaney was letting JP petition the imperial assembly for resources and major house allies, without the slightest of resistance. JP was getting everything dirt cheap! At this point I must admit that I started being a bit annoyed as it seemed to me that I was truly playing a 2v1 game. The only thing they weren’t doing was giving money to each other! It started looking as if all that mattered was that just that I wouldn’t win, no matter what, which is a bit unfair to tell the truth.
Unfortunately after the second round of assault, JP petitioned for Arrakeen (which he got for bargain price of course) and locked me out completely out of my money making scheme. That achieved, both players were ready to start working on their victory rather than just beating up on me, until I managed to sneak past JP’s defenses and reclaim Arrakeen by sending out my Marshal and his Laser-bearing Guard Commander flunky to restore order. This was primarily because due to a mistake, JP has forgotten to restore his House Agent, which then allowed me to poison his defending Guard.
Arrakeen then allowed me to quickly spawn 21 Solaris from it, which were primarily went to recovering from the last assault. And yet, both other players were outraged at how Solaris much my perfectly honest trading was producing, and were determined to destroy the growing free market of Arrakis. As soon as their turn came about, Saurdaukar legions once more descended and razed my Arrakeen headquarters to the round, followed by yet another Smuggler assault on my homeworld. This time I wasn’t going to recover that easily.
It was obvious that the Corrino player was working towards gaining admission to the high council by sheer force, as they quickly accumulated control of all the major deserts on Dune and both cities. Only the Dune seat of Governorship still remained in my hands. I was urgently pressing Flaney to reconsider his alliance with JP who was one single battle away from winning the game. All JP had to do, was pry the Dune Regency out of my cold dead fingers. JP knew that as well, so the first order of business after grabbing Arrakeen, was to turn on his ally.
Hostilities quickly escalated to full-blown war, but I doubted Flaney could halt the progress of the Corrino who were by now making obscene amounts of money (In one turn one he brought in something like 3 Saurdaukar battalions and 2 commanders) and had significant defenses set up to prevent all assault.
At this point were going on for 4 hours of game or so. This was primarily because the other players were not so familiar with the OCTGN engine, so figuring out how to do some things, along with the general thought required from the game was taking its toll. We had all far exceeded our alloted time. I had to go to bed, Flaney had to go to work and JP had to do something as well, don’t remember what 🙂 We were all eager to see the game finished, regardless of how awesome it was, but it felt like it would go on forever.
Fortunately for me, JP did a fatal mistake. After the Smuggler assaults, he completely forgot to reclaim control of Carthag. I assumed because he didn’t want to destroyed again, but he told me later that it slipped his mind. So on my turn I petitioned its governorship from the Imperial Assembly after making sure that I couldn’t be opposed financially (see: Selling others some more water). This allowed me another bout of money-making, which was lower than with Arrakeen, but still significant. This in turn allowed me to recover to a large extend and start aggressively collecting spice for my admission to the high council.
Given that I sneaked this by after the Corrino player had finished, I was not in fear of being run over by the Saurdaukar again for a while, and the smugglers just didn’t have the firepower to get through my defenses. So I quickly purchased the Imperial Favor to get the initiative next turn, and with my newly controlled deserts I produced and bought the spice I needed to win before the others could mount an effective offense.
Through the rubble I managed to snatch victory from the jaws of defeat. Rising through my burnt cities like a water phoenix. Free Trade thriumphant!
All jokes aside, there were certainly a few combos I abused in my deck to make obscene amounts of money but it wasn’t as overpowered as it seemed. There was a lot of investment in my personas and they all took multiple turns to recover the money I spent on them. The Corrino were making use of the same combos, albeit not so refined, and having similar money production each turn, which is why on the last turn they had something like 70 Solaris worth or cards on the table. They will undoubtedly say that even after all the beating I got, I still won, which is a testament to how overpowered my cards were, but I’ll say that to my defense they had decks that played to my strengths and I only won because of 2 key mistakes on their part.
The game ended at around the 5-hour mark, which was already stretching it. It was however such a great and thoughtful experience that we couldn’t just abandon it. You should have seen how the other 2 players were cheering each other on as they figured out a way to break through my defenses and raze everything to the ground, and then do it again each turn >_<
In the end, I only won because of 2 crucial mistakes done by the others due to tiredness. If I hadn’t secured Carthag on the last turn, there was no way I was going to be able to make enough money to recover my defenses and buy favour and spice on top of that. On the other hand, player mistakes were the only thing going for me in that game, given just how brutally I had been put in the corner and beat upon.
In the end, my victory was just as well, since JP was about to concede due to time constraints, and so was I and Flaney, so maybe they (subconsciously) let me win, who knows? I’ll take my victories where I can get them, and after being the punching-bag in such a heated game, I think I deserved it. 🙂