Brütal Legend: Another nice game marred by rampart sexism.

Brütal LegendWarning: Some minor spoilers included

So I just finished my play through of Brütal Legend which I got from the latest HIB and I must say, even though I went in with reduced expectations due to how much internet anger there was about the RTS parts of the game, I thoroughly enjoyed it.  Yes the RTS parts are clunky as fuck, since they are built for console controls in mind, and the general gameplay is nothing particularly groundbreaking, but I loved the theme and I especially loved the music.

It’s not that often that I get a game that includes some of my favourite songs as the themes to its greatest moments 🙂

The non-RTS gameplay was as good as can be expected, albeit lower than I would have liked on the musical part. It’s unfortunate that they couldn’t (or they decided not to?) implement the guitar/music playing more into the gameplay mechanics, as it would have been far more interesting to see some kind of hybrid mix of mechanics similar to Guitar Hero implemented more thoroughly. As it is, it just ended up with mediocre driving, mediocre hack & slash and bad RTS.

But that’s OK, I can forgive a lot of these because of how much I just enjoyed driving around and enjoying the world, talking to its characters and generally seeing how they visualized the various Rock/Metal types into the setting. I really liked how your first enemy were the Glam Rock types while the second major enemy were the Emo/Goth Crowd. I.e. The classic cousins of the Metal Scene. Pity we didn’t see some rockabilies as well, the original enemies of Classic Rock.

The storyline was also quite nice, with interesting scenarios, lots of explosions and a fairly interesting twist. It wasn’t the greatest story ever told, but it made for a few enjoyable musical afternoons.

Exploring the world for the panoramas
Exploring the world for the panoramas

However what I just can’t digest was just how sexist ((Not to mention whitewashed. Zero People of Color)) the game was. While the game had some dynamic women as side characters, they were portrayed in the best way designed to give a boner to the young male metal audience. Slim figures with thin arms (even when wielding a polearm double as big as themselves, or being able to carry their own body weight in a single arm for long lengths of time) and even slimmer waists; Always sporting sexy-looking clothes and eventually reaching to the absurd via the introduction of the “Amazon-like” clan, who wear only enough strings and ribbons to make them look as desirable as possible.

Now I know the game is stylized and before you start telling me how all men have huge muscles or are dumb meatheads and so on, just remember that males actually had variations. You had handsome males (like the ridiculous Aryan “king” who fortunately has the good decency to die in the middle of the story), ruggedly handsome males (the protagonist), ugly males, tall males, short males, fat males, buffed males, lanky makes, disfigured males, monstrous males and so on. On the other hand, females had one mode only: Nymph ((Oh there were two enemy females that didn’t fit this archetype: One tall daemon enemy that was monstrous but trying to be sexy nevertheless, and one fully clothed white-bride-like undead thing. The only fully clothed females in the game iirc.)).

In other words, as usual, beastly males were there to serve as male power fantasies and expectations, while females, even theoretically strong females, were not allowed to escape the “…but desirable” contextual prison. They could be strong characters as long as they remained in the patriarchal paradigm of how a woman should look like.

The story suffered accordingly, although thankfully it didn’t plaster all the stupid tropes straight. It did Damsel In Distress the romantic interest in the end, but at least it wasn’t blatant about it. Still nothing particularly progressive there, only just less traditionally backwards than usual. I guess I can count my blessings that I didn’t have to suffer the atrocious Manowar song “Woman be my slave” which I hate with the heat of a thousand suns.

So if we really struggle to ignore all this ((And I am perfectly aware how difficult that can be for those not basking in my straight-male privilege.)) then one can enjoy the game and indulge oneself in the heavy metal world that the minds of Take-Two have conceived. And at least on that end, they did a damn good job.

Card Gaming while Female

The totality of female presence in the Star Wars films. Fortunately there's a few more women in the card game. But only a few.
The totality of female presence in the Star Wars films. Her card is a built-in damsel in distress…

A new article on cardgamedb.com appeared which is an interview of an experienced tournament-focused woman who plays the Star Wars LCG. It is a very interesting article, which refreshingly gives enough focus onto the gender-shortcoming of the SW card game.  It poses some very good questions on why FFG decided to go exclusively with male pronouns when referring to the human players, and also tells of some personal experiences of treatment of women in male-dominated card game tournament environments.

To be depressingly honest, none of that is surprising in the least. The geek culture is still profoundly misogynistic and even though some progress has been made, we still have a long way to go. In the article itself, male commenters really jumped in to posit that referring to all players as “male-by-default” is the best available options because…historic convenience I guess? It’s the same kind of lazy excuse people make for movies where there’s barely any women around (Incidentally, that very much includes the Star Wars films)  because it’s “more realistic this way”.

Fortunately I got to see the resulting retort.

To bring up fallacy, there are three that we can discuss specifically. The first is the informal fallacy termed the false dilemma, in which a set of options are presented as being collectively exhaustive, when there is at least one other option. As other games have shown, with a little bit of linguistic finesse, the gender issue can be remedied.

But, even granting that those four options were collectively exhaustive, choosing based on previous structure and historical custom presses toward the fallacy of precedent, essentially asserting that nothing should happen for the first time.

Lastly, primarily for fun, is the fallacy fallacy, in which one assumes that, because an argument is fallacious, its conclusion is not true. For example:

P1: Socrates is a man
P2: Socrates is mortal
C1: The sum of the deviation scores about the mean for a given distribution of values will always equal zero

A non sequitur (i.e., the conclusion does not follow from the premises), yet a true and valid conclusion. :)

Just because you find that something was born of fallacy does not render it untrue de ipso facto.

Using a male set of pronouns does indeed have its roots in patriarchal societal structures; this is the reason that we have not traditionally used the female forms as the all encompassing versions. But, language evolves, conventions die, and that type of language is obviously becoming archaic rather quickly. Furthermore, it isn’t about finding the “valid” choice, it is about finding the more inclusive, progressive, and considerate choice, which was not done in the case of the Star Wars LCG. Someone decided to use exclusively male wording for this game, which I think the interviewee found surprising, given her background in Pokemon, MTG, and AGoT, which have all made efforts to avoid that.

Unfortunately that didn’t stop them. so while a very interesting article, it was somewhat soured by the male commenters not missing an opportunity to come and remind us that the patriatchical status quo is really the best.

On a sidenote: Personally I’m quite partial to “they” since it’s small, it fits most situations and you can easily work around the rest. This is also the pronoun I’m predominantly using my OCTGN plugins where humanly possible. It just works without too much hassle and nicely encompasses genderqueer people just as well.

I is sad. Dr. Steel retired.

Dr. Steel (album)

I was wondering why I haven’t heard almost anything new coming from Dr. Steel ever since I learned about him 2 years ago or so, and now I found out he’s gone into retirement ever since 2012 🙁

 

Nobody seems to know exactly why, but a facebook posts attributes it to personal reasons and possible a rabid fan experience or two. Sure, the kind of image Dr. Steel created could possibly attract some unstable people, but to get so bad as to force him to retire as his persona was taking off? Wow! Things must have gotten really out of hand to make him give up 12 years of efforts like that >_<

 

That was a very sad turn of events 🙁

 

Intense Debate comments deactivated

Image representing IntenseDebate as depicted i...

I’ve been using intense debate for the longest time, being a very active proponent of their comment system, hell, even getting a gift T-shirt for my efforts; but now I find myself having to disable the comment system and go back to the default wordpress comments.

 

The reason for this is that for some reason their comment system has somehow been compromised by spammers, and blatantly obvious spam comments are coming in constantly, and that is even though they are supposed to be going through Akismet which is excellent at catching this kind of stuff.

 

I didn’t take this decision lightly, I contacted support who initially thought comments were coming through the internal comments, but once I pointed to evidence that it is coming through ID, they said they were going to “look into it” and that I should fight spammer with IP bans, which is a ridiculous idea.

 

In fact, another reason why I’m ditching ID is that they have completely dropped the community ball. I have no idea what is up, but I got all excited when they got acquired by Automattic, and was expecting to see ID comments start to get rolled out in WordPress.com and stuff which would have been awesome. Instead the ID people literally fell of the map. Their active blog pretty much died, making 1 post in a year, their support either doesn’t reply, or gives worthless suggestions like IP bans on spammers. And most importantly, their development all but stopped. I haven’t seen any improvements in ID every since the automattic acquisition and that’s just sad.

 

I was content to stick with ID anyway since it’s better than my theme’s built-in ones, but now that it has also become quite a lot of work to scrub my comments every few days, enough is enough!

 

Perhaps it’s time to look into Disqus whose developers seem to be actually interested in improving and making useful.

I’m ba-ack!

front view of the cluster of Wikimedia servers...

Yea, baby, yea!

I have finally moved away from Dreamhost after 6 years of being a loyal customer. After barely being able to run a simple murmur server and 2 wordpress sites without multiple reboots per day due to lack of resources, even on a VPS, enough was very much enough.

So I have finally decided to make the jump into a different host which came recommended from a friend and until now I’m very glad I did so. Not only is my speed blazing fast compared to dreamhost, not only do I have 10 times the available resources, not only do I have full root access and ability to customize my sites fully, but I’m also paying less than 1/3rd of what I used to!

Now this is a significant difference and I really struggle to understand why I had to pay $15 extra a month just to get 300 lousy MBs of ram which was a also a hard limit that caused by whole server to reboot during each resource spike? Why indeed did 2 wordpress sites with no particular frills and a mumble servers with 5 users caused 1-10 reboots a day for years? Why couldn’t dreamhost support in troubleshooting this very worrying performance of their services?

In the end I really had myself to blame for a lot of it. I was far too lazy and a bit scared of going to fully rooted hosting and got very complacent and used to the user-friendliness of the dreamhost panel.  It is all kinds of awesome how easy dreamhost makes it to set-up and maintain sites, emails, DNS entries, cro

n jobs and so on. It’s such a pity that their performance has been in the toilet for the past 2 years for me.

I could even have lived with the 2-5 seconds per page load, or the visible lag I has in a simple ssh connections to their servers. But 20 server reboots in a day while dreamhost support were telling me it’s my own damn fault for running vanilla wordpress, was just too much.

All that was part of the reason why I’ve been so inactive in blogging lately as well, aside for my newborn child and my new hobby in octgn development that is; it was just so frustrating trying to blog in a server that took second to load each panel and literally went down every time I hit “publish”.

I hope that I’ll start writing a bit more now that my snazzy new system doesn’t seem to be making it a chore to put two words together on the net 🙂

Android: Netrunner on OCTGN really picking up speed

I haven’t been blogging much lately because my interest has been mostly consumed in my development of the Android:Netrunner OCTGN game definition and its peripheral activities, mainly casting games, streaming, promoting and of course playing it 🙂

Just recently we finished the biggest tournament in the world with 128 international participants playing over almost 3 months (1 matchup per week), and as part of promoting the event and the game, I took to casting the matches so that we can later post them online for other to watch. Many many cumulative hours of recording later, and I’ve created a youtube playlist of a significant number of the top matches from the tournament, mostly casted by yours truly, along with my personal NBN of co-casters and video editors. Take a peek if you want 😉

Not only that,but once the tournament was about to finish, I decided to take it even further and livestream the final four matches, just to bring some extra excitement. About 20 people tuned in to watch the final matches and we had quite a bit of commentary and all around fun. Take a look how it turned out.

But other than that, I now regularly stream my games online as I play them, just so that I may raise interest in this great game and also inspire others to do the same. And in fact I’m glad to say it has worked brilliantly. Already we have almost half a dozen players who stream their games regularly, and we even had some cultural complaints about the practice. All this is great news, as it shows a healthy community that will only keep getting larger and more active.

And we already have plans for new leagues and tournaments and people keep inventing more ways to enjoy this game and spead the joy around. The more interest all these generate, the better the actual game will do in sales, which is just great for everyone involved. The future looks bright!

PS: Feel free to follow me on twitch.tv or youtube. My games might not be as well commented or edited as some others, but I make up for it in quantity. 🙂

Making Android:Netrunner videos

Just thought I’d throw this out there. I’ve recently started recording my Android:Netrunner games played with on OCTGN in the very vibrant community that has formed around it. To make things easier for me, I’ve been streaming directly to twitch.tv and afterwards, for the more interesting games, also exporting them to youtube.

This is what it looks like for now

If you’re interested in catching a look when I’m playing, my twitch.tv channel is here, and if you just can’t get enough A:NR from me only, do a search for “Netrunner” and you’ll find that a few others are starting to do the same as well. I do hope this catches on 😀

If you are interested in doing the same thing yourself, it really quite easy. Simply download and install the Open Broadcast Software which is free software and thus has no limitations on streaming (I initially tried with some of the things they suggest on twitch.tv, but all of them cost or are limited in some way). To stream OCTGN correctly, make sure you record the whole monitor (trying to record just the OCTGN window doesn’t work in my experience) and also set it so that it catches layered windows. Record at exactly your monitor’s resolution to avoid resizing artifacts.

If on the other hand you’re interested in just seeing the more interesting of my games, you can subscribe to my Youtube channel.

Apropos youtube channel: In case you haven’t yet gotten into Android:Netrunner on OCTGN, I’ve also made a tutorial video on how to use OCTGN to play, which should take you through all the basics you’ll need to use the engine efficiently and comfortably to play. If you take a look at my games, you’ll notice that there is very little fiddling around the engine, which makes playing online very pleasant compared to the usual card game experience.

Now go forth an run streaming!

Android:Netrunner – Full Tutorial

Fantasy Flight has released a great video explaining the basics of Android:Netrunner and taking you through the first three turns of an average game. The production values here are really top notch and it’s very enjoyable to watch, even for someone who already knows the game.

http://www.youtube.com/watch?v=VAslVfZ9p-Y

If you’re interested in seeing what the big fuss is about and how can this game remain a cult classic after dying in the late 90s and then topping the BGG charts mere months after being revived a decade later, check this video, and see why the gameplay is so amazingly good.

And once you’ve done this, log onto OCTGN and try out a few games for yourself.

Believe the hype!