The very act of trying to achieve happiness made people unhappy because of the anxiety they felt when they failed. They were happier when they weren’t trying. You know, like if somebody had told them it was out of their hands, or that they should focus on doing good things and declare the result to be “happiness,” regardless of what it looked like.
This is very similar to what I’ve been saying myself for a while: Explicitly striving for happiness is a recipe for failure. Happiness is not an attainable goal, primarily because of how our own brains work. Rather, the on best way to go about life, is to simply strive as much as possible to avoid pain and discomfort.The feeling of general happiness will naturally bubble up once this is achieved.
The more articles and studies I read on the matter, the more it seems that modern science is merely proving Epicurism true.
“I’ve got more knowledge in my left testicle than you’ve got in your whole brain.”
Oh Gawds, the arrogance is over nine thousand!
The title quote from a right-libertarian redditor named “Libertarian Atheist” who fancies themselves as some kind of anarchist. They got a bit upset that I declined to include /r/agorism in the confederation of anarchist reddits and apparently tried to educate me on their personal ideology. The discussion soon after degraded, until they said this particular sentence, and I just had to bow out. What more can you say to that, that is not said by itself.
For posterity, I’m going to quote in full their latest reply. It’s that amazing.
You mistake arrogance with intelligence, knowledge, and an ability to convey ideas in an effective manner. “Arrogance” is a term dumb people with false ideas and impressions use to describe other people with better ideas. A smart man with false ideas and impressions who comes across another person with better ideas will not call that person “arrogant,” he will try to better understand what the other man is saying and be on the ready to throw out his own follies. What you laughably call a “combin[ing]” of “ideologies” is not so, it is the end result of years of study and reading, throwing out weak ideas (like “gift economy”) and championing the strongest. This is what I have been doing all my life and it does not bother me in the least that you (or anyone else, anarchist or otherwise) can’t understand. Luckily opinions are not measured by how many people “take [it] seriously” (if that were the case Christian and Muslim opinions would be the best) and a man seeking the best opinions does not care who “takes [him] seriously”, what matters is reaching as close an approximation of the truth as is humanly possible.
The funniest part is where you claim to be able to teach me anything. I’ve got more knowledge in my left testicle than you’ve got in your whole brain. You’re barely fit to teach a dog. You deign to reply to me? What a laugh! This back in forth with you is the greatest waste of my time this year so far. . . we’ve got quite a bit to go but you’re in a very high running at this point.
I just love that they also italicized the “me”, making that phrase totally sound like Invader Zim. Adorable!
Megaupload was taken down, but there’s no point in discussing how justified this was. That wasn’t the goal of the act.
I just saw this article on Torrentfreak where it reports on a recent Kim Dotcom interview, where he is dismayed that the law went against Megaupload so aggressively, even though they were co-operating so much with content owners and paid a lot of lawyers to confirm that they were within the letter of the law.
Towards achieving this protection, Dotcom told us that the company had developed relationships with 180 takedown partners – companies authorized to directly remove infringing links from Megaupload’s systems – and between them they had taken down in excess of 15 million links. Those companies included the major studios of the MPAA who, incidentally, in 7 years of the company’s existence had never tried to sue Megaupload for copyright infringement.
On the advice of Megaupload’s legal team, the company believed it had the same rights as YouTube in its case against entertainment giant Viacom. In that 2010 case U.S. District Judge Louis L. Stanton said service providers can not be held liable for infringement as long as they remove links upon copyright holder request – even if the provider knows that parts of their service are being used to host illicit content.
“[YouTube] won their lawsuit and I’m sitting in jail, my house is being raided, all my assets are frozen without a trial, without a hearing. This is completely insane, is what it is,” said Dotcom of his predicament.
This shows how naïve Kim Dotcom is about the causes of the aggressive raid on Megaupload. It wasn’t really that Megaupload was hosting infringing content. It wasn’t that Kim Dotcom is extravagant and an easy target. It wasn’t that the judges were misled by the content industry.
Megaupload did something that scared the bejeesus out of the dinosauric content industries. It developed a new business model and got it endorsed by popular names of contemporary content culture. It was about to show the world that ad-supported content creation is viable and in the process steal some of their best-known names.
If it succeeded (and it would have if left unattended) it would have served as the first domino to fall, urging other companies to follow suit and more artist to bail the sinking ship that is the RIAA. This clearly had to be nipped in the bud.
It is no surprise that the content industry went from calling Megaupload a “rogue site” (even though it co-operated fully with them), to strongarming the New Zealand state to take action with such ferocity that they called anti-terrorist groups to raid the house of a non-violent citizen. The immediate action and the excessive response is not random. It is in fact perfectly planned.
The point is to make an example out of Megaupload, not as a detriment to pirates, but as a warning to anyone seriously thinking of challenging the obsolete business model of the RIAA without playing by their rules. The response was there to remind everyone that the law jumps at the behest of the plutocracy and publicly snubbing your noses at them is a recipe for pain.
In fact, the similarities with The Pirate Bay takedown of 2006 are not few. Both sites were considered legal in their respective countries until the moment that they were raided without warning. Both times the response was unheard of compared to the nature of the crime. Both sites mocked the old content industries and openly agitated people to embrace the future of content creation and sharing. Both sites were not the largest available. The takedown of both sites was hailed and promoted by the content industries as a bloody warning to others.
In the case of the Pirate Bay, it quickly surfaced that state officials had been strongarmed by US diplomats to “Take immediate and definite action or else…” and they followed suit. It will not surprise me in the least to hear that New Zealand state officials had been pressured off the record by the US via economic sanctions if they did not immediately take action against Megaupload, legal precedent be damned.
The point is not really to defeat Megaupload in court – even though given the farce that was the Pirate Bay kangaroo court, it’s not unlikely – the point is first to scare all sites like Megaupload into shutting down or toning down their business, regardless of how legal it seemingly is. This is why such excessive force was used by the police, to give nightmares to site admins. Secondly and most importantly, it was to disrupt Megaupload enough so that they won’t be able to proceed with their plans to try out a new business model.
Both seem to have been successful. Already many other large uploading sites have taken measures to prevent their users from effectively sharing files or closed down altogether. Furthermore even if Megaupload wins the trial, the time it will take and the disruption it will do to them due to their frozen funds and burnt clients (those who lost their subscription money) will most likely ensure that Megaupload won’t be able to recover its former glory ((Naturally, I hope I’m wrong on this.)).
The distributed and free nature of the The Pirate Bay network/community helped them to quickly come back up and quickly resume services. As such, their takedown served actually as huge advertisement for them, and their popularity skyrocketed since then, making them one of the largest, if not the largest and most influential torrent site available, and a continuous trolling thorn in the content industry’s side.
Unlike them, Megaupload is centralized and concentrated in the hands of one leader figure, Kim Dotcom. As such, it is far easier to kill the beast by cutting off its head, which is exactly what happened in this instance. Megaupload cannot as easily be moved and brough up by allies, it cannot go rogue, and without the running accounts, it cannot function. It doesn’t matter if they are absolved in 5 years. By then it will be too late.
This is the weakness of centralized disruptive models I’m afraid and I doubt that Megaupload will recover from this, even though I’ll be pleasantly surprised if they somehow manage it. But until then, lets not delude ourselves that the takedown has anything to do with legality or proper procedure. We know it isn’t and so do they, but they do not care.
All they need to achieve is to convince everyone watching that when you go against them, the law will not protect you and even success in court will only be a phyrric victory.
Totalbiscuit makes an impassionate plea for people to boycott Mass Effect 3 but refrain from pirating it. I explain why Piracy is once again the better choice.
So the Cynical Brit addressed the issue of the Mass Effect 3 DLC and touched on the issue of Piracy and how it will affect the dynamics of the situation if people Pirate the game rather than simply abstain from playing it. As expected from what I heard him say last time, he is horribly wrong on what effects piracy of Mass Effect 3 as a form of protest is going to have.
But lets take CB’s arguments one by one and see why they are flawed.
First of all, lets address CB’s proposed tactic, which is that people who dislike the Day 1 DLC should boycott the game on launch day and instead buy it later on when it becomes cheap enough ((CB also makes some classic anti-piracy arguments, such as the idea that Piracy is unethical or that it is killing the PC Game industry. I’ve already addressed these in length in my series on Piracy, so I won’t repeat myself in this post.)) :
The idea is extremely naïve. It rests on the assumption that people not buying the game, will send a clear message to Bioware and EA that the Day 1 DLC is the problem and they’ll have to change their act to make people buy their game. Unfortunately this ignores the reality of markets and how they are notoriously bad at transmitting information back to the seller. If a boycott was actually organized and it did actually get enough people sticking to it, then EA is still unlikely to understand where the problem lies. The only information they will see is less sales than their expectations, maybe (because it may be the case that their expectations were lower in the first place). This does not tell them anything more than that. Was it because of the Day 1 DLC? Of Technical Bugs? Of Misjudging the market? Of Changed gameplay? Or of Piracy?
You can bet your sweet ass that whatever the real reason of your boycott is, Piracy will be blamedif it succeeds. It doesn’t matter how many letter you send, how many petitions you sign, how many pre-orders you cancel (well, maybe, but pre-orders are the minority of purchases); In the board of directors meeting, the managers will blame Piracy. You know why? Because it will absolve management of any fault! Managers will declare that Piracy dropped sales and that better DRM and lobbying for laws is needed to combat this disaster.
They will do this even if they have read thousands of letters announcing that it was the DLC (or bugs, or changed gameplay, or whatever else) that caused it and they will waste resources combating a boogeyman. Why? Because they won’t get fired. If a manager were to admit that they misjudged the DLC effect and take it back, they will be blamed for the “disaster”. Why take the risk, when the convenient scapegoat of piracy is available?
“Geez, our market research indicated that the sales of ME3 would see a 33% increase compared to ME2, we have done market tudies which proved that the Day 1 DLC would only turn away 10% of purchasers but bring in 20% additional revenue. By gosh golly, we don’t know what happened! Look at the stats yourselves dear investors. It must have been rampant piracy! Oh and what do I see here? Here’s a BSA report from of how piracy increased 160% this year. That is surely the cause!”
The only thing that might actually make people stand up and notice a boycott, rather than blame piracy, would be a significant cancellation of pre-orders with an accompanying note informing them of the reason for this decision. Then they might receive the info they need and fix it before it’s too late (as is what happened with BF3, which is a special situation in itself). But if they don’t, piracy is going to be blamed anyway.
This has been shown again and again. The hilarious Modern Warfare boycotts are the most recent examples, where people would boycott, but the games had increased in popularity so much, that the boycott didn’t even register in the radar. Thus people said “fuck it” and bought it anyway. Then there is the boycott of Spore due to its draconian DRM. This even spilled over in Amazon with an incredible amount of 1-star reviews and other kinds of activism. Even in the face of all this, the publisher still refused to acknowledge the real reason why sales of Spore were atrocious (Draconian DRM and bad Gameplay), but rather conveniently blamed Piracy.
The Cynical Brit is incredibly naïve in this regard. He expects that Management of big publishers is both honest and competent and will take an objective look into the situation of a successful boycott and then take the correct action in the future. But except the fact that management is much more often than not completely incompetent (eg see: Bobby Kotick running successful franchises into the ground (among other failures).), they have no incentive to be honest either.
Next, CB addresses Piracy and how “having your cake and eating it”, in other words pirating the game as a form of protest, is actually counter-productive. The argument is that the companies are then going to ignore the boycott and blame it on piracy. It thus makes more sense (according to CB’s logic) to simply abstain from playing the game and show “backbone” in one’s decision, so as to convince the companies to change their ways.
But as I argued before, companies are going to blame Piracy in case the boycott is successful (or simply the game price is below its subjective value for most consumers, thus making them ignore it). A few thousand people boycotting the game on principle and sending impassionate letters are not going to make a difference. In face, this is very likely to lead to many to break their boycott simply because they are too eager to play. This form of tactic is in itself counter-productive, because it assigns the “pain” of the boycott, to the few thousand people who are the most passionate about the game ((and let’s be realistic here, the only people who care about that stuff are the ones who care so much about the story, i.e. the hardcore fans, who are a small minority)). This is a recipe for failure, as the Modern Warfare boycotts made painfully obvious.
Piracy however can combat this. People can get their “fix” of the game and avoid rewarding the company for a substandard product at the same time. The “pain” of bad decisions is immediately transferred to the company making them, and thus it allows even more people to participate in a boycott, without having to battle with their own drive to play their favourite franchise.
In the end, pirating the game and simply abstaining from buying the game are going to have the same exact results. Piracy is going to be blamed anyway. Protesting people will “vote with their wallet”. You can still buy the game later on, when it’s price has dropped to its true value given DLC and DRM restrictions. You can still cancel your pre-order and claim that Day 1 DLC drove you to do so.
If everyone who boycotts the game pirates it instead, you’re going to have a few extra thousand downloaders in the stats. This is among millions that are going to download the game anyway because they can’t afford it or can’t purchase it through legal means. Whether you show “backbone” or not, is not going to make the slightest difference in the rhetoric the publisher is going to use whether the game is successful or not.
So do yourself a favour, if the Day 1 DLC is a deal breaker, vote with your wallet and pirate the game until the price goes down to an appropriate range. Then the only one suffering will be the one deserving it, the publisher.
I feel genuinely sorry for any child I might have who ever asks me for anything for Christmas, only to be informed that every time a “Place Order” button rings, a poor person takes four Advil and gets told they suck at their job.
This article shows just why wage slavery is called exactly that. That it’s not “voluntary” as vulgar libertarians would like to delude themselves.
Oh Gawds, when Chomsky puts his mind to remind us of US history, the result is very depressing, even if one is aware of it beforehand.
The most important victory of the Indochina wars was in 1965, when a US-backed military coup in Indonesia led by General Suharto carried out massive crimes that were compared by the CIA to those of Hitler, Stalin, and Mao. The “staggering mass slaughter”, as the New York Times described it, was reported accurately across the mainstream, and with unrestrained euphoria.
It was “a gleam of light in Asia”, as the noted liberal commentator James Reston wrote in the Times. The coup ended the threat of democracy by demolishing the mass-based political party of the poor, established a dictatorship that went on to compile one of the worst human rights records in the world, and threw the riches of the country open to western investors. Small wonder that, after many other horrors, including the near-genocidal invasion of East Timor, Suharto was welcomed by the Clinton administration in 1995 as “our kind of guy”.
It is telling in how everyone knows and remembers Pol Pot, Mao and Kim Jong-il when they have to talk about how much worse “Communism” is than everything else, but people like Suharto, Pinochet and Franco are conveniently forgotten.
The recent monumental successes of both the Double Fine and the Order of the Stick crowdfunding has also kickstarted (Beware the puns!) some heated discussions between my group of friends and myself on what the ethical thing to do is, once the project exceeded the requested amount by that much.
Regular readers (with amazing memories) might remember me writing on this issue a while ago, but the recent heated discussions prompted me to explore this issue once more and perhaps go into more depth into how this applies to non-software projects such as the Order of the Stick comic.
First of all, I should explain what my criticism is:
I believe that the only ethical thing to do, once you decide that you want your project to be funded by the public, is to make the end result public as well. The reason I find this the fair thing to do, is because by crowdfunding your project you take away the actual risk of developing a new product, and thus it makes no sense to take advantage of a system which rewards you based on the expectation that you took such a risk.
In this case, that system is copyrights and the capitalist markets. The expectation in the current world is that a creative project was started by a person or a group of people, who took a risk in creating something and then trying to make a living out of selling copies of it (I’m not going to criticise the expectations themselves ((I will only say that they are very wrong. Perhaps I will explore this in another post.)) but rather take them at face value for now.) This is where copyrights come in at their theoretical level. Copyright’s purpose is to incentivize new creative works, by giving a state-provided way for their creators to monetize them once they’ve been created. Thus someone who took a successful risk in judging what popular demand is can get fabulously compensated for it ((while those who didn’t get to starve, but that’s another issue now isn’t it?)).
But if copyrights are supposed to be the incentive for creating new works of art, then it makes no sense to provide them for crowdfunded projects, since there that incentive has already been provided by the crowd “patrons” of the project. People have already provided a monetary incentive for the creator which has also taken away all the risk.
For the creator to now take the finish project and monetize it as if they took all the risk and required the incentive of copyrights to do so, is unethical.
What would be the ethical thing to do? Try to circumvent copyrights you did not have to rely upon and release the work into the commons, once all your costs have been repaid. Release it as free software if it’s software, or release it in the creative commons with the most permissive license if it’s anything else.
But what is happening here, is that the creators have to work with such lowered expectations from their audience, that they can easily get away with what see as straightforward double dipping. The creators not only get a significant part (if not all) of their costs covered, and once the project is finished, the get to keep any and all profits from the sales of copies the product as well. They get to have their cake and eat it too.
People criticise me at this point by reminding me that the fans knew what they were getting into when they agreed to fund these projects, and that makes everything OK. I do not think that’s a good excuse. First of all, people voluntarily give their money to many causes and projects, but that does not mean that every such cause is ethical. Not only do people act irrationally in most economic decisions, but I find that the moral imperatives also change when we’re talking about these amounts.
It is one thing not to expect a project to be released for free when you’re only funding just 5% of its total cost, but here we’re talking about projects who’ve been funded 100% and possibly more. When the crowdfunding success is that big, when the mutual aid sentiments are that great from your fans, the creators have a duty to modify what they give back to the community just as much. But instead what I continuously see happening is that the extra rewards are something that will make the creators even more money!
For example, the Order of the Stick (OotS) kickstart required something like 60.000$ to work. They got 20 times this amount last time I checked. The original result of the crowdfunding would have been one book being able to be reprinted. With 20 times the amount, it’s going to be 5 books and a board game. I.e. the cost and risk of these reprints is being taken over by the community, while the author gets to keep the profits. And everyone is too far caught up in the euphoria of the project’s success to notice that they just made the author practically a millionaire overnight and in return got the opportunity to buy some new books in the future.
I’m told this is a fair deal because they agreed to the original plan.
Now I have to clarify that I have nothing against rewarding the creators of such works, especially when people like Burlew have been releasing their comic for free online for a long while (which they monetized in other ways already, but that’s beside the point). I’m very happy for the success of these projects, but I can’t avoid seeing the reality of the situation just as well.
When there is such overwhelming support for the creators to create new works, to take advantage of an artificial monopoly granted by the state via threats of violence (copyrights) as if it was a required incentive as well is an abuse of the goodwill of your fans, even if those fans are too starstruck or privileged to realise it. And I just can’t ignore this “double-dipping”.
I am cynical enough to fully expect that now that new roads have been paved by the pioneers and the indies of the creative world, the big companies will also start dipping their toes into the crowdsourcing pot. We’ll see giants like Activision offering carrots of classic and loved IPs such as Dungeon Keeper or Descent to crowdfunding, so that they can get some money upfront and only then start working on these titles, with either reduced risk, or completely risk-free. And why shouldn’t they? They will develop an IP with some money upfront and then sell it back to the people who already funded it.
And because the expectations of everyone for the rewards crowdsourcing will be for the public are so low, these companies may cynically abuse this concept, until the burn out the crowdfunding goodwill.
Alternatively, I hope that now that crowd funding is gaining momentum, we’ll see perhaps a sort of competition between projects for these funds, and eventually those projects which promise full ownership to the crowd that funds them will be seen as the better offer, while the others are ignored. This is my optimistic scenario.
Ah, the rallying cry of every privilege denying male who is being told that their geek hobby of choice (comics, vidya games etc) objectifies women to an obscene degree regularly. “But men are sexually objectified too. They are all look like walking tanks, with bulging muscles.” they will retort in smug indignation. You know the drill.
These people just are not able to understand that male protagonists in these media are not a female sexual fantasy, but rather a male power fantasy. I.e. such presentation of the male gender is tailored to a male audience. Unfortunately, even though this has been refuted in depth, this annoying reply persists in practically every conversation about objectification of women in geek culture.
Perhaps it might serve to provide a sample of how male protagonists would look and act, if they were in fact crafted to appeal female sexual fantasy. But how could we craft an accurate such example? Well, as luck would have it, the Nostalgia Chick has posted a video about the 10 “Hottest” Animated Guys, which provides a democratic answer to this question.
Take a look and now consider that if video games wanted to appeal to women sexually, your protagonist in games would be far more like Aladdin than Kratos.
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