On Game Design motivation

There’s been quite a bit of progress on my game engine since the last time I posted about it. I now have playable cards, building placement, effect automation, ability to manipulate elements on a hex map and a research pile. All in all, it has taken me approximately 35 hours to reach this stage which feels pretty decent for someone who’s never used Godot or built a video-game from scratch before, but I think a lot has to do with my time building card game plugins in OCTGN.

I even created a Godot demo on how to merge hexagons into tilemaps, which is the question I was asking last time 🙂

Oof, update frequency here has decreased dramatically hasn’t it? Oh well, I blame the new social media taking over how we consume updates. Also, I haven’t felt the urge to keep waxing politically lately as most I can think off in that regard are rants and nihilism.

Nevertheless, I do have something new I’m doing, which is that I started using The Godot Engine to finally create The Game I Always Wanted To Play But Nobody Would Make (TM).

Initially I was looking at using pygame since Python is the only language I feel comfortable enough to use for something as complex as that, but my first

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Posted at 8am on 03/06/19 | 1 Comment » | Filed Under: Coding, Games