On celebration

Ever since I left school I remember I was not big on celebrating my birthday. I don’t say this as any sort of boast, but rather because an event today made me realize something about the concept of celebration and by extension, birthdays.

You see, I just passed an IT certification exam that I felt was fairly difficult. I did the usual and posted about it on Facebook and LinkedIn and whatnot because I was overjoyed I made it. Naturally I wanted people to interact with me about this achievement which is why I broadcasted this online, so I obviously I have the drive to want to share things about my life. However I’m not

read on
Posted at 4pm on 12/07/19 | No Comments » | Filed Under: Human Nature

On Game Design motivation

There’s been quite a bit of progress on my game engine since the last time I posted about it. I now have playable cards, building placement, effect automation, ability to manipulate elements on a hex map and a research pile. All in all, it has taken me approximately 35 hours to reach this stage which feels pretty decent for someone who’s never used Godot or built a video-game from scratch before, but I think a lot has to do with my time building card game plugins in OCTGN.

I even created a Godot demo on how to merge hexagons into tilemaps, which is the question I was asking last time 🙂