NSFW filter is back!

With the new nataili bridge we had lost the existing NSFW censorship model which was responsible for ensuring SFW workers who wanted to, did not generate NSFW images. It was also an important part of the censorlist implementation, where even NSFW workers could choose specific words which would activate the censor filter as they are concepts that never belong into pornographic prompts.

Today I’m happy the announce that with the help of hlky, the NSFW filter is back, so there’s no reason for anyone to stick to the old worker code anymore!

To add to that, I’ve also added an extra protection from what I call ‘Corrupt Prompts’ in the horde. That is, prompts which have a chance to generate completely unethical AI images. Now when the prompt detects the specific generation of words, the owner account and IP will be flagged and the request logged. 

Nothing is perfect but I plan to keep tweaking the detection for corrupt prompts to ensure I prevent as much as possible from reaching the workers. I also hope that this extra logging will give pause to people who might think to use the horde for unethical purposes.

Unfortunately the safety_checker model responsible for the NSFW detection, takes a bit more of your VRAM to work, so if you find that after downloading the latest version of the bridge, your workers starts crashing, consider reducing your horde power, or unloading a secondary model, such as one of the dreambooths.

The Stable Horde: AI image generation for everyone through mutual aid

After completing the KoboldAI Horde, and onboarding into the KoboldAI client, I felt that there is a really big opening for doing a similar thing using the open sourced AI image generating model, Stable Diffusion. I already have the code for setting up a crowdsourcing cluster, so it shouldn’t take too much refactoring to make the same underlying code work with Stable Diffusion.

The first thing I had to do was figure out what is going to run on the workers. For this, I decided to reuse the stable-diffusion-webui fork by simply adding my bridge code on top of it (as it doesn’t provide a REST API like KoboldAI). Once I had a valid bridge, it was time to fork the Horde.

And thus, the Stable Horde was born!

It follows the same approach, where workers running some version of Stable Diffusion constantly poll for new generations to complete and then send it back to the horde to hand it over to their final destination. For now the stable horde is only handling fairly basic text2image generations, but since it’s based on the webui, I can tap into the features that added upstrean much easier, without having to develop them myself.

The code started as a fork of the Stable Horde, but has by now become my primary repo. In fact, with the addition of the second version of the REST API, I have decided to merge both Hordes into a single repository in order to better share code updates (because copying code from one repo to the other was driving me nuts!). This is coming soon, and it means that the Stable horde will always remain in parity with the KoboldAI horde from now on.

While there are other free image generation tools out there, I believe none is doing anything like what I am attempting. Most of these are based on providing free Stable Diffusion by eating the costs themselves, but with an undefined business plan. And when I see that, my suspicions are already raised, as a free service like that, typically means you’re the product! It also doesn’t help at all that they are not sharing the code behind them.

Now you might say, “But db0, your service is also free, how come the same criticism doesn’t apply to you?”. Which is a great question. The answer is that the reason the Stable Horde is free is because it’s volunteer based. That means, at the end of the day, someone is indeed paying for electricity (that is, myself primarily atm), but the point is that it is self-managing through people’s innate drive for mutual-aid.

That means that if I get a jump in popularity, which in turn exceeds the Horde’s current image generation capacity (and therefore slowing things down too much), the belief is that there will be enough people annoyed by the speed, that they will join their own power to the horde to benefit themselves with higher priority, but also everyone else.

And yes, there is always some amount of “small print”. While the Stable Horde is built on anarchistic principles of mutual aid and direct action, the fact is that we do not control the underlying workers. Therefore it is theoretically possible for people to act maliciously on the worker side, which is why I always warn people who will use the Horde that I cannot guarantee that nobody will see your prompts. So act accordingly.

Nevertheless, one of the things I’m offering is something that I just haven’t seen anyone else do for image gen, and that is a fully functioning RESTful API. The purpose of this it to further enable image generation for everyone in new and exciting ways that enable tools to use this capability without bankrupting their owners for a side hobby whose demand suddenly spiked. Already people have started creating some interesting tools, such as a weather app which uses the Stable Horde to generate a dynamic image representing the weather, based on environmental conditions.

On my end, I am interested in helping game developers figure out ways to implement AI into their games. For this purpose I have already released a Godot Add-On which allows you to request AI image generation during a game’s runtime. I have further used this add-on to create my own Stable Diffusion GUI client that can run on any device, without the need for a complicated install procedure, or a GPU.

All of this is just scratching the potential of what can be achieved by allowing automation to connect directly to Stable Diffusion (or text generation), and I’m excited to see what people will come up with in the future!

The Kudos-based economy for the KoboldAI Horde

Work continues on the KoboldAI Horde apace, and in the past week I’ve added oauth auhentication but kept the anonymous access live as well. Let me tell you, figuring out how to use the flask.dance module for discord was a complete PITA.

But I got it done, and even added github authentication (and hopefully google soon, if they stop asking for silly things)

The authentication was added to allow me to build the next step, which is to be able to balance usage from the community.

The thing I expect to happen is that as the service becomes more popular, we might have way more clients trying to use the horde than we have actual contributing servers, and therefore we would run into performance bottlenecks. This could become unworkable especially if things like bots start using this service anonymously etc.

To provide some automatic balance, I have now introduced the concept of Kudos into the mix. A Kudos is a reward gained when someone contributes to the well-being horde in some way. There are two built-in methods to gain Kudos at the moment:

  1. Any time your KoboldAI server generates text for someone, you receive tokens based on the amount of text generated and the power of your model.
  2. KoboldAI servers get “uptime” rewards every 10 minutes they stay online and check-in looking for more requests. This incentivizes people leaving their instance running even in non-busy times.

On the flip-side, people using the Horde as clients are likewise consuming Kudos to do so. Every prompt you send, will reduce your balance by the same amount of Kudos rewarded to the server which fulfilled your request. Effectively you’re “thanking” the people running the instance which helped you.

But unlike typical currencies, you can still use this service even if you don’t have any Kudos. You simply go negative, which represents your “debt” to the community. This allows people to use the Horde anonymously as well (through the common Anonymous account) which simply keeps going more and more in negative Kudos.

But to avoid abusing this service by people who want to take and give nothing back, I needed to find a way to disincentivize negative kudos balances. And I just implemented the solution to do that which is a fairly simple one.

You kudos balance corresponds to your priority in the queue of requests

This means that if there’s plenty of servers around and not a lot of requests, nothing much changes, even for anonymous clients and they get to enjoy the full speed of the horde.

However on times of congestion, the requests sorted by kudos-order. The people with the most kudos get to have their requests fulfilled first, while those with the least, such as the Anonymous account, will get their generated last.

With some other tools provided such as bridge-based priorities, and server-owner-preference, this should allow owners of servers to make sure that not only “good” actors are the first to use their resources, but also to find their own ways to provide a service to selected members of the community. For example someone might set their family members to have priority on their server gens, even if those members are deep in negative kudos.

Along with that, I’ve deployed a kudos transfer service where peers can send kudos directly to others. So someone who has accumulated a large amount, might use that to reward good behavior in the community, such as writing documentation, or helping others. The kudos transfer can also happen via REST API, which can allow even automated tools to participate, such as discord bots which might trigger on special smileys assigned to posts and give a small kudos reward to the recipient.

There are of course many other things to consider, such as actions by malicious actors who might try to game the system. I really hope I won’t have to deploy countermeasures for people abusing community goodwill.

But until then, I really enjoy seeing the excitement from the KAI community, especially as heavy models like the fresh Erebus 13B are deployed into the horde. With the kudos infrastructure in place, there is now potential for new dynamics and reward systems to emerge organically from the community which will serve as an excellent guide on how to best proceed with this project.

The KoboldAI Horde: AI writing for everyone through mutual aid

Those who’ve followed my progress in developing Hypnagonia would know by now that I’ve been working on the integration of KoboldAI with Godot for the automatic generation of stories. This solution while working never quite satisfied me, as it required quite a lot of investment on behalf of a player who wanted to generate stories.

That approach left me unsatisfied. As it happened I had an idea to use the new KoboldAI API to create a distributed cluster based on consumer GPUs in people’s PCs. The concept being that one would connect their PC in some fashion to a server software and whenever someone sent a request for generation, an available PC would pick it up, generate it, and send it back to the requester.

The requester themselves would therefore not need a powerful GPU (or skill to use Google Colab) to use KoboldAI, while people who’s PC is otherwise sitting idle, would be supporting the other members of the community.

So after some discussions with members of the community, I decided this idea had legs and I wanted to build it before I continued with Hypnagonia. I’ve been working non-stop on this for the past week and I now feel it’s at a pretty good state.

Introducing the KoboldAI Horde!

This is a python server which you run on a server somewhere and it provides an interface with which people can request GPT writing generations. The second part is the bridge, which is what people who have their own KAI instances run, in order to connect the KAI server to the server. The last piece of software of course is the KoboldAI client which runs the models generating the text.

Until now, the only option for people without such powerful hardware would typically to use a service like NoveAI or AI Dungeon, where one has to pay for the service. They also provided a fancy interface and tools to help people write their individual stories. Aside from the cost however, there were also limitations. Dungeon AI recently imploded due to their own actions, and a lot of people were left without a home.

And of course, for a free software video game, such services are prohibitive, as I can’t pay out of pocket for the text generations of dozens of players (or imagine if my game ever became actually popular).

After a bit of hacking of the KoboldAI client itself, I also added functionality to allow someone to use their own KoboldAI client to talk to the Horde directly. Which means someone with a potato PC, can still use KoboldAI directly.

Now there are some obvious limitations as you might expect. First of all, the availability of the models in the horde is dependent on who is supporting it at the moment. If only people with weak GPU are in, the best you’ll find is a Nerys 2.7B. If however some of the big chonkers are in, you might be able to use KoboldAI as if you have a 20B model behind it.

The other problem is of course questions of privacy. Even though the text is encrypted during transfer, and even though the horde does not store any prompts or generations, at the end destination, the owner of the server can see all your prompts if they so wish, even if they don’t know who you are. So for those wanting the really steamy stuff, or perhaps those who write stories using real people and locations, this might be a deal breaker.

However for more normal stories, or for more generic generations such as for utilities and apps, this is hardly a concern.

Finally we’re still new, so currently everyone is playing nice. But there’s always the potential of bad actors, who might food the horde with garbage generations just to shut it down. There’s nothing I can do about someone dedicated to do that except go into a whitelist mode, and have the horde become an invite-only service, much like a private bittorrent tracker. In fact, anyone could set up their own private instance for their own community, for those situations where they want only trusted people to use it.

Eventually my plan is to follow the bittorrent approach for usage and contributions as well, where people will only be able to use the horde if they contribute somehow to the KAI community. Whether by adding their own GPU to the horde, or by writing documentation, etc.

But ultimately I want this to be a mutual aid based service. Where those who have the capacity help those who do not, and the latter find some other ways to make it up, for the uplifting of everyone in the KoboldAI community.

And before anyone suggests to tie this to some web3 token: Fuck that shit! I will work integrate with any cryptocurrencies! That is poison for our communities AND for our ecosystem.

The owner of the KAI client repo was also kind enough to redirect their domain to my KAI Horde instance, so now we have a very fancy url as well.

Official KoboldAI Horde

Already this is working amazingly well and I’m working on improvements daily. I’m excited to see what kind of doors this will open.

My first steam game

Hypnagonia now has an official steam page!

It’s not much but it’s mine 😀 It took me a while to gather everything needed to create the steam page as Steam is way way more thorough than Itch.io. The benefits over itch of course are the automatic updates you’ll be able to receive. And for me, hopefully being on steam might attract a few more eyeball than might become collaborators 🙂