Feminist lazy linking

A collection of links, primarily about feminism and gaming.

I’ve been kinda lax in my blogging recently. I’ve been meaning to write on a few subjects but completely useless arguments on reddit keep sucking up on my energy. I’m working on that. That said, you might have noticed that I write more about feminism and satellite subjects lately and this is because I’ve started reading a couple of excellent blogs on the subject in its intersection with gaming and geek culture.

So given that I’m not in the mood to write much today, I thought I’d just post a bunch of interesting stuff instead. Hope y’all like it. Remember that an /r/ before something, means that I’m referring to a reddit section.

A woman shares her story in /r/feminisms of how she was kicked out of an Egyptian protest because she brought up female genital mutilation. Once more a case of how women’s issues need to wait until after the “serious business” has been done.

Penny Arcade discontinued the dickwolves T-Shirt and explained the reasoning behind it in absolute douchebaggery. In my eyes, these dudes have lost serious credit. Of course the discussion that spawn in reddit because of this comment just pointed out how much geek culture is basking in privilege, not to mention rampart misogyny. I posted a link to provide some context from the other side of the dialogue and this was the result. Good going reddit.

Speaking of privilege, have I mentioned the sparkling new subreddit I created to record Reddit’s crass privilege denial? It’s inspired by the late Privilege Denying Dude (of which the tumblr page is once again gone), /r/ShitRedditSays and /r/TransphobiaProject. Join me in bitterly laughing together at some privilege denying dudes.

Mad Props to genderbitch for writing the Methods of Communication for Activists. This is one of the best and most insightful posts I’ve read in years and it gave a lot of insights into the reasons behind The Great /r/Anarchism ShitStorm of 2010. I’m already thinking of ways to combine these particular strengths each of us has rather than argue endlessly with each other.

And now for a blast from the past, check out the sheer amount of misogyny and fat-shaming that exploded from one post critical of the game “Fat Princess”. The internet once again proves to us how despicable gaming culture remains in general. The whole train-wreck of apologia that followed is an embarrassment to all gamers.

And finally, check out this stupifying misogyny from Kanye West. I have only heard of this guy from the whole “Imma let you finish” meme but what I’ve heard of him since just shows that douchebaggery sells in the USA.

And that’s all for now children. If you have have any faith in humanity left after this post, feel free to tune in next time.

So it seems S2 Games continues with the proud tradition of sexism in gaming

S2 Games, the creator of Heroes of Newerth, shows that they are not below objectifying of women in order to make a buck.

One of the things I liked in the MOBA game Heroes of Newerth is that it had some female heroes which were more than just cleavage and suggestive show of skin (even if those were never far away). The game was still as sexist as most others, what with a multitude of monstrous or fully clothed males and a minority of females, primarily fregile wizards and archers and overwhelmingly suggestive.

I wasn’t really paying a lot of attention to that until now however, and the reason why I started was when their latest hero was revealed in a leaked newsletter and her concept art looks like this:

A "Bikini" robe with patently ridiculous (for someone going into battle) beach panties

Now generally this is not something to get particularly worked up about. Just S2 Games caching on titillation for their primarily teenage/young adult audience. I was content to stay and perhaps argue a bit on the thread on reddit about how patently ridiculous this outfit and character is for the battlefield. However, others brought this issue up in the fora and against my better judgement, I felt compelled to leave a few comments and links there as well.

That went as well as one might expect, as the audience for which S2 is based on is rightly considered to make up the worst community of any game ever. And in one such community, sexism, homophobia and ableism are never below the surface but rather blaring in your face 24/7. So if you want to see the results and possible bash your heads against the keyboard as well ,because of the sheer stupidity and how much S2 will allow crass ableism and homophobia to shine in their official forums, go check them out.

Thread 1 | Thread 2 | Thread 3 (good points, see what replies it gets)

Of course, all the classic derailment and logical fallacies that one might expect have been presented and supported, at times by S2 staff themselves.Here’s some of the most common samples

  • “But every other game is doing it!” – Frequently used fallacy. Actually repeated by a couple of S2 staff. Most people outgrow this in kindergarten.
  • “Don’t you have more important things to worry about?”Classic Derailment
  • “The audience asked for more boobs, and we delivered” – FSM forbid that you might not indulge your audience’s sexism. Again, actually said by S2 staff.
  • “Sex Sells” – Yeah, for some reason I do not see an equal representation of “sex” for female and LGBT consumption…
  • “S2 is being sexist against males too!” – Repeated Ad Nauseum. Fortunately I only had to link here.
  • “U gay?” (In various expressions) – Not even worth a reply, but mentioned just for the sheer popularity of it.
  • “There’s not so many half-naked chicks and those that are, have a back story which explains why they need to be so.” – Against commonly used and I’m going to expand on this particular a bit more, with pictures, to show just how ridiculous it is.

Part of the last argument is to argue that compared to the overall cast (or other even more sexist games like League of Legends), the amount of “hot” female heroes are not a lot. This argument falls flat on its face when one does even a cursory look at the heroes cast.

  • There’s currently 74 heroes (including Empath)
  • Of these, only 13 (17%) are clearly females (There’s a bunch of characters that are not clear due to their form, but for most of those, their body type and voice pitch is also clearly male)
  • Of these 13, there is only 1 (7%) that is fully clothed (iirc it’s Wretched Hag for which I couldn’t find the concept art) which means showing no cleavage or trying to get some kind of sex appeal [EDIT: I might be wrong here, it may be the case that another hero is fully clothed, valkyrie, as a reddit commenter points out. I seem remember her model as not fully clothed however and I can’t find any official concept art]. All others, including the monstrous females, have a clearly feminine body displaying sexually appetizing forms. Yes, even the monstrous ones. Examples:

A ghost with appetizing cleavage. YumA spider-woman, who still retains a human belly and curves.

And these are the absolutely least sexy females one can find in the game mind you. There’s one more, Moon Queen, for which I don’t have a concept art but only the model, which seems even less suggestive than these, but I can’t tell if her human torso is naked or not.

  • Of the human-form females (in which I’m including “non-humans” who just have a pair of horns or wings to separate them), all of them are suggestive, by which I mean that cleavage and/or naked body/legs are shown. That’s 100%. And while some of them are acceptable (at least in concept, like Valkyrie), most others, by default are absurdly dressed, even for most other games’ standards. (Click for larger images)
Almost naked except for a strip of fabric covering her breasts, a g-string/loincloth on her legs and an absurd hat.
Ophelia is supposed to be one with the beasts and therefore needs to go butt-naked. Of course that means a beach-bikini style cloth and a supermodel body.
Blue skinned assasin female handling a scythe. Her hair and clothes are fading into smoke. She is wearing an elaborate bikini-mail
Fayde is supposed to be a shadow assassin, able to "fade out". I guess that means that anything other than mail bikini is faded out permanently.
A grey-skinned female notching an arrow and riding a skeletal beast powered by green energy. She is wearing practically nothing except a hood and some skeletal bone armor covering her breasts and back
One can only assume that the Forsaken Archer needs to armor towards her front, as she is always running away. Zing!

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Mind you, I am not cherry picking my examples, these are literally the only concept art I could find for the human heroes, with the exception of Valkyrie, which looks like this, which unfortunately does not accurately represent the actual model.

  • If we consider the characters that received an alternative model (through the goblin shop), things become even more sexist. You see, various male and female character are getting alternative models people can buy with real world money or by grinding the game’s currency. When a male gets an alternative male model, it always is something cool. Gladiator (a whip wielding hero) becomes Indiana Jones. Magmus (A burning rock hero) becomes a giant fire scorpion. Kraken (a water-based hero) becomes a giant crustacean.

    But when males become females, or females get an alternative female model, guess what it happens…They become sexier.You remember the spider woman before?

A spider-woman with 6 extra (non-used) legs on her back spread as wings, who still retains a human belly and curves.

Well, she becomes like this.

The spider-woman receives a supermodel body and a face.

And there’s also two male wizards, one of ice, and one of fire. Their transformation from male to female is kinda like this.

An ice-wizard, wearing a long blue robe covering his whole body
Normal for a wizard huh?
The female version of the fully clothed fire wizard. The red robe became a robe-bikini.
Apparently females in Newerth by default can only choose bikini-styled robes.

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Because everyone knows that women can’t compete with men on skill alone. They need to show some cleavage and supermodel looks in order to be their equals. Sigh. Now compare the females with the wide array of looks and builds for the male heroes of which most are not even remotely suggestive, even if they are nominally bare skinned (Because of course the trolls of the forum were all to eager to point to Kraken and complain that he’s too naked as a sarcastic counter-point). You’ve got fat heroes, truly monstrous males, disgusting males, macho males, punk males, mad males, sneaky males and so on, and most of these don’t even need to be remotely suggestive to a female audience to be liked.

And finally of course, the last ditch argument is that all those females are wearing bikinis because their story demands it. Ophelia is “one with the nature”. Nymphora is a nymph (and we all know how those dressed). Valkyrie is a Valkyrie (and Norse concept art shows them as wearing veils and bare breasted) and so on. This argument of course ignores some very important parts. First of all, Valkyries and Nymphs and other historical archetypes were not generally going into battles. When humans do go into battles, they are generally well armoured.

Secondly if all the concepts for your female heroes somehow end up requiring them to wear (chain mail) bikinis in battle, perhaps one should reconsider those concepts because as sure as fuck one can think concepts for heroes which do not end up with them being a titillation product. The fact that S2 seems to be able to think or or choose concepts which require suggestive females shows that their sexism starts from very early on in the design process.

It’s unfortunate that S2 is going this way, when practically both of their competitors are just trying to outdo each other on who can objectify females the most in their games. But I guess one shouldn’t expect better from them anyway given how they treat other similar subjects.

On a last note, I’m going to leave you with an image which shows how the HoN concept artists think of the females in the game. This doesn’t say much but it does display the mentality behind the designers of the game.

5 of the female characters of Heroes of Newerth. All of them showing ridiculous amount sof cleavage and gravity defying boobsTop right to bottom left
Top right to bottom left: Succubus, Ophelia, Andromeda, Dark Lady, Nymphora

Privilege Denying Dude is down once more

Fuck Yeah, Privilege Denying Dude, is down ๐Ÿ™

It seems like the PDD is generating quite an amount of hate, enough to be pulled from Tumblr not once, but twice. Or at least this is what I assume is the reason behind the second incarnation of PDD being at status “Not Found” at the moment.

I’m going to give Tumblr the benefit of doubt here and not immediately jump on the accusation bandwagon, although given their previous willingness to hastily accept a half-arsed copyright claim, I don’t hold much hope. I only hope that if the site was indeed taken down by tumblr, the next PDD site learns from all this use something they can control more.

Privilege…so thick…can't breathe…

Oh Privilege Denying Dude, you so funny!

Just look at this goddamn shit of a thread. The whole thing just reeks of unchecked privilege and rampart douchebaggery. I think this PDD I just cooked up summarizes it nicely.

Picture: Background: 8 piece pie style color split with red and teal alternating. Foreground: White guy with glasses and light shadow wearing a sweat shirt over a button down and short black hair. Has a smug, arrogant facial expression and crossed arms. Top text: โ€œUsing "tranny" as an insult doesn't mean that you're "transphobic"โ€ Bottom text: โ€œI don't hate them. I just don't care about their feelingsโ€

Even a large number of transgendered people pointing out how wrong and hurtful he is to transgendered people was not enough to make this PDD rethink his perspective.

I think this brilliant post explains things best (h/t FuchsiaGauge)

Incentives and how the environment affect human behaviour

Can we radically change the attitude of a whole community by simply giving an incentive which rewards it?

A "Kudos" candy box.
Image via Wikipedia

I’ve recently gotten back into Heroes of Newerth (AKA HoN) and as it always happens when my interest is focused on something particular, I’m getting a lot of ideas for improvements. And one of the things that seriously needs improvement in HoN is the community behaviour. You see, at the moment HoN has rightly conquered the top of the food chain of games with the most shitty community, even bypassing the champions like Halo and Call of Duty with just how much abuse you get to hear in every game from your own team. To give you an idea of how bad it looks, there’s practically no thread in reddit’s /r/gaming (a community of 300k people) about HoN, which doesn’t have at least 1/3 of the people mentioning how bad the community is and how one should keep away from it for this reason. In the official fora, you get “the community is bad” posts almost daily. I was posting about this stuff 2 years ago and things are just as bad now as they were then.

The reason why the community is so bad is practically because of the rules of the game and the kind of mentality it breeds. As one of the community managers explained:

Fact of the matter is, every game in HoN is fought tooth and nail, and most of the time it is simply economically efficient to just try and carry a bad team yourself than it is to try and coach them while playing. HoN is a very fast paced game and ‘playing two heroes at once’ is no easy feat, especially when most of the time when you coach people in-game they wont improve anyways, and will sometimes even get mad at you for trying to help them.

Which is fairly accurate even though I could mention a lot of other stuff that adds to the problem (such as stat tracking). This is fact is a prime example of how the environment of a situation, breeds a certain kind of behaviour from the people in it. In this case, unfortunately it’s complete intolerance of even the slightest failing and rampart elitism. It’s pretty bad in-game but it also heavily spills out in other areas such as the fora or in reddit, making the whole experience require a very thick skin to say the least.

However recently with the 2.0 update, a new exciting feature has been added and that is a form of currency called “goblin coins” and a store where you can redeem those for some aesthetic purchases (new skins, models, avatars, that sort of thing). Now this is the first form of actual incentive the game has that is not directly tied to winning games or achieving some particular task within the game. The fact that the goblin coins are abstracted from gameplay (even though they’re normally awarded because of it) means that they can also be awarded for other reasons, and as the person who pushed for them notes, it allows the HoN devs to use them as an incentive for so much more.

Given correct implementation, goblin coins have the capacity to finally provide an incentive for people in the HoN community to stop being dickwads in or outside the game. It will once again modify the environment so as to mold the human behaviour within it.It is a good first step, but it could be so much more.

Talking with the community manager today, the idea came to me that while goblin coins can be used as an incentive to improve the community attitudes, they are still primarily tied either to winning games (therefore still giving an incentive to be an asshole in-game, if it [appears to] provide a competitive advantage at winning games) , or with IRL currency. These two dilute the effectiveness of using goblin coins as an incentive for any other purpose since it fairly easy for someone to continue being a dick as they can make up for it by simply winning more games, or by just being richer than others in real life.

In fact, this little fact of market economies IRL is one of the main reasons why rich people can afford to be bigger assholes than everyone else since it all comes down to money and we have tied so much of human accomplishment and wellbeing to how wealthy one is. Of course this is not the whole picture but I digress anyway.

This means that it would be far more effective if there was a particular incentive for good behaviour which could not be bypassed by other means and the idea came to me of just how much more effective a secondary currency would be that not only was not tied to the skills of one in-game, or the money they have IRL, but that the only possible way to receive it was by good behaviour in game. Lets call this new currency “Kudos” as a tribute to the Algebraist ๐Ÿ™‚

So how could this Kudos economy affect the community? Lets take a theoretical setup. We assume that one can only receive Kudos from other people, you can give Kudos to someone after a match by clicking on their name, or you could give Kudos to someone in the fora for making a good and thoughtful post. There is no other way to receive Kudos. In other words, one cannot buy them with real life money as this would defeat part of the purpose, allowing trolls and dickwads to achieve rewards for good behaviour while not having any.

Now lets also assume that Kudos can only be used in a special shop which sells distinct rewards from the Goblin shop. At the moment, HoN’s goblin shop sells alternative skills and models, avatars and icons and even different announcers voices. Now imagine that the Kudos shop sold stuff that not only you could not find in the Goblin shop, but that complemented any purchases you did from the Goblin shop. For example, while one could buy new models via Goblin coins, you could only buy new skins or accessories via the Kudos shop, so someone who wants to completely “pimp out” their favourite hero, needs not only to be a good player, but also a good player. This can be expanded further with one selling custom avatars, while the other sold custom titles. Stuff like that.

The end result would be a distinct incentive that pushes people to try and be well liked by other players enough to receive Kudos which they can then exchange for something only such people can have. It is not the best incentive one can have since it’s still all based on some sort of an “e-peen contest” in the end, but we are in an imperfect system so we have to do the best we can within it. What this system would achieve is that people would still be trying to fulfil their ego with shiny digital toys, but the actions they use to do that would have a positive effect rather than a negative. This would then create a cascading effect of making the community more welcome to new player and therefore more successful, subconsciously conditioning players to use and expect good behaviour and ultimately for them to abhor and punish bad behaviour.

All this, by simply modifying the environment slightly so that the incentives push for a different behaviour. This is a similar idea as expressed by Human iteration, with the difference is that this is actually feasible in the very short term and we can then actually empirically observe the results in the microcosm of a gaming community. I believe that from an memetic perspective this makes a lot of sense and will be a very exciting experiment to see.

Unfortunately, I doubt S2 (the publishers of HoN) would go through the effort of implementing anything so drastic but one never knows. There is certainly a lot of pressure on them to improve the community behaviour and perhaps the constant and loud outcry on this subject will make them bold enough to try.

For Parents: Another reason why piracy is the better choice

Adverts targetted at children are some of the most sexist stuff around. Allowing children to see them constantly is a goddamn crime.

I just saw this video about advertisement targeted to children and I couldn’t agree more.

This kind of stuff simply disgusts me. If advertisements are is bad enough when targeted at adults, they’re even moreso when targetted specifically to pre-teen children who are far too moldable to external expectations and input. Having to deal with the question of whether I should let my future children watch TV and be indoctrinated by this shit, or act as an authoritarian and forbid TV altogether is one decision I do not look forward to.

Fortunately I hope by the time I have to decide, the question will not be relevant anymore. Hopefully entertainment will have primarily moved to a more interactive model such as gaming and the children will be allowed to choose the kind of things they like to play with, without feeling pressured by society’s expectations to like what “good little boys” and “nice little girls” should like in the most manipulative manner (meaning: even more than the gender-targeted shows do, eg He-Man for boys, Little Pony for Girls).

For those of you who have to make this decision now however, there is always an alternative: Switch to downloading the actual shows your children want to see directly, as a way bypass the averts they would be bombarded with on TV. This will provide you with a far vaster library in which you can find the shows of higher quality (as opposed to whatever the brain-dead schedule TV channels decide to throw at you), and if your children are peer-pressured at school to watch the same stuff all the cool kids are watching, then you can simply download those directly and avoid the unnecessary indoctrination around them.

Quote of the Day: Anarchist Steven Seagal

Quoth Veganbiketroll:

honestly, I’m always surprised by ya’ll trolls. Ya’ll wanna rep feminism, but then your example of a positive male role model is a man who kills with callous indifference? Is this really what a positive masculinity looks like? The revolution will not star steven seagal.

It’s a bit old but I only noticed it now and it’s still lulworthy.

A treasure trove of Privilege Denying Dudes

Concentrated privilege denial. It burnssss

Holy shit, I think I’ve hit the motherlode!

Here’s some necessary background.

Of course, one doesn’t expect much from a community of primarily male teenagers with serious behaviour issues but almost every other post seems to be a PDD waiting to happen. I couldn’t resist making a few and posting them to the privielege denying dude website. And these are just from this 1 post!ย  I could easily cook up another or two from it as well.

You can see the second one below (click for large image)

Now go forth and mine this thread for glorious PDDs!

Updates for Everyone!

It’s like the dream-week for all Strategy gamers. 3 mega-patches for 2 TBS and one RTS. We’re never seeing the sun again

It seems this is the week of the mega-update. Three of my favourite games have been patched with a pretty heavy update which changes quite a lot of things all over the place. First it was Heroes of Newerth, which got to version 2.0 and introduced the Casual Mode (that I played and I really enjoyed) a new LoL-style ((League of Legends, another game that follows the DotA recipe)) online shop where people can buy extra stuff for their game like alternative models and soundpacks, plus the preparation for the new Matchmaking system. Unfortunately this also spurred some controversy when it was revealed that one of the new Sound packs was playing on a steretype of gays. The company behind HoN, S2, tried to play it as if it was nothing of the sort , but unfortunately for them, someone spilled the beans. Not cool S2.

Then it was Elemental: War Of Magic, who’s disastrous launch saw the game bashed in almost all reviews and burned a lot of early buyers. Fortunately, Stardock stayed with it and hired some excellent talent in the form of Kael (the guy who directed/created the awesome Fall from Heaven mod for Civilization IV) and the game has completely reworked its mechanics and interface. Now the patch 1.1 which introduces these changes to the community is out and after a few hours of playing it yesterday, I’m extremely happy to say that the game is starting to shape up to my expectations. The game is infinitelly more playable and enjoyable now and the next two expansions (which I’m going to get for free, as a bonus for buying the game early) are going to just keep building on top of that. If you haven’t yet checked Elemental, now is the time, since if you buy it before the new year, you will get the first expansion for free ๐Ÿ˜‰

And finally today, Civilization V released its own big patch, which promises to make significant changes to the AI and address a lot of the game mechanics that were broken or badly designed since release. The AI changes are nowhere near the stuff that Elemental implemented (such as multi-threading AI, which makes new turns come instantly) but are sure to make the game a bit more interesting to play on anything but the highest difficulties where the computer is cheating its arse off. I haven’t yet tried it out as it just came out, but I’m excited about that as well.

With all these updates, I now just have to replay those games, and given other stuff, such as the recent Humble Indie Bundle 2 which just came out this week as well and provides the best offer ever (hint, hint, buy it the fuck now) and the upcoming Steam Christmas Sale, I don’t think I can afford to leave my hourse, eat or sleep for the next weeks. Good thing I’ve got a vacation coming out. Oh and do pay attention to how many people bought the bundle for GNU/Linux and what they paid on average. It’s as if there’s an untapped market or something… ๐Ÿ˜‰