Is it just me or is Japanese culture really so sexist?

Watching Japanese anime, I can’t help but notice the implicit sexism that permeates them.

Sakura Haruno
Image via Wikipedia

I recently started watching Naruto and by now, I’ve watched around 17 episodes and what has really made an impression of me is the undeniable sexism that exists in the story. You see, in these series, at the point where I am now at least, you follow the story of Naruto, a kid “ninja” who is travelling around with his Sensei and his two schoolmates, 1 girl and one boy. As is to be expected, they have to overcome any number of enemies and challenges in their travels.

Until now, I haven’t seen the girl do anything. Seriously. While the two boys have defeated enemies far stronger than them, and shown some awesome initiative and power, continuously impressing their Sensei, the girl’s accomplishments until now are: Faint, Fail to provide a weapon to he schoolmate, cry over the body of the one she loves, roundhouse kick someone (not anyone powerful mind you) who tried to steal her bag, be the object of lust for Naruto. And that’s about it. Oh no, wait, her biggest accomplishment is that she managed to climb a tree using Chakra.

I keep waiting, since the 3rd episode, to see her do something exciting. Anything. But she won’t. She politely stays away from all the battles and is dutifully impressed and scared when the true heroes, teh mens, do all the dangerous stuff. This kind of shit is so heavy it really threatens to ruin the whole show for me. I keep hoping it will get better but given past experience with Japanese cartoon, I can’t hold my breath.

You see, I’ve also been watching the Legend of the Galactic Heroes for a while now and that one is far worse at reinforcing the patriarchy. There’s basically two strong women in that show, both in some kind of advisory role, which isn’t as bad per se but given that the whole thing revolves around dozens and dozens of men, it’s really sad that the only thing women can do apparently is advise the men. But as bad as this is, it got even worse as the show moved on, one of these women got married to one of the main protagonists and then she immediately became practically his wife-slave. It would show the protagonists sitting in the living room relaxing, while his wife would cook, clean and arrange of all the social duties. Her biggest fear was that she wasn’t a good enough cook for fuck’s sake.

All the other women that were married naturally had the same role. Take care of the household while the men did the important stuff like war and politics. I was thinking if this was because this looked like an older TV show but then I learned that it run from 1988-2000 which is definitely not that old. This can only mean that Japanese culture continues to remain so patriarchal that such displays of sexism are considered the norm and expected by the majority of their viewers. Nevertheless, I was hoping that Naruto, which started 10 years later, would be more progressive, but alas it was not so.

It also makes me wonder if any girls watch shows like Naruto or if it’s explicitly targeted at boys. If girls watch it, which character could they possibly identify with an support? Can they really enjoy having their gender being displayed simply as an object of lust?

So I’m curious, is Japanese society really so sexist in the 21st century? For one of the most progressive countries out there, their patriarchy seems exceedingly preserved.

If you hate Absolute Monarchy so much

To all you naive utopians who think that anything other than absolute monarchy can work, these are the real results. Beware and don’t challenge the status quo.

Quoth Bowers of Paradise

What can we learn from this?  To all opponents of absolute monarchy, torture, enforced superstition, and feudalism, the message is obvious: this is what your naive, utopian views lead to in practice.  Your views sound beautiful in theory, but they forget to take into account Human Nature™, which as any wise person knows makes inevitable the eternal rule of the House of Normandy.

The post above hilariously points out the fallacy of using the Human Nature™ argument to argue against anarchism, and the flawed idea that whatever follows the collapse/disorganization of the society one lives in, is Anarchy by default.

The later thing is quite often used in fact, even by people who should know better.


Now this is interesting…

The Pirate Party turn the system’s tools against it. Lets see how the system will respond.

The Pirate Party
Image via Wikipedia

Apparently the Pirate party of Sweden decided to take thing one step further and has announced the world’s first Pirate ISP which will be focused on protecting their user’s privacy and take the MAFIAA and the rest of the gang head on. I assume it’s going to be protected via the governmental immunity the parliamentary members have so it’s going to be much more difficult to shut down, although the US copyright industry will definitely focus all their political muscle in order to nip this in the bud. Remember how they managed to have the Swedish authorities raid the Pirate Bay Offices even though they were legal under Swedish law.

I find this a very good example of turning the state’s weapons against it, but ultimately I don’t know how successful it will be (but naturally I hope to be proven wrong). Of course this doesn’t mean that “The system works” since they’re in effect trying to combat the system in the first place. No. Rather what is happening is that they’ve found a loophole in the system which allows them to use it in a way the ruling elite didn’t plan to. This is a very good way to use the system actually but the problem is ultimately that the power still relies on the ruling elite. And when the new material circumstances make previous rules work against them, then they will make sure that the previous rules are modified enough to suit their interests.

At the moment, I can foresee a few ways they are going to go around shutting this down or neutering it

  • Change the law to make this illegal. Perhaps they will disallow parliament to be involved in business. Perhaps they will stop political immunity from affecting businesses run from parliamentary members. Sure, this may harm the already established interests but given how much the IP lobby (and remember, the US is practically surviving on IP at the moment) is set to loose if this idea starts to spread to other countries, they might be willing to compensate those who will be harmed by new laws handsomely, so that this particular tactic becomes impossible. Certainly the parliamentary members might try to fight this on constitutional grounds but seeing as how easy it was to find biased judges to oversee the Pirate Bay case, and how important this decision will be, this is certainly going to be stacked against the small amount of people behind the Pirate party.
  • Create a moral panic about child porn. Someone (planted or not) is going to start sharing child porn through the Pirate ISP which will then force the pirate party in a very precarious political decision. Either it will be seen as supporting or covering child porn and other nasty stuff, or the Pirate Party will have to start keeping logs and other tracking measures, which can then be used by law enforcement to track down file sharers. Perhaps they will attempt to provide the info only for child porn and not for piracy, but that’s how it always starts anyway.
  • Disconnect the Pirate ISP from the Internet. I don’t know how possible this is, but it could be possible that the anti-pirate outfits as well as the USA and its nation-bitches will attempt to block any connection coming from the IPs assigned to the Pirate ISP. This would not require a legal precedent but it will require a lot of logistics and coordination of many nations, which might in turn make in unrealistic or simply impossible given the distributed nature of the net. This means that the US could by itself try to protect its IP interests by blocking its own people from accessing the Pirate ISP addresses but what they’re most interested in – extracting the wealth from the developing nations though IP – will be severely harmed as the poor people will simply route via the Pirate ISP for the piracy fix.
  • Try to muscle Sweden into compliance via Trade Sanctions. They WTO might allow others to embargo Sweden in order to put them into a very bad imports/exports situation, therefore creating civil unrest and hopefully blaming this on the Pirate Party and their ISP and attempt to kick them out of parliament.

I can see the second point being used in conjunction with the first point for the most effect. If those two fail, it will be the 3rd and 4th one, as they do not require the compliance of the Swedish people. Whatever happens though, once again the system will have to reveal its true nature (protecting the plutocracy at the expense of the will of the people) and will once again show how using the state’s tools cannot work if it’s creating too many headaches for the ruling elite.

Of course, I might be wrong and the Pirate ISP will be a success, nothing will be able to take it down and in one fell swoop, Sweden will be liberate file-sharing,  which will in turn trigger a chain reaction in the other nations and their own Pirate Parties. But given how much is at stake here, I truly believe we’ll see all the weapons against harmful reformism come into play. It will be interesting to watch, no doubt.

Their Fault, They're Female

A new variant of FML has just popped up which is called “My Fault, I’m Female”. It’s worth subscribing to.

I think I just found out my new favourite blog. This new kid on the block just popped up in the internetubes and in their own words:

This is a space to share stories of gender discrimination, pay gap disparity, denial of rights, and inequality. It can be in the workplace or outside it, but keep it short, include as much detail as you can, and when commenting let’s remember that solidarity is the key. If someone made you feel like it’s your fault you’re female, this is the place to fight back.

Long live the women who refuse to shut up.

Fuck Yea I say to that!

I went through their initial stories and some of them truly made me RRRRAGE, especially the kind of blatant harassment and sexism that goes on in the workplace.

This is definitely a nice addition to the blogosphere, lets hope they stick around. Now y’all go subscribe to it.

DELETE FUCKING EVERYTHING!

Reddit uncovers a scam that’s been going on for years, sending the scam artist behind it scrambling to delete everythnig and cover his tracks.

Reddit justice strikes again. I just found this event unfolding and I thought I’d share the lulz. To provide some context, apparently some guy called [Name Redacted] ((The person in question has contacted me privately after a year or so after this entry was posted and has addressed my main concerns of his act. Mainly that he was trying to pass a fake persona as real for nebulous reasons. Given this change of attitude and a more mature outlook, I have agreed to remove his IRL name so as to avoid spilling over into his AFK life.)) has created some fake online personas, one of which is called Grandpa Wiggly which has a very popular Facebook profile among other things. This fake persona is then trying to drive traffic to his site by posting fictional stories. He then decided to utilize reddit at some point, by posting IAMAs and so on, and eventually he decided to claim that his actual self online is really the grandson of this Grandpa Wiggly.

And then the shit hit the fan.

What happened then was nothing but hilarious. Literaly within minutes, if not seconds, of damning evidence being posted into reddit, exposing the fraud of Wiggly, the evidence in question was removed from the internets. Comments started being deleted. Accounts were closed. Profiles were made private. Photos removed. It became so bad that those who found the evidence had to take screenshots of everything because they knew it was going to be immediately removed. I’ve never seen such an excellent sample of DELETE FUCKING EVERYTHING before, but it was truly awesome. Especially the detective work and the comments of some of the redditors were especially lol-worthy, particularly because Grandpa Wiggly and wordsauce had gone into full blown crisis control mode and were denying the universe.

This kind of thing makes me look inadequate really.

So remember, don’t try to scam people online, and especially not redditors.  Don’t mess with the internets yo. Its serious business!

Holy Shit! This is Mortal Kombat!

The upcoming Moral Kombat game finally feels like a worthy successor to my loved franchise.

Mortal Kombat
Image via Wikipedia

In case you didn’t know, I’ve been a huge Mortal Kombat fan, ever since I first saw the original MK in the very conservative Greek society, after sneaking in an arcade (In Greece, it’s illegal to go into arcades when you’re under 17. Blame the Church. Seriously). I was hooked.

Later on, I managed to get the PC version of it and I played it as much as humanly possible with my teenage friends. Then MK2 came out which was even better and this is where the franchise ended for me. Oh sure, I played the Trilogy and some of the sequels but I found them to be either trying to make a quick buck or severely watered/dumbed down for a movie, or simply jumping on a bandwagon with 3d fighting. I had given up on it ever achieving it’s MK2 glory in my eyes.

I recently got a nice hope for a reboot of the franchise from the short fan film, but I have now also checked the E3 preview of the latest installment of it and I’m stoked with excitement. This looks like it is finally a worthy continuation of MK2.

The only thing that I’m not sure I like are the X-ray attacks, which while nice looking are seriously assaulting my suspension of disbelief. I mean, I can accept the very brutal moves that happen in the game, but how can someone seriously continue fighting with a broken back or neck or crushed internal organs? It’s like someone cutting someone in two and they continue as if nothing happened. My band-aid rationalization of it is that everyone’s overloaded with Morphine before the match and can’t really feel shit until they die.

Aaaanyway, not so important as it’s not much worse than 2 people smacking each other with gigantic swords and losing only a tiny bit of health every time (as is what happens in most other fighting games). Other than that, the game looks brilliant and it seems to be a blast for couch play (including co-op, w00t). I loved the small things about it as well, how for example the tag team player ended up being thrown into the acid mid play (what happens in the next round?) or how their clothes started ripping and they got wounded as the battle went on. And of course the awesome fatalities which truly make up for the horror that was Babalities and Friendships. Ugh!

Can’t wait.

FTW

Cory Doctorow created a masterpiece in his For The Win novel. While everyone should thoroughly enjoy it, Anarchist will find it especially gripping.

I just realized that I haven’t mentioned this book already here and I think it’s high time I do.

During my recent vacation I went through Cory Doctorow’s latest novel: For The Win and it was immediately a favourite. It’s not often that a book which can extract such strong sentiments out of me but this one did it spades. I kept alternating between anger, excitement, happiness and so on, as I was rooting for the heroes, feeling their pain and being gripped to my seat by the very believable action happening inside.

I don’t know if Cory is an anarchist but he seems to have got the practice of anarcho-syndicalism down pat. The only thing that I think would have been improved is if the organizers of the International Workers of the World Wide Web (IWWWW, or Webblies. I kid you not, these were some of the more awesome concepts he came up with) were more decentralized rather than basically being controlled by a few of the heroes and therefore suffering tragic blows when those heroes where directly assaulted. But then again, this is a story and I’m no author so I don’t know how much one can avoid having main actors in the story that one can identify with. Also, while distribution of power is always the optimal  way to organize a union, in the real life gritty practice, that can get sidetracked. So in a sense perhaps the book was more realistic this way, while also pointing out the flaws of even a small centralization.

On the other hand, it’s obvious how much research and knowledge Cory has invested in learning about gaming and especially MMORPGs and their surrounding Agorism. This is something that might make the novel a bit more difficult to follow for internet/gaming illiterates but on the other hand it will be easier to identify with for a younger audience which has grown into this culture, and perhaps introduce them to the dark underbelly of the beast they’re feeding every month, the dark world around it and the surrounding lives of those who try to make a living out of it.

All in all, I can’t recommend this book enough. It’s not written for anarchists in any sense but I can only imagine that anarchists will love it. But I also believe that it will also provide a realistic example of what Anarchist struggle is in practice to all those who prefer to imagine us as either Terrorists or Hippies.

Buy it if you can or download it for free if you can’t. Since it’s published in a Copyleft license, you’re free to read and distribute and I hope that, like me, you’ll also choose to talk and write about it. It’s definitely worth it and it’s easily the best book I’ve read in the last 3 years.

Something I wanted to setup for a bit

Testing out my post-by-mail function

Hmm, that didn’t seem to work. Lets try once more with feeling!

I’ve finally setup my wordpress to accept posts via mail. Time to see if this works. If it does, it’ll make it far easier for me to post while I’m away from home or even while I’m on the road.

Also html!

What are some realistic moral choices in video games?

A few examples to drive the point through of how morality can be make to be a more interesting proposition in games.

Following my article on morality in video games yesterday and the resulting thoughtful discussion in reddit, I noticed that some people have trouble grasping what is wrong with the way morals work in video games or how they could possibly be improved within the framework of a video game’s limitations. One claimed that we can never have better morality without inventing a full-fledged AI first while another pointed out that a simple morality based on the reaction of others to your own actions would be the most realistic.

It occurs to me that perhaps the best way to illustrate what I’m talking about when I claim that video games are the best artistic way to explore ethics, is to present some examples as they would appear in a game and in a way that is compatible with current technology and some of the ideas I presented in my previous article. Hopefully this will clarify a bit my vision of a how a better moral system might work.

Since I started with Fallout 3, I’m going to continue using it as an example setting. In case you’re not familiar with this particular post-apocalyptic world, you may not understand some of the concepts I’m talking about such as “Supermutants” or “Ghouls”. In that case, perhaps you can find this link of some use.

Example 1: Lets imagine that our character has entered a bar in one of the smaller and more isolated cities to find a contact of his. While inside, he notices that the Ghoul waiter is being harassed by the patrons of the place as well as the owner. It seems that this place has a very strong anti-ghoul (or perhaps pro-human) sentiment. If the character intervenes at this point and comes to the defence of the waiter, the situation quickly escalates to hostilities as the xenophobic crowd labels you as a ghoul-lover and treats you accordingly. Your contact avoids you due to the amount of attention you brought to yourself (and you may even lose your quest). The prices in that town rise. People treat you with contempt etc. If your dialogue options are too aggressive you may end in a fight and by killing one or two people there, you make the guards come and attempt take you into custody and so on.

Lets say now that instead of intervening in defence of the ghoul, you join in the abuse and finally put the last drop. The Ghoul runs away and subsequently leaves the city. You forget about this event until one day you visit another village (perhaps a ghoul one) and find out that the one ghoul is now mayor or some other important personality for your current quest. Subsequently you get into a situation.

Or lets say that you opt not to do anything and let the situation unfold as it will. Unfortunately soon enough the ghoul is pushed over the edge by an unruly patron and things escalate dramatically. The ghoul pulls out a live grenade and tries to take himself and everyone else out. You survive, but perhaps some important personalities in that city don’t, such as the contact you were trying to see. Your inactivity lost you the quest.

Now the way this event is scripted is so that there are no perfect solution and no way to avoid taking the consequences of your (in)action. This is an attempt to simulate how the real life works, where there’s no clear “good” path, sometimes inactivity is as bad as doing evil, and very often, doing the good deed is far more costly than not. The interesting part comes from the fact that sometimes you may not like any of the available options but you still need to make one which lies in some kind of grey area. This makes people not only agonize on which choice is better but significantly adds to the replay value as next time you’ll make another choice to see where it leads you.

Now lets add some of the ideas I brought last time. In the case of factions the effects will be predictable. Doing nothing will probably leave you neutral in the eyes of the current settlement and perhaps lower you status in the eyes of Ghouls. Opposing the crowd will significantly drop your reputation in the current settlement and improve your ghoul standing, while abusing the ghoul will drop your reputation for ghouls and perhaps the new settlement you’ll find it later while increasing your reputation for the current settlement.

Now lets also consider that we have implemented alternative moral scales to the good/evil and one of them is about xenophobia/xenophilia. Lets say that during the course of the game you’ve spent significant time defending other ghouls and supermutants from abuse, you’ve helped in their quests and so on. As a result, you are very xenophilic towards impure humans. Now the game changes the script and due to your reputation, the ghoul comes to you explicitly for assistance. Do you turn it down and lose “karma” in that scale or do you follow your principles and help it despite the steep consequences? This might become even more agonizing since losing karma in that scale might disable (or make more difficult to acquire) a particular perk which relies on you having enough of a rank in it. On the other hand, if you have spent most of the game treating impure humans like shit and are xenophobic instead, when you initiate any discussion with the ghoul you can’t avoid but escalating the situation to the grenade situation (i.e. all other dialogue options are disabled). Now your intolerant nature (which you’ve built-up in the rest of the game) has cost you a quest or perhaps some serious amount of money in the future.

Much of this example is not really that much different in what has been implemented many times already but there’s one significant difference. You see, most of the time, when game designers create such a scenario, they can’t avoid giving you some blatantly obvious “good” choices and some blatantly obvious “bad” choices and then limit you to choose among them. They would for example create a dialogue path that completely defused the situation and let everyone happy, or a scenario where you kill someone, or one where you ask for money in some way. But the tough part about morality is that there’s more often than not, no “good” choices to choose from and the player is forced to make some tough decisions that he’ll have to live with.

Even the scenario above for example, limits the consequences of my actions generally to my own character, but occasionally, it is far more gripping to see events that don’t affect your character in a material way, but rather deal simply with morality. This is where the multiple morality scales can make the game better, as they will serve to record such choices or inaction and affect you in more subtle ways, such as in which perks will become available to you. Lets see another examples of how this might work.

Example 2:You are along the wasteland and see a bunch of slavers transporting a bunch of slaves for sale. Helping the slaves would move, lets say your  liberty scale towards liberty. Doing nothing would move it slightly towards domination, buying the slaves and freeing them would move, lets say, your pacifism scale towards peace and so on.

This is an example where doing nothing does not have direct negative consequences (for non-role players that is) but if you really wanted to play a liberty oriented character, ignoring all instances of slavery would likely cause an issue in obtaining some perks or joining some faction and so on.

Example 3: A city you are visiting is being attacked by raiders. You help drive them back but then the townspeople drive off and capture the remaining ones. When they come back, they decide to turn them into their slaves as punishment for their crimes. Allowing this to stand will decrease your liberty scale but increase your justice scale. Trying to stop this would increase your liberty scale but might ruin your relations with the city. Joining the hunting party might decrease your liberty scale even more.

This kinds of actions will allow you to flesh out and move your character to a specific orientation even if you’re not particularly interested in role playing (i.e. if you haven’t decided before hand what your personality will be). Then as the game progresses, you can see how what actions come to your naturally affect the views of everyone else about your character. You may think for example that you only work for a fair price but others might see you as uncaring and slavery supporting (because you didn’t free those poor slaves). Or you may think that you are someone who protects the weak, but you also end up looking  domineering.

In short, I hope my examples clarified that morality in video games should not simply be about material rewards but about making players realize that there’s no easy answers that one can pick as the “good” or “bad” ones and even neutrality has a cost. By making these effects either indirect or simply leave them to the imagination of the player, we can provide the basis for some interesting thinking as well as the opportunity for a good role play experience.