How can we design a fulfilling moral system for a video game?

RPGs are the perfect art medium to explore moral issues. Here are some of my thoughts on how we can move towards this.

I recently started replaying Fallout 3 but this time with the addition of a few truly excellent modifications. I won’t got much into this other than to say that Fallout 3 seems to be 100% better when modded but the main thing that  struck me as I was going through the quests is how unfulfilling the moral choices and the relevant moral system is.  It’s nothing more than a Good/Evil scale which seems to telepathically travel around the world making everyone have similar reaction to your character.

I can’t help but be disappointed by it, especially for a game which for some reason has been praised for its wealth of moral options. I guess this is to a large extent due to its open nature and the number of side-quests to take which generally devolves to helping some person for free, helping some person for a reward, or killing them and taking their stuff. Much of this is caused of course by the limitations imposed by full voice acting but that doesn’t change the fact that one feels severely restricted.

Fallout does better than most still, you often have a choice on how to help them and so on, but then the arbitrary karma rewards/punishments come around and travel telepathically around the world which really takes away from the immersion. Fortunately I have a mod which can hide the Karma messages but I can’t escape their effects which makes it very weird when a village I’ve saved from certain doom starts being hostile to me because I murdered a tribe of cannibals and took their stuff, on the other side of the world.

The only way I’ve figured I can immerse myself in such a game is to decide before hand what my alignment will be in terms of a few ambiguous moral rules and stick to them, come what may. For example in the current iteration for example, I’m trying to play a “the needs of the many overweight the rights of the few” kind of character, who is also extremely xenophobic in terms of “weirdos” (i.e. all that are not “proper” humans) and see where that gets me. This leads me to be very nice and fuzzy to humans but extremely callous and downright evil to everyone else. Karma can’t represent this in any meaningful way and thus I end up stuck in the middle as “neutral citizen”, while my relations to most people, human or not, are generally cold. This only is interesting because I keep the experiences of my character in my own imagination as the game does not provide me with any real effect from my actions and even then, the game insists on making things difficult.

For example, in the scenario with the Cannibals Raiders above, I managed to let me talk to their leader at some point but there was no possible combination of dialogue to make them hostile to me once they became friendly. Sure, I could choose between 3 different options to resolve the quest I was in peacefully (all pretty much similar), but none of them fit the personality I’d chosen for my character: The fact that I do not deal with freaks and especially cannibals. There wasn’t even a dialogue choice I could choose to tell them that I was about to wipe them from the face of the earth. I could only proceed to an unprovoked attack which more so ended up triggering a game bug making me fail my quest if I didn’t do it right.

So I started thinking how this could possibly be improved in some significant way so as to capture the more complex effects of my morality. I had a few ideas but then I found this video online and I noticed that it had expressed a part of my thoughts very concisely.

So obviously the concept of factions would go a long way to make the moral system more realistic. Just imagine if one faction asked you to perform a quest which went against the interests of another faction who, when you ended up causing them enough trouble, would mark you as KOS or something. Or if one faction improved their impression of you after word that you wiped out their enemies spread around. Fallout 2 in fact had this, where the reputation system kept track of how each settlement viewed you but in this third iteration, they decided to dumb down the game to the simple good/evil dichotomy.

But further than factions, I’m thinking that games are truly the artistic means where it’s the best way to explore moral issues. Books and movies can only give you a perspective but it’s limited by the ideas of the author and how much one can identify with the characters. However RPGs are made for identifying with the main characters and the freedom to explore paths we wouldn’t normally experience or choose allows for some really interesting thoughts.

Imagine for example, if instead of one Good vs Evil scale, we had more than one, not necessarily as a graph like the video above suggest, but rather as separate counters which moved to either side depending on your actions in the world. Lets imagine for example a gender equality scale where a new character starts in the middle. Depending on the character’s interaction with males or females of the world (i.e. you should get on occasion phrases which allowed you to marginalize particular genders, such as dismissing the opinion of a female or something) this counter would move in either direction.

Now lets say that you have started acting like a misogynist. Initially you would have a few dialogue options which would allow you to move your scale to ther misogynist side of the scale. As you started to move towards it, more and more of your dialogue options would involve being outright sexist, until for example, you wouldn’t be able to refer to females without calling them “chicks” or “bitches”, even to their face. Now obviously this should create friction in the interaction with the women of the world and even a lot of the males through their dialogue, making for example feminist storekeepers have higher prices, women companions desert you and so on.  On the other hand, you could make it so that the player who reaches the far ends of misogyny be eligible for special perks (like the one which is already in the game giving extra damage vs females), special quests and so on. The fact that the initial steps one made into misogyny (i.e. the dialogue options one selected) might not be obvious and yet eventually the player discovers him/herself having progressed towards it might be an interesting result for people who have not even considered how their words and behaviour can be perceived. Not only does this make an interestnig role playing experience, but it might provide people with a new perspective.

Likewise, someone staying in the middle of the scale, at equality, could also be eligible for a perk and might get positive reactions from similarly minded people or factions or negative reactions from sexists.

Other similar scales could easily explore stuff such as racism (even if that is limited to the fantasy races of the game like Super Mutants and Ghouls) freedom of personal choice, mutual aid, respect for property, charity and so on. Therefore, you would not have good or evil characters but you could have a more detailed map of a personality which would be really tough to claim as simply good or evil.

For example. how would you label a person who is really strong in standing by and protecting his people but does not respect those who do not follow traditional values or are not human? How about the one who respects the individuality of everyone but sees all interactions with others through monetary exchanges? How about the one who believes that might makes right and that the more powerful deserve to rule but that one should always protect those who cannot protect themselves?

Most people would probably find a mix of good and bad aspects in each of these examples and the good about an RPG is that it allows you to Role Play such a character and see the world through their eyes. Sure, this is nonetheless limited by the developer’s creativity and possibly impossible to properly represent in the dialogue of a full-voice acted game but even so, you can still go at least halfway through a faction system plus specialised abilities and quests in case someone reaches an extreme moral value.

I hope we’ll see something like this in the future or even better, perhaps this is something that could be modded into the already existing games. Certainly when one can implement a scale for good and evil, one can also implement 3 scales for the moral values they’d like to explore in their game. One could even go for more, but as the video above mentioned, sometimes exploring only a particular moral value can be far deeper than a shallow good vs evil concept which cheapens the morality of the game rather than enrich it.

Still Alive

I’m back from Greece and the world’s once again in alignment

Quick post to let y’all know that I’m back from my 2-week vacation in Greece. Depending on my mood I may post one or more articles and photos about my situation and/or things I did over there. Other than this, I’ve now moved to WordPress 3.0 and I’m fairly excited about the new features it has. Unfortunately the HemingwayEx theme I have does not support most of them, even though it should given it’s hacks to use custom menus on top. Fortunately I’m currently its main developer so I aim to add those features in the short future.

Quote of the Day: What Logical Principles are for

A quote explaining the main error right-libertarians and “anarcho”-capitalists make.

Quoth Sidney Hook (Quoted in turn by Corey Robin)

The extraordinary virtues Miss Rand finds in the law that A is A suggests that she is unaware that logical principles by themselves can test only consistency. They cannot establish truth….

This is something that needs to be drilled in the minds of all right-libertarians who insist that they can describe reality without requiring any empiricism at all. From the “A is A” Randroids to the “Human Action” Misoids.

Will Mortal Kombat: Rebirth survive its transition to a profit motive?

The Mortal Kombat: Rebirth short film was nothing short of awesome. I’m worried however that moving to the big screen, will take away all that did make it awesome.

MKDL
Image via Wikipedia

In case you missed it, a few days ago the most amazing short film emerged based on the re-imagination of the Mortal Kombat franchise. I think every MK fan in the world must have seen it by now so I won’t embed it again. However today I read this intereview from the guy who made it and it didn’t strike me as a great surprise to find out that the short film was made out of love for the MK theme and through the donation of time and equipment of people with similar vision.

The result was a short film made of pure awesome. Something which (for me at least) brings the vision for an MK movie to what it really should have been from the start. Gritty, Brutal and Horrific. Something truly made for adults and not children. The short film was created in order to sell the idea of an MK reboot to Warner Brothers and therefore make a whole movie and given the reaction it has received, there’s no reason to expect this will not go through.

However this also nicely fits in with what we’ve discovered bout human motivation which is that what humans do out of an interest to achieve a quality result and via self-management is always of higher quality than what is created in order to make money. This short film was created in exactly the same way. It’s director knew he was not getting paid for it. The people volunteering knew it as well. They had the right motivation and thus the result is excellent.

What will happen though when they try to translate this vision to the big screen? When their main drive will be profit and corporate management will take away much of the self-management of the staff in order to make the film sell more? What will happen when they make it PG-13 in order to tap into the teenage audience? When they start trying to just pile more and more special effects for the “Wow factor” that Holywood is so obsessed with. When the various IP pendlers intervene and try to get a cut (which is already happening).

Speaking of IP, this is also an excellent sampla of how such concepts prevent creativity rather than create it. The Director created something awesome out of the ideas that came before him. He didn’t do it to get a new piece of IP as the idea behind the laws would have you believe. He made it because we wanted to create something awesome. In this case, copyrights and trademarks are only going to delay and take money out of production rather than promote creativity. I.e. they will fulfill their classic role of delaying creativity.

But I digress.

I hope that I’m proven wrong and hopefully at least, the first film made out of this concept will be as awesome as the short trailer. The sequels, if The Matrix is anything to go by, will not be anywhere near as good anyway.

Είδωμεν…

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Your democracy is built on totalitarianism

Is your society free when it’s building components are unfree?

I wonder how people can still think they are living in a Free Democratic Nation™ when their whole live revolves around profoundly undemocratic institutions save for a few hours ever few years where they get to pick among those choices predefined for them. How can you call your life anything democratic when your jobs resemble state socialism, your schools resemble prisons and your army resembles totalitarianism. How can people seriously consider themselves free when they only have the choice between unfree options?

Seriously, I read this article about boot camp (h/t Broadsnark) and how much people are conditioned within to accept the most totalitarian institution. How all semblance of individuality is wiped out and replaced with unthinking collectivism and sheer killer instict. How can a free society claim that it requires an unfree institution to survive? Does not compute.

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"I work at the Red & Black. Ask me Anything."

A worker from the collective of the Red&Black answers your questions in reddit.

No, no. Not me. But given the recent brouhaha with the Red & Black cafe expelling (oh horror of horrors) a cop, I thought it might interest you to ask some questions to a person working there. You can ask in the thread in /r/Anarchism and you should also check the crosspost in /r/IAmA where some interesting replies and questions have been asked by the general populace.

Regardless of what impression you might have got from the outraged middle class christian suburbanites, not everyone is against the R&B and arranging a huge boycott. In fact, most of the people where quite supportive of their actions.

Quote of the Day: There's no good cops

Where oh where art the good cops?

Breathalyzer
Image by JOE MARINARO via Flickr

Hamakua skewers the classic police apologetics that “therey’re not all bad” in a very amusing way

Honestly? Fuck that. I am judging them all by the apathy of the many. I agree with the earlier post, and I believe every single fucking cop should stand up and strike every time one of these rare (yeah fucking right) bad apples “steps” out of line.

I have cop friends too, with cop families, and cop dinner tables, … with you know what? Fucking cop stories… I have heard them and I can observe the attitudes, of not just the cops, but the family, the friends, the other co workers…. It’s like a bunch of racists… except remove “race” and replace it with “us” and “them”. Meaning cops and non-cops.

Don’t give me any crap about how you have cop friends. You aren’t fooling anyone singing their defense or their praise. They should be held to a higher standard, and in fact are held to a much lower one… and you make excuses for the good ones? There are no good ones, there are apathetic ones and bad ones.

Forgive the rant, but I hate apologists.

And fucking don’t forget, they weren’t drafted, or forced to become cops, they CHOSE to become cops… it’s not like a color of skin, or ethnic background, it’s a fucking power grab.

That’s exactly it people. If there are good cops out there, they fail to publicly display it. They fail to condemn the action of their colleagues. They fail to stand up to abuse being dished out in front of them. How many times have you seen a video of one police officer getting putting his body between a police officer and his hapless victim, even forcing them away if needed? How many times have you seen a suspect being released from a questionable arrest due to the actions of another officer? How many strikes and marches by police officers have you seen against police corruption?

Perhaps such incidents exist, but they are not simply the minority, but such an overwhelmed minority that they might as well not exist. If police officers really showed that they were willing to fight on the side of the people, perhaps those people (who are not servile apologists of power) would fear them less and respect them more. And then, those few good cops, who have proven their goodness, might even be allowed in an anarchist cafe if they are sufficiently known.

But until then, it’s safe to assume that the cop you see in front of you, is as rotten as the rest of his peers. It’s not that good cops may not exist, it’s that the good ones don’t become cops, leave the force or stop being “good” eventually.

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To Serve and Protect…

The largest and most brutal street gangs are those paid by your taxes.

Here’s something to challenge your paradigm in case you still believe the police are there to serve and protect you

Watch the second and third part as well (not to mention the whole thing). Especially the last story (starting at the end of part two and the whole of part 3)  is gut wrenching in the callous and inhumane behaviour of the police, not to mention how the state naturally protected its hired thugs from legal backlash.

And then you wonder why Anarchists feel threatened by police presence and want them nowhere near them.

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Disappointing: Kiva is hosting loan-sharks

I once supported Kiva as I thought that even when flawed, it’s doing its best to support people. But now I see that they don’t even try.

Loan Sharks
Image by DennisSylvesterHurd via Flickr

I was a cautiously-neutral to the service of Kiva. Even though I was excited when I first discovered it, the criticisms of micro-lending and the fact that such a service is impossible to make any actual change and serves mostly to give a “feel-good” feeling to people in the developed nations made me lose a lot of that excitement.

Still I still had made a few loans at the beginning, and as those were paid back, I simply re-loaned them to people who would be charged as close to 0% interest as possible. Unfortunately. Kiva makes this selection extemely hard. Harder than it needs to be. Not only do they not display the interest the partner will charge to the person you are considering giving a loan to, but the interest rate charged by a partner is also the last thing you’ll find about them. It’s like Kiva is consciously trying to cover up the absurd fees some of their partners are charging. They do not even provide a search function based on interest rates which would at least come extremely handy.

But still, until now I was tolerant to the idea of Kiva mostly because even though most of their partners where charging a high amount, it was still lower than the median rates of their area. However this has now changed for the worse. Not only do most partners now seem to hover around the median, but I’ve just seen one of the most digusting examples I could find within Kiva

This partner charges double the interest and makes double the profit that most lenders in their country. This is a loan-shark put simply. And yet. This is a Kiva partner. Pathetic. I don’t even know if this partner existed like this from the beginning of Kiva or if they increased their interest rates later on. Their URL number seems to indicate that they were one of the earliest.

This is the last straw for me. I can’t even remain neutral in the face of how Kiva uses the mutual-aid sentiments of people to support the debt-enslavement and debt-abuse of the most unfortunate. Until Kiva can provide a way where people can discover those partners which charge close to 0% interest (Do you have any anymore Kiva?), then I would suggest you stay away from it. It seems Kiva is simply becoming a useful tool in the hands of those who only wish to profit on the backs of the poor.

Slavery is not "Self-Control", it's control by others.

Are humans self-domesticated or did something force us to act like slaves in our productive life?

I just read a very misguided post over at Overcoming Bias ((Funny note: A commenter informed me that I had referred to them initially as “Overwhelming Bias” which is quite an interesting Freudian slip to make 🙂 ))which surprisingly seems to be getting everything wrong and coming to the conlcusion that humans are naturally “self-domesticating themselves” for the benefit of production. I just had to take a stab at it as some of the thing I read there were just so wrong.

First of all, “self-control” here is used not as self-management but rather as self-restraint; as willingness of humans to voluntarily submit to slave-like conditions. It is a very misguiding term that implies voluntary submission to rigid organization when the truth is that the control comes from external forces, from managers and bosses and masters. Looking at it this way, makes it obvious that it’s a form of slavery.

The basic argument rests on the discoveries of economists (who else) that slave-driven production and rigid organization was “more effective” than self-managed organization and therefore “free-labour” farms had to copy this kind of organization to compete. We are also told that because firms and factories could more efficiently wield the carrot and stick, it provided a bigger incentive which eventually led to city bred humans to choose such positions while their more free brethren in the countryside starved rather than submit.

There are a lot of important things here which really throw a spanner in the way the argument has been constructed.

First of all, the carrot and stick leading to greater productivity and therefore production methods that perfected it out-competing free labour conflicts with actual Science which has shown us that the carrot and stick doesn’t work except for the most menial and repetitive jobs, of which farming isn’t. Experience has shown that self-managed (note, not “self-controlled” as the author defines it) are far more productive than managed ones.

Second, the economists doing the comparisons, as is common with economists, don’t really mention anything else of the surrounding circumstances. Why where free farmers “less productive”? Could it be that they didn’t require that they overworked themselves for the benefit of a rich white man who could then sell all that extra product on the market for his own benefit? No. Lets not get caught in the details shall we?

Third, the absurd point that:

This dramatically illustrates the huge self-control innovations that came with industry. School, propaganda, mass media, and who knows what else have greatly changed human nature, enabling a system of industrial submission and control that proud farmers and foragers simply would not tolerate – they would (and did) starve first.  In contrast, industry workers had enough self/culture-control to act as only slaves would before – working long hours in harsh alien environments, and showing up on time and doing what they were told.

This is a blatant and common reworking of history by those who would like it to say something positive about brutal and inhumane production methods. That societies somehow “evolved” towards factory production as those who did not accept it where out-competed. This ignores the very significant violence enacted from the state, the theft of a genocidal size of the common lands of farmers, forcing them to either become proletarians or starve. People did in fact NOT starve when not following factory production. They were quite capable of living “inefficiently” through their free labour. This is why they had to be forced out of it, as they would not do it voluntarily. Who would discard Self-management in favour of wage-slavery?

Finally the conclusion that workers voluntarily chose to become wage-slaves because the rewards were bigger is goes contrary to the history of the labour movement and basic psychology. Not only do humans value self-management and freedom far more than they value extra money but we have a very clear history which shows us how violence and terror was required for workers to “choose” to become wage-slaves and how, further to that, the state was all too willing to attack them when they tried to resist this process or improve their lot. There is no need to theorize randomly based on economic nonsense and lack of context. We know why humans “chose” to become wage-slaves and it definitely wasn’t for the money.

In conclusion, humans are only “self-domesticated” to the extent that those who “domesticated” humans via violence and coercion are also human. But there’s nothing voluntary in there and the sooner we discard such propaganda and realize the true history and extend of our oppression, the sooner we can get rid of it.

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