A good read. Check it out.
Apparently the LackeyCCG admins don't like competition.
The mods of LackeyCCG apparently don’t like people knowing about alternatives to their program.
Now that my Doomtown plugin for OCTGN is at a very good level, I decided to go to the LackeyCCG fora to let any Doomtown enthusiasts that may be using the (frankly inferior) Doomtown plugin there, about the one I have created. I was cautious that this might not be good netiquette, but both systems and plugins are free and there’s no real competition between them. It’s not like either of them will lose money from someone preferring the other version.
Well apparently the mods of the board don’t see it this way. My reply here was deleted without notice, one assumes because someone got upset that I was promoting a “competing” card engine. This is shameful on the part of the LackeyCCG admins who should be looking to help the community have the best experience in card games, not try to hoard it to themselves.
I left another reply. Looking forward to have it deleted now…

How did /r/anarchists started becoming interested in Anarchism?
Anarchists on reddit explain how they reached their political position.
I thought I’d point out a discussion going on in /r/anarchism where various subscribers explain what made them turn to this political theory. We’ve done one of these before, but it’s always interesting to see new stories.
This time we have more people who got radicalized by state violence.
Mayniac182:
I’ve said this quite a bit recently, but: police brutality. It was seeing students get beaten at the London protests that made me question the role of police, as well as realising how much money is spent protecting politicians who are no different than the ordinary person.
A lot of other expressed something similar to my coming out story, in that they were always ideologically anarchists but didn’t know it until they discovered the theory.
Nebula42:
It’s a bit complex but when I was younger my best friends were people of color but something bothered me. Their parents worked much harder than mine and longer yet they were poorer. It struck me as not equal and unfair so I sorta developed a rudimentary socialist idea from early on. Obviously I was a kid so it wasn’t anything impressive. I was pretty much a social democrat (although I labeled myself a liberal at the time). Around 2007 I became increasingly aware of how oppressive the government can be and sorta had a 2 month flirtation with Ron Paul until I realized that the ideology is tyrannical in it’s own sense. I wanted something that was anti government and anti capitalist to fit in with my views of inequality. Someone told me I was an anarchist around 2009ish and decided to explore it more. Read the philosophers..etc and pretty much had the same ideas that I developed on my own except a lot more refined. So here I am today!
And then others were affected by culture
Nondualbliss:
I’d say it was a combination of exposure to punk rock and academia. As a teenager, I was into Bad Religion and Propagandhi. I gravitated into more underground punk stuff that leaned quite left. Then majored in Sociology and learned about inequality on a global scale and read a lot of Marxist theory. Then a band I liked – Stanford Prison Experiment – included a 30 minute lecture by Noam Chomsky at the end of one of their albums, which lead me to his writings. For the past 15 years now, I’ve been reading up on Anarchist thought.
Apropos Chomsky; there’s quite a lot of people who were converted by Chomsky in there as well. Just shows how effective a popular anti-authoritarian/anti-imperialist face can be, even if they otherwise espouse some very contentious positions.

A game of Doomtown in action
Managed to play a game of Doomtown on OCTGN and thought I’d share a nice screenshot of the game in action.
I just managed to finish my first Doomtown on OCTGN on the latest version ((I’d managed to play a few full games back on 0.2.7 or something and a few games where my opponent’s PC crashed in the middle of the game with recent versions)) with Eloi who is also a maintainer of games for OCTGN. In fact, the reason we started playing is because I found a way to create larger capital cards for Warhammer:Invasion ((OCTGN is limited at the moment in the sense that you can only have one size of cards.)) and I contacted him about it in case he wants to use it. I mentioned Doomtown and he was interested to try it, so we did.
Fortunately he had skype because otherwise my fingers would be raw from all the typing. As it is, I’m just really really thirsty from all that talking π
So yeah, we did a learning session and it worked fabulously! So I wanted to share with all of you a screenshot I took as the game was nearing its end. I think it looks great.

So if any you out there manage to play a game and get into a nice situation, do take a screenshot and send it over for me. Maybe I can make a “best moments” gallery π

Full Bundle for Doomtown on OCTGN updated
Torrent has been updated with newest rules and more High Quality scans. Gogogo!
I’ve updated the torrent for Doomtown to include the latest version of the game definition and markers and also the latest versions of the sets, which I’m glad to say, have finally started including High Quality scans.
For those who do not know, the Bundle includes everything you need to play Doomtown on OCTGN but it’s not updated as often, as usually only the game definition is updated. Nevertheless it’s the best way for a new player to grab everything they need, without downloading all the files 1 by 1 from the repository. Inside you will find the game and sets, plus pdfs with the rules, faqs and so on. Once you’ve downloaded it, you can simply direct OCTGN to install the files from that the directory, and if in the future you download a newer version of the bundle, your game on OCTGN will be automatically up to date (( Usually you don’t have to reinstall the files, but one occassion you do. I will let you know when you have to))
So don’t wait up, download the torrent file here and you can find information about the bundle in the forums.
Once you’re done, hit me up for a game π

Doomtown on OCTGN
Doomtown on OCTGN is now very feature rich and playing it should be a blast for most. Here I explain how to set it up and why it’s so cool.
So my updated on the Doomtown engine for OCTGN continue at a rapid pace. I mentioned it before shortly but I thought I’d make a proper post about my progress with this and how to go around playing it.
EDIT @ 27/06/2013 : I’ve moved the installation instructions on to the dedicated page for this game definition. Please follow the step-by-step installation instructions for Doomtown there.

Not especially tricky as you can see. The trickiest is finding someone to play with. You can try subscribing to the Doomtown Facebook Group and see if anyone is available for a game. You can also create a game and hope that someone is online to join it since anyone who has Doomtown installed will see open game lobbies.
However I guarantee that if you like card or tabletop games, you will find this one a blast. In the recent weeks I’ve spent a lot of effort in automating away most of the more tedious stuff one has to do when playing card games online, such as modifying counters and typing each action that they do in the chat. I’ve literally spent the latter half of my vacation (while staying home sick) to code some pretty nifty stuff to use the powers that playing on a PC gives us in order to make the game easier to play.
For example, the game will let you know if you cannot play a unique card, because someone else has it in play (or it’s dead). It will automatically calculate your poker hand rank, taking into account jokers and what kind of poker you play. It will update your various totals (influence, control) as you play and lose cards and you can even force it to recalculate all your totals in case you lose track. It will pay your upkeep and receive your production at the start of the turn, and refresh your cards and hand at the end of the turn. It will even remember if you permanently modified a card before and add the same modifications in case that card leaves and comes back into play later on.
There’s still a lot of automation I’d like to implement soon and I keep thinking more as I work on it so I end up adding new features practically daily. You can follow the development in the forum if you so wish and I would really appreciate any feedback such as suggestions or problems you’re having.

Mortal Kombat is good fun, but oh my gawd the sexism. It burnsss!
The new MK is back to its roots, but their representation of females is patently absurd and the story needs a lot of work.
I was planning to write an incenced post about absolutely ridiculous the female outfits of the new Mortal Kombat game are and then I saw this comic and I just had to do it now.
Seriously, the mortal kombat clothes are DoA-level absurd (Did they take hints from Team Ninja?), not only are they practically pieces of strong but because of the cloth destruction that happens in the game, those must be literally glued to their bodies. I cannot otherwise explain how a “breast cover” (which is basically a glorified string), which is hanging destroyed on the right side of the body can somehow defy gravity in its quest to cover up those nipples.
And what is with the high heels? Would any woman in her right mind think that running around in high heels is a good way to fight in close combat? Most ridiculous of course is Sonya who is supposed to be a hardcore military person and is still running (literally running) around in high heels rather than jackboots.
Oh, and how difficult is it to come up with female outfits that are at least different than each other? Jade, Kitana and Mileena all wear the same string-outfit, only with a different arrangement of strings, while the men not only have varied ones, but if their main outfit is bare chested (I don’t remember anyone going bare-legged, except Goro) they have also been provided with a fully-clothed alternative.
As much as I love the new game, the absolute ridiculousness of how females are repressented is a complete turn off.
Given this new trend, I’m waiting now for Mortal Combat Xtreme Outworld Basketball to follow, where it will be just the women competing for the skimpiest outfit while dribbling.
And since I’m on the subject of MK, can someone please advise them to hire a competent storyteller? Cheezus fuck those people can’t tell a good story if their life depended on it. I honestly hope the next estabilishment of the series will be based on the lore of the excellent MK:Legacy…including outfits!

So much rage!
I’ve been volunteering for a sideproject and I just got told that my idea for a strong transexual character in a fantasy-wild-western setting was out of the question because it’s “unrealistic”. The setting has zombie cowboys and poker magicians FFS! Apparently an unashamed and deadly transexual character strains the imagination but towering demons levelling whole cities are AOK…

The Smurfette Principle and Sexism in PvPonline
As the feminist frequency brilliantly explains the smurfetter principle, Scott Kurtz apparently decides to remind us how sexist he is.
She says it much better than I could really.
And since I’m on the subject of feminism, can someone explain to me what is going on with all these old school webcomics starting to show more and more sexism? I was going through my PvPonline backlog of the last week and I came upon these two “gems”
Men who are afraid of scary movies are like women while screaming in fear is stereotypical of a married female in “hysterics”
“Women are competitive and catty and generally unkind to each other” (Said by the only main female character – i.e. the “smurfette” of PvPonline)
What the fuck is this shit people?
Blasts from the past
Doomtown is one of the best tabletop games ever and as always in this case, it’s defunct. However, I’ve just created a new way to play it online.
I always say that I’ve been very unlucky with the (non-video) games that I liked. I have a deep history of getting really into a game and then have it cancelled during its heyday due to some weird unfortunate circumstance, leaving me sad and looking for the next one that will “click” for me. Now I’m talking about the kind of games most of you have not ever even tried before, Collectible Card Games and Tabletop Miniature games primarily (Fortunately, RPGs cannot suffer this fate due to the inherent type of the medium, but they do suffer the Three Session Curse which isΒ thing for another post)
At the moment, none of my favourite such games are in production anymore, most of them for many years now. In order of how awesome I find them, here’s a small list and what happened to them.
- Doomtown: A brilliant card game with a very novel take on game design combining elements of traditional CCGs, Poker and Chess. Got cancelled because Wizards of the Coast egregiously dropped the ball/killed it.
- Chronopia: A tabletop miniature game set in very grim-dark fantasy theme, when grim-dark was not yet in fashion. Killed when its company reconstructed, even though it had strong sales.
- 7th Sea: Another collectible card game with a novel ruleset and a fantasy-swashbuckling setting. Died due to a series of bad decisions from the publisher
- Warzone: The brother tabletop miniature game to Chronopia which had a similarly grim-dark theme but in sci-fi. Killed for the same reasons,which was an especially sad fact as at the time it was a very strong opponent to Games Workshop’s exorbitant prices in the Greek market.
- Mordheim: Because I’m a sucker for skirmish games with strong campaign elements built-in. Suffered the same fate all Games Workshop products which are not Warhammer or WH40k suffer.
- Dune CCG: Yet another card game built on a rich sci-fi setting and with rules that fit brilliantly in the setting. Was just not popular enough to continue.
- Legend of the Burning Sands: A card game similar to Legened of the 5 rings, but simply superior in gameplay.
And these are not even all the examples I can think of but they were definitely the ones who’s passing hurt me most. This occurrence is so common that it became almost a running joke in my gaming circle that any game that I started taking a strong liking to, would be inevitably doomed. The games on the other hand that managed to survive where those that I played just in order to have *something* to play, but never liked them particularly. Games like Warlord which I found had a very good setting but never really liked its rules ((Incidentally,Β liking only it half-way, just delayed the inevitable, as Warlord has been suffering a slow death for many years now))
The good thing is that because these games I listed are just so good, they tend to develop cult followings behind them which can keep their embers alive far into the future and sometimes this helps.
I recently discovered a little game engine called OCTGN which allows one to build card game definitions and then play their favourite games on it for free, and given that I’ve been itching to play doomtown once more, this sounded like an excellent opportunity. Unfortunately there was no game definition for doomtown available and I took this chance to build one.
Yes, I am aware that there is a plugin for doomtown on the LackeyCCG engine, but I’ve tried it once and I was left a bit underwhelmed. After experiencing OCTGN, LackeyCCG just felt clunky (the program actually strained my eyesight during play) and it didn’t really offer any automation. I’m guessing that one could theoretically code such automation in LackeyCCG just as one can in OCTGN but on the other hand, OCTGN just looks better and as a very big plus for me, it does its scripting in python, which I’ve been itching to start working with.
So OCTGN it was, and after a whole weekend of trial and error I’ve managed to make a working game definition which I’ve been refining for the last few days as well. At the moment I’m happy to say that the game is completely playable and this is where the aforementioned core community comes in, as it can provide the people and the excitement to spread the joy. You can find the game files for the Doomtown CCG here btw and you can also follow updates on the forum. Hit me up π
Once I’ve brought the game into as good a state as I possibly can, I think I’ll start working on 7th Sea or Legend of the Burning sands.
As usually when I get into this mood, I also checked up on some of my other favourite games, but unfortunately, Chronopia has not fared nearly as well as doomtown. I keep hoping that one day, once 3D printing technology is cheap enough, the game will be revived via allowing the sharing of model schematics and terrain. Until then, here’s some concept art that a fan created in the fora of a company which I don’t think even exists anymore π